048 - One DM, Three Different Tables: How to Build Characters for Teens, Families, and Game Stores - with Jay Aress
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048 - One DM, Three Different Tables: How to Build Characters for Teens, Families, and Game Stores - with Jay Aress

048 - One DM, Three Different Tables: How to Build Characters for Teens, Families, and Game Stores

What makes a D&D party work? In this episode, Clint talks with Jay Aress, a teacher, creator, and community DM, about how to build groups that genuinely connect. From managing a high school club to running games for family or newcomers at a local shop, Jay shares her approach to bringing together players of different ages and experience levels.

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00:00:00
>> Clint Scheirer: What makes a D20 & D party work? Jay Eris is a

00:00:03
teacher, creator and community dm who knows a

00:00:06
thing or two about building groups that genuinely

00:00:08
connect. From managing a high school club to

00:00:12
running games for families and newcomers at a

00:00:14
local shop, Jay will share her approach to

00:00:17
bringing together players of all ages and

00:00:20
experience levels. Let's go make that claim to

00:00:23
game.

00:00:24
>> Jay Eris: M. Sam.

00:00:57
>> Clint Scheirer: You're a teacher.

00:00:58
>> Jay Eris: I'm a ninth grade English teacher.

00:01:00
>> Clint Scheirer: Ninth grade English teacher. You are a multi table

00:01:03
dungeon creator. Tell us a little bit about your

00:01:05
journey with D20 & D. Why do you like it? Like,

00:01:08
what makes it so cool to you?

00:01:09
>> Jay Eris: Well, I got into D20 & D because of Star Wars for

00:01:13
all things. That, might seem like a weird jump,

00:01:15
but when, in the 80s, I knew of D20 & D through

00:01:18
the Saturday Morning comic. I knew of D20 & D

00:01:21
through a couple of video games on my Apple Iie

00:01:24
like Pool of Radiance and Fantasy, three the Wrath

00:01:27
of Nicodemus, which I played pretty regularly. So

00:01:30
I knew of the concept of a role playing game, but

00:01:32
not at a table with people. my family then went to

00:01:35
Disneyland on a trip and we went to Starforged

00:01:37
Tours when it first opened in, I want to say 1984,

00:01:40
85, R2 light speed to Endure. And when we came out

00:01:49
into the gift shop, there was a book that said the

00:01:51
Starforged Wars Sourcebook. And I opened it up and

00:01:54
there was a, a map of the Millennium Falcon. And

00:01:58
there were details on. This is where I first found

00:02:00
out that the emperor's name was Palpatine. So

00:02:03
there were all these deep cut details about all

00:02:05
the characters and all the weapons and all the

00:02:07
ships and stuff. I'm like, oh, this is a great

00:02:08
source book. And I was into technical manuals from

00:02:11
Starforged Trek. you know, with all the where is

00:02:14
10 forward and you know, how does the engineering

00:02:16
work and all this other stuff. so I got the book

00:02:18
and started reading it and it's great background

00:02:21
lore. But then I noticed that for each person and

00:02:23
each ship there was this little box and it had

00:02:26
like, you know, hull 5D, blaster 7D. And I was

00:02:31
like, what, what is, what does this mean? I can't

00:02:33
remember who I talked to, but I mentioned it to my

00:02:35
friends or somebody and they said, oh, this is

00:02:37
like D D. This is like a role playing game. I'm

00:02:39
like what? How? And I looked at the back of the

00:02:42
book in like a little box. It's like a supplement

00:02:45
for the D20 & D roleplaying for the, for the Star

00:02:47
Wars role playing system. So it's like, guys, I

00:02:50
think you could have put that a little more

00:02:51
upfront, you know? so then I got the, the rules

00:02:55
and I kind of like tried to teach myself how to

00:02:57
play and I taught my friends and dragged them into

00:02:59
it. eventually this led me to other games like the

00:03:02
Marvel role playing system, like Gurps, like

00:03:05
Rifts, things like that. And, eventually to the

00:03:08
granddaddy of them all, D20 & D. and I would play

00:03:11
at a Denny's in Alaska, with, some older, you

00:03:16
know, individuals just a few years older than me.

00:03:18
So, which I was like 15, 16. It concerned my mom.

00:03:20
She's like, I don't want you playing D20 & D at

00:03:22
some stranger's house. I was like, mom, it's in

00:03:24
public. You know, we're just having fries and

00:03:26
coffee. We'll be fine.

00:03:27
>> Clint Scheirer: Bottomless hot chocolate.

00:03:28
>> Jay Eris: Bottomless hot chocolate, you know. so I'm still

00:03:31
in touch with that dungeon master, Lance. we're

00:03:33
still friends online and he, lives in Portland.

00:03:35
But he had just some initial concepts that just

00:03:38
blew my mind. Like, he had any time that somebody

00:03:40
said a bad word, specifically the S word, if, he

00:03:44
said it too many times, the God of excrement would

00:03:47
grant you a wish and you get a pile of it on top

00:03:50
of yourself. So I want to say that those initial

00:03:53
bursts of creativity. I was also getting into

00:03:56
creative writing in middle school and high school.

00:03:58
I was writing a lot of my own short stories and

00:04:01
had a lot of crazy ideas. And I think that the,

00:04:04
the element of randomness that the dice grant in a

00:04:08
role playing game is just so much more better than

00:04:10
trying to write down your own story. And then it

00:04:12
can only happen one way and, and that's locked in.

00:04:15
When you're role playing, anything can happen and

00:04:17
you have to deal. Like I teach my students and my,

00:04:20
my children players that D20 & D is about dealing

00:04:23
with the consequences of your actions and moving

00:04:25
forward. You can't save and go back and stuff. You

00:04:27
can't save game right before the boss fight, go in

00:04:30
and see how well you do. Okay, I need to go back

00:04:31
and buy more healing potions or I need to upgrade

00:04:34
my weapon first. You don't get that option. If

00:04:36
you're going to go fight the bad guy, more power

00:04:38
to you. and if you die or get unconscious, it's up

00:04:41
to the dungeon master to come up with a way of

00:04:43
saying, okay, are we actually going to die and

00:04:45
start New characters or are we going to wake up in

00:04:47
prison or are we going to wake up in another

00:04:49
dimension? You know, something like that. And it's

00:04:52
that continual activity of always like yes and yes

00:04:56
and yes and which I get from theater and

00:04:59
improvisation that I think role playing and

00:05:02
Dungeons Dragons can really grant. It really

00:05:04
unleashes the imagination. One of the biggest

00:05:06
things I love to see with my children and first

00:05:09
time players or even my students is, you know,

00:05:11
they'll be playing a wizard and they, they say

00:05:13
okay, I'm gonna cast this, what is this magic

00:05:16
missile? Okay, so I get to shoot him three times,

00:05:18
right? That's the, that's the mechanic. I said

00:05:20
yes, you get to roll the dice and do some damage.

00:05:22
But what does it look like? And their eyes just go

00:05:25
what? I get to describe what my magic looks like.

00:05:28
I said yeah, you can have like little unicorns

00:05:30
that fly out of your hand. You could actually have

00:05:32
like a spinning disc. You can have little black

00:05:35
holes of energy that fly into the person. You get

00:05:38
to describe the color, the shape, the speed and

00:05:40
the method at which it hits them and damages them.

00:05:43
And it just blows their mind because they're so

00:05:45
used to video games where you know, oh, you know,

00:05:47
healing potions are red and it, you shimmer red

00:05:50
when you drink it. You know, you cast a spell and

00:05:52
it's blue kind of shimmering thing that, that

00:05:54
comes over you. To be able to make their mage

00:05:57
armor look like Japanese Ronin armor for like you

00:06:01
know, five seconds that glows on their body or

00:06:04
like appears like something out of iron, man or

00:06:07
something like that. You know, you know, it, it,

00:06:11
that, that freedom of their imagination is just so

00:06:15
powerful.

00:06:17
>> Clint Scheirer: You know, the open endedness, I remember and this

00:06:20
is one of my favorite games, that I learned about

00:06:22
over Covid was Starforged and Ironsworn Sworn by

00:06:25
Shawn Tompkin. And the coolest part of that is the

00:06:29
roll tables. he calls them the oracles. And I'm

00:06:31
sure he didn't coin that exact phrase. You know,

00:06:34
I'm sure it came from many other games. but the

00:06:37
open endedness and the words that could really be

00:06:40
interpreted differently depending on who's

00:06:43
interpreting them. So if, you know, if I roll to a

00:06:46
theme and an action, and the theme happens to be,

00:06:49
you know, sadness and the action happens to be

00:06:53
adventure, then I get to interpret what, what

00:06:56
spurred me on to the call of adventure because I

00:06:59
was sad, or because somebody else is sad or just

00:07:02
interpreting that from the, the creative writing

00:07:04
aspect. I Think that's amazing.

00:07:06
>> Jay Eris: Yeah. I mean, you could. The sadness could have

00:07:08
come from the death of a family member. The

00:07:10
sadness could have come from, the loss of a loved

00:07:12
one, like a girlfriend or a boyfriend or a married

00:07:15
couple, or the death of a child. You know, when

00:07:17
you really think about it, sadness can come from a

00:07:19
lot of different places, and that, gives you a lot

00:07:22
of different options.

00:07:23
>> Clint Scheirer: You were talking about some, some stereotypical,

00:07:26
characters, right? There's somebody, starts to

00:07:29
play a game and they're thinking about Star Wars

00:07:32
and, maybe they're going to be Han Solo. We were

00:07:34
talking about that before we started, recording

00:07:36
earlier. Maybe they're going to be the wizard, the

00:07:39
Gandalf character. And there's nothing wrong with

00:07:42
that. You know, people like stereotypes. there's a

00:07:45
reason some stereotypes exist is because they're,

00:07:48
they're beloved.

00:07:48
>> Jay Eris: Everything is derivative. you know, everything

00:07:50
comes from something else.

00:07:51
All, every idea that can possibly happen has

00:07:54
already been done. when you really boil it down,

00:07:57
you know, like, they'll say there's only seven

00:08:00
basic plot lines, in all of literature, you know,

00:08:03
man versus man, man versus nature, man versus

00:08:05
technology, man versus society, man versus

00:08:07
himself. A man versus, I said nature. I was gonna

00:08:11
say the monster. and then you've got your main

00:08:13
story plots, you know, like, the call to adventure

00:08:15
or, the Odyssey, you know, the rags, to riches,

00:08:19
boy meets girl again. So there's. There's seven

00:08:22
plots and there's seven basic structures. And you

00:08:26
really boil it all down. Everything has been done.

00:08:28
Like the concept of Romeo and Juliet has been

00:08:30
done. How many times is there a boy and a girl

00:08:33
from different sides of the tracks whose families

00:08:35
don't like each other, but they're in love anyway?

00:08:37
That's been done in every TV show. Every, romance

00:08:41
movie. It's been done. I mean, one of my favorite

00:08:43
interpretations of Romeo and Juliet is a movie

00:08:45
called Warm Bodies, which is actually about

00:08:48
zombies, where the Romeo character is a zombie

00:08:52
named R because he doesn't remember his full name.

00:08:55
And he just kind of like shambles around the

00:08:57
airport being like, where am I going in life? I'm

00:08:59
so. I'm so disoriented. Could be because I'm dead.

00:09:02
and in this world, they've established that there,

00:09:04
he's kind of like a halfway zombie. And then

00:09:06
there's. There's zombies that are like, kind of

00:09:08
going over the edge. And those are the only

00:09:10
killers, only, flesh eaters, you know, type of

00:09:13
thing called bonies. They're, they're more of like

00:09:15
a skeleton zombie. And he's not a bony yet. And

00:09:18
when he meets Julie, this human who's out

00:09:20
scavenging, he kind of falls for her and helps her

00:09:24
stay alive in the zombie infested wastelands for a

00:09:27
little while. Eventually, she gets back to her

00:09:29
human establishment. He goes to see her, you know,

00:09:31
and he like, up on the balcony, she's like, r,

00:09:33
what are you doing here? It's like, wanted to see

00:09:35
you. And it's. And, and the cool thing is, is that

00:09:39
as zombie movies go, this has a path to

00:09:41
redemption. The zombies are not permanent. If they

00:09:43
actually have enough overwhelming power of

00:09:46
emotion, they can actually come back from being

00:09:48
zombies and humans again. Which I thought was such

00:09:51
a wonderful message.

00:09:52
>> Clint Scheirer: Going several layers deep with your students.

00:09:54
Sometimes you have to pull that out of them,

00:09:56
right. Because I, know I have younger kids, right.

00:09:59
And you give them a question, and usually the

00:10:01
first thing that comes to mind is what comes out

00:10:03
of their, their mouth.

00:10:04
>> Jay Eris: Right.

00:10:05
>> Clint Scheirer: So when it comes to building characters, what's a

00:10:07
challenge that some players face when trying to

00:10:09
create a character that has a little bit more

00:10:11
depth to it? maybe it's not your basic Han Solo,

00:10:15
but it's your Han Solo that has one of those

00:10:16
sadness elements that we talked about before that

00:10:18
isn't in the Star Wars universe, but could be this

00:10:22
new character that they're creating.

00:10:24
>> Jay Eris: Right. Well, not everybody understands the concept

00:10:27
of building a character. they don't understand how

00:10:29
D20 & D, you don't have to just play yourself in

00:10:32
this fantasy world with magic. You can be more

00:10:35
dashing, you can be more charming, or you can even

00:10:38
be less than. You can play like a scared little,

00:10:41
halfling whose best friend was eaten by a monster

00:10:44
in front of him and now he's got ptsd. you can be

00:10:49
a barbarian, ah, who is, like, trying to find the

00:10:52
cure to a plague that has ravaged their homeland.

00:10:55
>> Clint Scheirer: He's Conan the Librarian.

00:10:57
>> Jay Eris: and that makes them a very stalwart, focused type

00:11:00
of person.

00:11:01
I played a robot, a warforged, who she was

00:11:04
literally a walking scabbard for her lord who had

00:11:08
like a really big great sword. And she is

00:11:10
suddenly, she was left to take care of the sword

00:11:12
in the forest one day, and now she suddenly

00:11:15
realized that the sword is missing. So she is out

00:11:18
beginning her adventure to make, you know, find

00:11:22
the sword, get it back and protect it. What she

00:11:26
doesn't realize is that she has memory damage and

00:11:27
that the sword was actually never had the sword.

00:11:30
you know, she's.

00:11:31
>> Clint Scheirer: She's.

00:11:31
>> Jay Eris: She's been, you know, kind of like, Tin man lost

00:11:34
in the woods for several years, and only now is

00:11:37
her, like, memory starting to recoalesce. And

00:11:38
she's like, oh, I gotta go find my story. But I

00:11:40
play her in kind of a combination of Glados and

00:11:42
the Ironsworn Giant, you know, says, we must go

00:11:45
to, you know, the bakery, you know, and she's very

00:11:48
single, focused. I deliberately designed her to be

00:11:50
a follower, to do what other people say because

00:11:52
she's, like, literally a walking scabbard. She's.

00:11:54
She's a piece of, furniture. And yet, because of

00:11:57
her singular focus and other people not wanting to

00:11:59
make decisions, you know, she'd go to the. To the

00:12:02
bartender and said, you know, where can I find

00:12:04
this, you know, person? They're like, oh, yeah,

00:12:06
you want to go down the street, turn left, and

00:12:07
instead of bantering, it's like, you know, she

00:12:09
just walks out the door. So then everybody's like,

00:12:11
oh, well, carrier knows where she's going. Let's

00:12:13
follow her.

00:12:15
>> Clint Scheirer: So I like that idea of mashing you were

00:12:18
mentioning. You were mentioning, like, mashing two

00:12:20
characters together, mashing two different

00:12:22
elements, and then also adding a twist in there.

00:12:25
and you. And you do this, in your. Your TikTok

00:12:28
series. So I'm going to backtrack a little bit.

00:12:30
the. The Busty Griffin. Use some really clever,

00:12:34
stereotypes, player choices, walking through the

00:12:37
process of starting to build a character and a

00:12:40
campaign and then moving into that by having a

00:12:43
character or I guess a player who's very new and

00:12:47
feels kind of uncertain of themselves. And how.

00:12:50
How are. How am I supposed to play this game that

00:12:52
I just picked up after I got off Starforged Tours

00:12:55
and I have the source book deal? so, you know,

00:12:58
what inspired you to do this fun, kind of take on.

00:13:04
Everybody comes to the table with different

00:13:06
experiences.

00:13:08
>> Jay Eris: Well, the, Bossy Griffin was born out of an idea

00:13:10
in my head that what if a restaurant didn't serve

00:13:13
food but served Dungeons and Dragons adventures?

00:13:16
so it's not so much a restaurant as it is a game

00:13:19
tavern or a game haven or something like that. So,

00:13:23
Roxy, who is the dungeon master slash waitress,

00:13:27
and it's. It's a very. It's got a lot of

00:13:30
restaurant culture mashups. You know, she shows up

00:13:32
at your table, and she's like, okay, what can I

00:13:34
get for you? And she's asking. She sounds like

00:13:36
she's ordering drinks, but, you know, they're

00:13:39
actually ordering characters and again then I

00:13:42
created a couple of stereotypical characters. Brad

00:13:44
is kind of like just big, stupid, hulking,

00:13:47
football player, you know, who just wants to play

00:13:49
the big dumb barbarian. And then you've got

00:13:52
Madison, the girlfriend who is actually the best

00:13:56
gamer at the table. She, she's like the rules

00:13:58
lawyer. She knows exactly how everything works. so

00:14:00
she wants to play an Elvish bard because, you

00:14:03
know, she gets extra spells for being an elf. but

00:14:06
she's, she looks like a stereotypical cheerleader.

00:14:09
So she, it's ironic that she actually knows more

00:14:11
about the game. And then like you said, this

00:14:13
newbie character, Alex, and Alex not only new to

00:14:18
the game but also a non binary character who's

00:14:22
like coming into their, their gender and their

00:14:24
sexuality. And that was you know, a parallel of

00:14:28
myself and I, I play there's aspects of myself and

00:14:31
all these characters. And him, he start, if you

00:14:35
watch the series, he starts off with like the

00:14:36
beginner manual and then he's got the player's

00:14:38
handbook. And then, you know, so he's, he's

00:14:40
absorbing the rules and really getting the hang of

00:14:42
it. He's actually the best artist. So when they

00:14:44
all draw pictures of their characters and, and

00:14:46
Brad's character is like a cartoon drawing of a

00:14:48
barbarian, big axe. And Madison's a little bit

00:14:51
better. It's like a little anime bard with a

00:14:53
feather cap. And then the then the sorceress, by

00:14:57
Alex is up there and it's like all perfectly

00:14:59
colored with red skin and horns and a black tight

00:15:02
outfit. And it's like, okay, she's impressive. So

00:15:07
yeah, he's coming into his own and exploring his

00:15:10
identity and his creativity through D20 & D as

00:15:14
he's playing the game. And again, the game doesn't

00:15:16
show so much gameplay. I mean it'll. Roxy be

00:15:19
describing a scene and then they'll be like, oh,

00:15:21
I'm going to hit it with my ax or something like

00:15:22
that. But for the most part the cats are trying to

00:15:25
get out again. It is just little short snippets of

00:15:29
scenes and then they get interrupted by a birthday

00:15:31
party singing off in the distance. And then, and

00:15:34
then Madison or Roxy will incorporate that music

00:15:37
into the game and make it really dark and creepy.

00:15:39
Or they'll be in the middle of a battle and

00:15:41
everything's really hectic. And this is to

00:15:43
simulate like you're in the middle of eating your

00:15:44
dinner and your mouth is full. And then the

00:15:46
manager shows up. How is everything? You're like,

00:15:50
so everybody's like, yeah, we're fine, we're just

00:15:52
getting killed. and so that's where it ties into

00:15:56
that kind of restaurant, ah, culture. And I'm

00:15:58
working on a second series where Madison is now

00:16:00
also another Dungeon Master. And Alex is bringing

00:16:04
in a couple of more newbie friends to introduce to

00:16:06
the system and to, the Busty Griffin itself.

00:16:10
>> Clint Scheirer: I love that you're scaffolding, right is the word

00:16:14
that we, we would use in education and being able

00:16:17
to use something that people already know. Going

00:16:21
to a restaurant, most of us have done it, and then

00:16:24
incorporating something that some people have a

00:16:26
little trepidation about. You know, they, they

00:16:29
don't. They see D D, maybe in a movie or, you

00:16:32
know, Big Bang Theory, Stranger Things, you name

00:16:35
it. And they're like, wow, that's a lot of dice

00:16:37
and a lot of math. And like, these people that are

00:16:39
playing seem really smart. And like, am I that

00:16:41
smart? Like, can I do this? And, they can. You

00:16:45
know, they just need a little encouragement.

00:16:46
>> Jay Eris: I was at my sister's wedding this week, and, I

00:16:49
drove up to Vermont with my mother and I got to

00:16:52
run Dungeons and Dragons as the groom as part of

00:16:55
the groom's bachelor party, because he realized

00:16:57
that him and some of his D20 & D friends, both in

00:17:00
person and online, were going to be all. And said,

00:17:02
hey, you're a rolling dungeon master. Could you

00:17:04
make us, some basic characters and we'll pick them

00:17:07
at random. And the cool thing was is that the

00:17:09
normal fighter got to be a wizard and the wizard

00:17:11
got to be a rogue. So they were already off

00:17:14
character. And it was a simple second level

00:17:16
campaign. And I'm like, these guys are

00:17:18
experienced. They're just going to, like, blow

00:17:19
through this. These are like little campaigns that

00:17:21
I run for kids. And they still took three hours to

00:17:25
get through it and were fooled by the hidden door

00:17:28
and, dealing with, taking out the bugbear. And

00:17:31
there's all these different steps. Sorry, my cat

00:17:34
just going through all these different steps. And

00:17:35
at the end they were like, I can see why that

00:17:38
scenario is so good for teaching kids how to play.

00:17:40
It's got some social interaction, it's got some

00:17:42
mystery, it's got a lot of options. like, at one

00:17:45
point, you find a single goblin in the farmhouse

00:17:48
and you can kill it or you can try to capture it

00:17:50
and interrogate it. And, I've seen the gambit go

00:17:54
every single direction. And you just. Kids, kids

00:17:57
don't know what they can do until they do it. And

00:17:59
they're Used to being limited by a video game,

00:18:02
kids are often to climb up to the tallest building

00:18:04
and jump off because one will it let you jump off?

00:18:07
Because there were games back in the 80s and 90s

00:18:09
where you can walk right up to a cliff and it

00:18:11
wouldn't let you step off because the game wasn't

00:18:13
programmed for that. And then they said, okay,

00:18:16
well, now we'll let you fall off this cliff, but

00:18:18
we're not going to kill you because that's not

00:18:19
what the game is about. So you'd fall 500ft and

00:18:22
just do a little three point landing and you're

00:18:23
fine. Or you just land and take no fall damage.

00:18:25
And then people are like, well, that ruins the

00:18:27
immersion for me because it's not realistic. But

00:18:29
then when you, when it does kill you, you're like,

00:18:32
oh man, it killed me. Like, what do you want? You

00:18:35
know, it's up to the programmers to decide what

00:18:37
type of game they want you to play.

00:18:38
Is it, is it Spider man where he's a superhero and

00:18:41
why would he die from falling because that's what

00:18:43
he does. Or is it this gritty realism like Skyrim,

00:18:47
where you fall and take damage. I saw something.

00:18:50
>> Clint Scheirer: Assassin's Creed where I. Assassin's Creed where.

00:18:52
>> Jay Eris: You fall off a big thing, you land in a, in a

00:18:54
barrel of hay. But I saw, I saw a guy on Tick

00:19:02
Tock, he was playing, Ratatouille, the video game,

00:19:04
and he jumped like off this platform and fell

00:19:07
like, you know, 200ft and then landed. And he

00:19:10
literally said, good thing I don't take fall

00:19:11
damage.

00:19:12
>> Clint Scheirer: You know, when you're trying to help people get to

00:19:15
really good characters, whether you're rolling for

00:19:18
them or you're guiding them through it.

00:19:20
I heard that you did some, something called better

00:19:23
backstory cards.

00:19:25
>> Jay Eris: That's about it. I ran a Kickstarter.

00:19:28
>> Clint Scheirer: Tell me about that. Tell me about the process. Ten

00:19:31
years, but it still sounds relevant to me.

00:19:33
>> Jay Eris: Oh, sure. so I love making characters. again, in

00:19:37
high school when I was doing Marvel superheroes, I

00:19:39
would just roll up random characters in the back

00:19:42
of the history class. and I ended up with over 600

00:19:45
different superheroes. And, I wanted them all to

00:19:48
be different. So there were different. This

00:19:49
website, this, like some game systems would have,

00:19:52
like, what type of town are they from? What, type.

00:19:54
What do their parents do? you know, how did they,

00:19:56
how were they raised? Did they go to a private

00:19:58
school? Did they go to regular school? Did they,

00:20:00
were they homeschooled? So there Were all these

00:20:02
background elements that you could incorporate

00:20:04
into a character that was on charts. And I

00:20:06
eventually found a set of books called Central

00:20:08
Casting from Task Force Games. And these are way

00:20:11
out of print now, but they had one for fantasy

00:20:13
heroes, for modern day superheroes, for sci fi

00:20:16
heroes. And it was a bunch of charts. You know,

00:20:19
you roll on the first chart to determine what

00:20:20
happened when your character was born, right? Roll

00:20:23
on another chart, figure out what do your parents

00:20:24
do for a living. Roll on another chart. You know,

00:20:26
are your parents alive? Are they still together?

00:20:28
and then as you grew up, what happened when you

00:20:30
were a kid? did you get injured? Did you, did you

00:20:33
have a sibling that died? You know, any one of

00:20:35
these pieces of information. And it was very

00:20:37
detailed but very cumbersome because he had to

00:20:39
jump around. Go to page 22, go to page 6, go to

00:20:42
page 84, back and forth, back and forth. So, but I

00:20:45
loved using it. once I got into going to

00:20:48
conventions and cosplay and started playing DD

00:20:50
more, I started saying to myself, oh, well, I

00:20:53
could do this for people and help them create a

00:20:55
more detailed character. Because I'm also very

00:20:56
good at brainstorming and just like coming up with

00:20:58
ideas. But then I'm like, well, not everybody's

00:21:00
gonna be carrying their character around in their

00:21:02
pocket at a convention, you know, so I can't just

00:21:04
like, hey, I'll make a character background for

00:21:06
you. So I said to myself, maybe if I had like

00:21:08
index cards where I had like the basics. And that

00:21:11
just kind of led to tarot cards, or the idea of

00:21:14
tarot cards where tarot cards lay out and they

00:21:16
predict your future. These cards, create the past.

00:21:20
And then eventually I, did a. The Kickstarter. I

00:21:22
asked for $3 to print about 100 decks and I

00:21:26
ended up with $25. 80. 80 cards all together.

00:21:30
And they are double sided. So on the back it's got

00:21:32
like some numbers and some weather patterns and

00:21:34
some landforms for, you know, stuff beyond your

00:21:37
character. And, then the front side is just like a

00:21:39
little suggestion, with sometimes a chart,

00:21:42
sometimes not. So in this case it's like timing.

00:21:44
You were born at a strange time. Sunset or

00:21:47
sunrise, new or full moon, blue moon, solar or

00:21:51
lunar eclipse, noon or midnight, during a rainbow,

00:21:55
during New Year's, during an astronomical

00:21:57
conjunction, or you were born premature, or you

00:22:02
were born on the same day as one of your

00:22:04
relatives. and just with those ideas, you could do

00:22:06
whatever you want with it. Oh, I was born during

00:22:08
an astronomical Convention, conjunction. That's

00:22:10
why I was imbued with magical warlock powers or

00:22:13
something like that. and then there's stuff about,

00:22:16
you know, you're both your parents are very

00:22:18
religious and you grew up very devoted to a

00:22:21
religion, but, well, you were taught to be devoted

00:22:23
to a religion, but did you, did you become a

00:22:25
cleric? Did you become a paladin? Or did you say

00:22:27
like, no, that stuff is stupid, I'm going to

00:22:29
become a fighter or a rogue or something like

00:22:31
that. you have experience in applied sciences,

00:22:34
like chemistry or meteorology or physics. So the

00:22:37
cards can lean into steampunk or modern day

00:22:40
stories, any, any way you want to interpret them.

00:22:42
They can be used in any genre, any game system

00:22:45
that you like. And my favorite card is the tattoo

00:22:48
card. Because if you only know one thing about a

00:22:52
person, like you hear that a friend has a tattoo,

00:22:56
what is your immediate follow up question?

00:22:58
>> Clint Scheirer: Why did you get that tattoo?

00:22:59
>> Jay Eris: Why did they get it? What is it? Where is it? You

00:23:02
know, maybe people see my tattoo and they're

00:23:04
exact, they're right away, they're like, oh, what

00:23:05
does that represent? You know, I said, well, it's

00:23:07
dice for gaming and it's my, my birthday and then

00:23:10
the area code of my home state, Alaska, right? And

00:23:13
it took me 50 years to come up with that. And

00:23:15
that's a story in and of itself. Why, why did you

00:23:17
get the tattoo sooner or you were in the navy, why

00:23:19
don't you have a tattoo of an anchor on your arm

00:23:22
like every other sailor? so the tattoo card and

00:23:26
any one of these cards, it has taught me that one

00:23:29
detail about a character can expand into multiple

00:23:33
options and multiple ideas. even if you, you know,

00:23:37
your characters walk into a, a tavern and there's

00:23:41
a dwarf over by the fireplace and there's an elf

00:23:44
at the bar. Now as far as the GM is concerned,

00:23:46
these are just faceless, you know, archetypes that

00:23:48
don't have really an appearance or any details,

00:23:51
but they're going to, the players are going to

00:23:52
say, I want to go talk to that dwarf you just made

00:23:54
up five seconds ago. What's his name? Who are his

00:23:56
parents? What does he do for a living? And you're

00:23:58
like, oh, and you just pull one card really quick

00:24:00
and you say that he's made an interesting

00:24:01
discovery of some kind, right? So now this guy,

00:24:04
instead of just being nameless, faceless dwarf,

00:24:07
he's kind of like, he's got like this shiftiness

00:24:09
to him, right? He's worried somebody else is going

00:24:11
to Figure out his discovery and he needs to be

00:24:13
feels he needs to be protected. Right. He's found

00:24:16
some, a very fancy gemstone that seems to hum in

00:24:18
the moonlight and he needs to be escorted to a big

00:24:21
city so he can have it investigated. So now this

00:24:25
guy who is a nobody, suddenly he's got a

00:24:28
personality and a side quest just from one card.

00:24:32
And that's how the cards are useful in Dungeons

00:24:35
and Dragons or any role playing game. Yeah.

00:24:37
>> Clint Scheirer: And I sell them on, you know, it made me think of

00:24:40
Mike Shea's lazy dungeon master and his method of

00:24:44
DMing and so creating notable NPCs that don't

00:24:48
become actual NPCs until the players walk up to

00:24:52
the dwarf and then you have something to pull

00:24:53
from. So I could even see your cards integrating

00:24:56
into that. Like when I'm doing my activity

00:24:58
beforehand, prepping, I could do use the cards to,

00:25:02
to Prep my potential NPCs.

00:25:04
>> Jay Eris: Well, I've had people, I've had people use the

00:25:06
cards in all different types of methods. They,

00:25:08
they'll give three cards out to the players like

00:25:11
mid game. You know, it'd be like, okay, you have

00:25:13
these three backstory elements that you can evoke

00:25:16
whenever you think they are applicable. Right. So

00:25:18
you know, the adventure is going on. And let me

00:25:20
get three different cards. The adventure is going

00:25:23
on and to be like, oh, turns out I have a patron,

00:25:25
the mayor owes me a favor, you know, because of

00:25:28
something.

00:25:29
And they can incorporate that in the storyline.

00:25:31
Other Dungeon masters they go through and they

00:25:33
pick their favorite 20 cards and they actually

00:25:36
weave their whole storyline around those cards.

00:25:39
Then they give them out to the players so they

00:25:41
don't know who's going to be the noble, who's

00:25:43
going to have the crazy pet, who's going to have

00:25:45
the parents that are religious. But he just, but

00:25:48
he already knows how those cards, how those

00:25:50
backstory elements are going to fit into his

00:25:52
overall storyline.

00:25:53
>> Clint Scheirer: This is just blowing my mind because there's you

00:25:55
know, you get a printed adventure, right. And it

00:25:58
has its bones and it's great. Some people love

00:26:01
running pre made games. but there are ways, yeah,

00:26:04
it's great to play a game that's already made.

00:26:07
It's a lot of reading for me. I have to go over

00:26:09
and read it before I do it.

00:26:10
>> Jay Eris: I like it because once I've done it enough times,

00:26:12
I almost have it committed to memory. Memory. But

00:26:14
yeah, the players always surprise me by doing

00:26:17
things off book. You know, it's like, oh, well,

00:26:20
easy enough, they'll go to the to the farmhouse

00:26:22
and they'll find the goblin and they'll find the

00:26:24
tracks and everything's fine. I want to jump in

00:26:26
the well. Okay, you jumped in the well. And the

00:26:30
thing is, it's like Chekhov's gun. They're like,

00:26:32
if I can jump in the well, there must be a reason

00:26:34
I could jump in the well. Is there a secret

00:26:35
passage? Is there treasure? Is it said? No, it's a

00:26:38
well. You can jump into a well in reality, you can

00:26:41
jump into a well in this universe. And that's a

00:26:43
new. That's another thing getting away from gaming

00:26:46
or video games that the kids have to learn is that

00:26:49
there are realistic elements. Also you're playing

00:26:51
with other people and they have feelings too. So

00:26:54
you can't, when you're, when your heroes, when

00:26:56
your friends or your teammates are fighting

00:26:58
skeletons in one room, you can't just say, oh, I'm

00:27:01
just gonna walk out and go down and look at some

00:27:03
fountain. It's like you are, you are deliberately

00:27:07
abandoning your friends. But in their mind,

00:27:09
they're like, it's a video game, they're NPCs. I'm

00:27:11
the main character, I can do whatever I want. I'm

00:27:13
like, you know, yes, you can, but is it the right

00:27:17
thing to do? Yeah.

00:27:19
>> Clint Scheirer: And I mean with session zero and being able to

00:27:22
meet beforehand, which isn't always the case in

00:27:24
certain instances. Right. I've talked to some

00:27:27
folks that really love running, one shots at

00:27:30
conventions where you don't know the people that

00:27:32
are going to be at your table. you have maybe 10

00:27:35
minutes, 20 minutes before you actually start

00:27:37
playing a game. And you getting people up to

00:27:39
speed, you have to do it pretty quickly. But being

00:27:41
able to set the expectations, I think just like if

00:27:44
you're running a classroom, it's key to do that

00:27:47
right away.

00:27:48
>> Jay Eris: Right. And I do, I, I, I feel it's necessary to

00:27:51
interest, to hook people into D20 & D. You got to

00:27:53
get them playing as soon as possible. Right. I'm

00:27:56
not going to take a brand new newbie who's never

00:27:58
played the game, has, has never rolled dice and

00:27:59
knows nothing to do. I'm not going to say, okay,

00:28:01
what's your character's motivation? Why are you

00:28:04
out adventuring? I'm not going to take them that

00:28:06
deep into the lore. I'm going to be like, here's a

00:28:09
character sheet. You roll this dice and add this

00:28:12
number. If you want to hit something, you're in

00:28:14
the forest, you hear a twig snap. What do you do?

00:28:17
And they're like, whoa, what. What do you mean?

00:28:19
I'm in the forest. Have a what? And I have a

00:28:20
sword. Have a bow and arrow. And I look at this.

00:28:22
I. I turn to the quick snap, and. And I get that

00:28:25
idea from, saw, an interview that Deborah Ann Wall

00:28:27
did where she. So you. What do you see? You've got

00:28:31
a bow strapped your back, a sword, and a dagger at

00:28:34
your hilt, right? So you're walking through the

00:28:36
woods. It's dark, it's at night, almost. No

00:28:38
moonlight is coming through. You hear a crack off

00:28:40
in the distance. Something large stepped on a

00:28:43
branch. What would you do? Yeah, and it is great.

00:28:46
I've done that with again at my sister's wedding,

00:28:48
after we did the bachelor, party. The next day at

00:28:51
the wedding dinner, as I'm walking across with

00:28:54
food, the wedding coordinator and a couple of the

00:28:57
servers are just like, hey, what was that little

00:28:59
game you were playing yesterday in the bar? And I

00:29:02
said, oh, dnd is this. And one girl's like, you

00:29:04
roll dice and you make what? I don't get it. So

00:29:07
that I literally did that to her. I said, okay,

00:29:09
you're in the forest, and this happens. And she

00:29:11
was just like. Everybody was just like, whoa. I'm,

00:29:13
like, totally invested because I'm describing, you

00:29:15
know, the birds chirping through the trees, and

00:29:18
the moon is starting to rise, and there's this

00:29:20
light fog on the grass. And it's that immersion.

00:29:23
It's that evoking, kickstarting your imagination

00:29:26
that makes people really get into it. And they're

00:29:29
again, just like. With the magic. I can describe

00:29:31
by magic.

00:29:32
Oh, I can say what my character looks like. I can

00:29:35
make the decisions for my character and then, do

00:29:38
what they want to do. Because who hasn't watched a

00:29:40
movie and the character did something that you

00:29:43
didn't want them to do? He's like, no, no, no.

00:29:44
Keep going upstairs, right? Or, you know, stop and

00:29:47
save the cat, right? So, now you get to be that

00:29:51
hero. And because, you know, there's no going back

00:29:54
like a video game, you have to deal with the

00:29:56
consequences. And it's. It's just such a great

00:29:58
element of role playing that is adaptive, it's

00:30:02
creative, it's innovative, it's improvisational,

00:30:05
and it helps people test their limits. People be.

00:30:08
I'm not creative. I'm not imagining. I'm not, you

00:30:10
know, good with my imagination. Once they start

00:30:12
rolling some dice and they realize that they don't

00:30:14
have to be good at everything, I think that's what

00:30:18
it is. I Think, oh, if I'm not. If I don't know

00:30:20
how to play the rule, if I don't know the rules, I

00:30:21
can't play the game. It's. Let's pretend with

00:30:23
rules. There are. Let's pretend it's bang, bang, I

00:30:26
shot you. You know, in this case, we're just

00:30:28
rolling dice to see if you actually hit them or

00:30:30
not. That's all it is. Yeah.

00:30:32
>> Clint Scheirer: And, you know, you're tapping into imagery and

00:30:36
emotions and all the things that make us love

00:30:40
movies and books and all of the art. Oh, yeah,

00:30:45
yeah. It is an art. And you're like, I've shown

00:30:47
them.

00:30:48
>> Jay Eris: Well, and the other thing I've said with back

00:30:49
once, once we get into like a couple of levels and

00:30:51
they played a few times, I start, start trying to

00:30:53
implement background elements and say, okay, your

00:30:56
character was in the army. His character, is a

00:30:59
bookworm. How did you guys meet? Why are you

00:31:02
friends? You know what? You know, how does that

00:31:04
work? Oh, well, actually, we're brothers. Okay.

00:31:07
You know, and they can start working that out.

00:31:09
Even with 8, 9 year olds, they start finding these

00:31:11
connections. And in the long term, I find that the

00:31:15
story is way much more meaningful when there's a

00:31:18
personal connection to your character. So I, I

00:31:20
always, you know, the example I give is, what if

00:31:22
you've been playing this game for weeks, months,

00:31:25
years on end, and you're like a level 8 character

00:31:28
and you're going to fight the big bad evil person

00:31:30
in the, in the castle or whatever, and the doors

00:31:32
open up and there's skeletons everywhere and

00:31:35
standing in the, in the distance, in front of this

00:31:37
throne and a glowing ball of energy is your dead

00:31:40
sister. What? I thought you told me you had a dead

00:31:46
sister. You never saw her die. Turns out she

00:31:49
became an evil warlock and go from there. So that

00:31:53
emotional connection really helps them get more

00:31:56
invested in the storyline.

00:31:58
>> Clint Scheirer: The best game that I've ever seen do that really

00:32:00
quickly is Fiasco by Jason Morningstar. the second

00:32:04
edition has cards, so part of the thing you have

00:32:07
to do is create a bond between the people at the

00:32:10
table around you. phenomenal. But the idea of that

00:32:14
is, it's like quick, fast, kind of silly, not

00:32:17
quite as emotional. So you got to be in the right

00:32:19
mood for it.

00:32:19
>> Jay Eris: Well, Daggerheart has also banked on that player

00:32:23
connections early on. Like on your sheet, it's

00:32:26
like, who at the table have you told a secret to

00:32:29
and, and why? You know, or what's something that

00:32:33
you believe about my character? That is Actually a

00:32:36
total lie, you know, so. And those are great

00:32:38
little connections that I, I've copied and I've

00:32:41
used in other games. d d specifically to say,

00:32:44
okay, everybody pick one of these weird little

00:32:46
questions. And you. I'm not asking you the

00:32:48
question. You are asking another player the

00:32:52
question about your two. Your two characters. It's

00:32:55
like, why do you, why does your character trust me

00:32:56
so much? You know, why. Why does your character,

00:33:01
curl up against me at night when it's cold? Like,

00:33:04
what. Where is the backstory element there? And

00:33:06
they start. It really gets their, their synapses

00:33:08
firing.

00:33:08
>> Clint Scheirer: You know, this. We've been tap dancing around this

00:33:11
question, I think. Yeah, for a couple, A couple of

00:33:13
questions, but the group itself, right? So we're

00:33:17
talking about bonds. we were talking about your

00:33:21
pretend, characters, you know, Alex and Madison

00:33:24
and can't remember the dude. Brad. Brad. you know,

00:33:28
the table itself, the people who bring themselves

00:33:30
to the table. How, how does the group itself

00:33:34
provide influence on each other's characters? You

00:33:38
know, we have Daggerheart that has these really

00:33:40
cool questions, but, you know, as you're playing

00:33:43
the game and your characters start to develop, how

00:33:45
do the people's interactions do that naturally?

00:33:48
>> Jay Eris: Well, again, every table is different, both the,

00:33:52
the Dungeon Master and the way they reveal

00:33:55
information. I have a Dungeon Master friend who,

00:33:58
he gives a lot of backs, a lot of lore, right?

00:34:01
It's like, okay, you walk into this house. This

00:34:04
house was built 150 years ago by Lord so and so,

00:34:07
and it fell into disrepair after his wife died.

00:34:11
And it's like, all I've done is walk into a

00:34:14
dilapidated building, and he's already giving me

00:34:17
all of these elements that I haven't earned. You

00:34:21
know, it's like, I did not discover these for

00:34:22
myself. He's just, like, shoveling them out to me,

00:34:25
right? Oh, you walk into the kitchen, and it

00:34:26
clearly has this, this, this, this, this, this,

00:34:28
this, this, this. I'm like, okay, I could have

00:34:30
looked around. You could have. You know, I could,

00:34:33
I, I, I'm the type of person who says, you know,

00:34:35
you walk up to a dilapidated, rundown, broken

00:34:38
house with broken windows. The door is hanging off

00:34:41
the hinges, it's overgrown with weeds. What do you

00:34:44
do? And then it's like, well, I want to look at,

00:34:45
do I know anything about this property? Okay, Make

00:34:47
a history. Check. Anyway, so the Dungeon master

00:34:50
alone sets a different pace, a different, A

00:34:53
different mood. Whether they are a killer dm, they

00:34:56
just want to, you know, fight monsters and kill

00:34:57
the characters or they actually have a lot of

00:34:59
intrigue and a lot of characterization.

00:35:02
So that's one thing that comes to the table and

00:35:04
then it's the players at the table. Even if

00:35:06
they're all playing the exact same characters.

00:35:08
Okay, we've got a fighter, a rogue, a wizard and a

00:35:11
cleric. Even if that is the same across multiple

00:35:14
tables, the people playing that character are

00:35:16
going to play them differently. They're going to

00:35:18
react to certain stimuli differently based on

00:35:20
their own life experiences and what they want to

00:35:22
get out of the character. When I was running the

00:35:24
game for my brother in law, he got the cleric and

00:35:27
he just like right off, oh, I'm a cleric of

00:35:29
Lathander. Praise Lathander. Right. It was just

00:35:32
every time he cast a spell, praise Lithander. And

00:35:34
then by the end of the game even all the other

00:35:36
players are like, praise Luthander. So he

00:35:38
converted all the players to, with the, under the

00:35:41
characters in the game. but somebody else who was

00:35:44
playing that same cleric, they might not get into

00:35:46
the religious part at all. They just like, oh,

00:35:48
I've got these cool superpowers and a mace and a

00:35:51
shield. I'm just going to tank my way into this,

00:35:53
into this battle. So the, and, and because of

00:35:57
that, the structure of the game allows complete

00:35:59
strangers to come together and bond, ah, very

00:36:02
quickly. You know, you'd be like, hey, I need

00:36:04
healing potions. Somebody help me. It's like,

00:36:06
yeah, I got you. Right? And it's like you guys

00:36:08
were complete strangers an hour ago and now you

00:36:11
are literally saving each other's lives. Yeah. And

00:36:15
that dynamic doesn't exist in anything else. You

00:36:17
don't, you don't get that in sports. You don't get

00:36:20
that in small, talk. You know, you don't get it in

00:36:24
reading a book or even going to a movie. Sure. You

00:36:25
go to a movie. You all have this same kind of

00:36:27
emotional experience, of, oh, the, the good guy

00:36:30
won or the bad guy was defeated. And you have that

00:36:32
same type of emotional response, but you didn't

00:36:34
create that emotional response for yourselves. And

00:36:38
that's way more powerful in my opinion.

00:36:40
>> Clint Scheirer: Yeah, you're a part of the story, not just a

00:36:43
voyeur on the story.

00:36:45
>> Jay Eris: Correct.

00:36:46
>> Clint Scheirer: okay, so now I'm gonna, I, I titled these case

00:36:49
studies. So we're gonna go through three different

00:36:51
case studies of, of you and how you interact.

00:36:55
>> Jay Eris: Yeah.

00:36:55
>> Clint Scheirer: How you interact with these, different entities

00:36:58
when you're playing Dungeons and Dragons or any

00:37:01
tabletop game. So you have a high school DND club

00:37:07
or High. Is it tabletop or is it dnd?

00:37:09
>> Jay Eris: Specifically, it's D20 & D specific.

00:37:11
>> Clint Scheirer: Okay. Which is fine because that's what everybody

00:37:14
knows. how, how do you guide teenagers through the

00:37:17
creation process? What does that look like? And

00:37:19
what do you need to consider when teenagers are at

00:37:22
the table?

00:37:23
>> Jay Eris: Okay, teenagers have this. That not all of them

00:37:30
have had the life squeezed out of their

00:37:32
imagination yet. They're still. Teenagers are

00:37:35
still on the cusp of that 10 year old who thinks

00:37:38
that they can make a, rocket ship made of cotton

00:37:41
candy. And then it's school and society that

00:37:44
slowly squeezes the imagination out of them and

00:37:47
makes them into good little worker bees. It's

00:37:50
like, oh, no, you need to be practical. And it's

00:37:53
like, there always comes that point in adulthood

00:37:55
where you like, oh, I have to put away childish

00:37:58
things. I have to stop reading comic books and

00:37:59
playing video games and get serious about my job.

00:38:02
And it's like, why, you know, I still eat Fruit

00:38:06
Loop cereal. I still play video games in my free

00:38:09
time because I enjoy them. Why would I stop doing

00:38:11
something I enjoy? My friend Lance, he literally

00:38:14
gave away a bunch of his comic books and anime

00:38:17
movies. And he's like, here, my dad says I need to

00:38:19
get serious and I need to put away these childish

00:38:21
things. I'm like, no, you don't. so kids are all.

00:38:24
Are still in that kind of play mode. Their

00:38:27
imaginations are still kicking into high gear. And

00:38:31
I've seen teenagers that try D D and it just

00:38:34
doesn't land. They're just like, I don't get it.

00:38:37
And it's like, okay, well, it's not for you. And

00:38:38
then other kids, this one freshman, this year in

00:38:43
the last two months, she, she rolled some dice,

00:38:46
she played a game the next day, she's like, I got

00:38:48
this idea for a character, and I got that idea for

00:38:50
a character. Even other teachers are coming up to

00:38:52
me going, she will not shut up about Dungeons and

00:38:55
Dragons. What did you do to her? I'm like, I let

00:38:57
her roll a dice. And, you know, the rest, the rest

00:39:00
is history. And then I finally got so many

00:39:02
characters or so many players. Both my old

00:39:05
previous players juniors now, and my new freshmen

00:39:09
who were like, really getting into it hardcore. I

00:39:11
got too many. I had like eight, nine, ten players,

00:39:14
and I can't run that many people at a table

00:39:16
successfully. So I said, hey, would you want to be

00:39:18
a dungeon master? She was like, yes, hands down,

00:39:21
right? And this is a girl who has trouble in class

00:39:24
writing out long form sentences. And yet I gave

00:39:27
her the, the Player's Handbook and she devoured it

00:39:29
overnight and just absorbed the rules. And now she

00:39:32
runs the games for the juniors while I'm running

00:39:36
games for the freshmen in two separate rooms. And

00:39:39
that's been, again, a matter of weeks that she's

00:39:42
had that transformation. so, yeah, kids are still

00:39:44
more in touch with their imagination. Again, I

00:39:47
start very basic. Here is a character sheet.

00:39:49
You're a fighter, you're like Gimli, or you're a

00:39:53
rogue, like, but Frodo. And the thing is, is that

00:39:58
not all kids know Lord of the Rings-esque. Not all

00:40:00
kids know, Star Wars and Starforged Trek. So you

00:40:03
have to try to find the, the things that they

00:40:05
relate to, like sports or, you know, TV shows like

00:40:08
Casey Undercover or Disney shows, and say, okay,

00:40:11
so, you know, you've got this little superpower.

00:40:13
And they're like, oh, okay. I was, I was talking

00:40:15
to a kid at a convention and his parents, I said,

00:40:17
you can do a superhero role play game. He's like,

00:40:19
I can. I was like, yeah, what's. Who's your

00:40:20
favorite superhero? He goes, flash. I was like,

00:40:22
okay, you could be the Blur. And you know, you're,

00:40:25
you're racing down the road and the cop, the, the,

00:40:27
the bank robbers are in their car. You're now

00:40:30
running right next to them. What are you going to

00:40:31
do? I'm going to punch him. And he was already, he

00:40:34
got it. You know, he was already zoned in. And

00:40:36
this is just like five seconds over a table again

00:40:39
out in the wild. And he, and he got it. And his

00:40:42
parents were like, I never realized it was so

00:40:44
creative and so improvisational. I'm like, yeah.

00:40:48
So it's great to see the kids go and it's great to

00:40:51
see adults tap back into that childishness. I had

00:40:55
a mother and a daughter at one of my beginner

00:40:57
games, and the mom just like, she, she was in

00:41:00
this, she was like, yes, I want to do this more.

00:41:02
So they came back to another session with her son

00:41:05
and her brother. So this is like mom and uncle and

00:41:08
then two kids. And then eventually they contacted

00:41:11
me offline and they said, we want to run a game

00:41:13
for our entire family. And it's a family of eight

00:41:15
people. So about every two, three months they

00:41:18
contact me, we get together, and I've been running

00:41:20
that game now for three years.

00:41:22
>> Clint Scheirer: That's, ah, awesome. The relationships that we get

00:41:25
to make playing these games is just out of this

00:41:29
world.

00:41:29
>> Jay Eris: And the stories that are like, real visceral

00:41:32
things, like I tell the story of how me, and my

00:41:35
party were trying to get a key, and there was a

00:41:37
gargoyle in the middle of a pit of acid who had

00:41:39
the key. And he was giving us a hard time. He's

00:41:42
hurling insults at us, kind of like the French

00:41:44
taunter from Monty Python.

00:41:46
>> Clint Scheirer: Your mother was a hamster and your father smelt of

00:41:50
elderberry.

00:41:51
>> Jay Eris: And I stepped up and said, I bet you I could shoot

00:41:53
you in the eye from here. He goes, oh, yeah, but

00:41:55
you can't. I rolled a natural 20, got him in the

00:41:58
eye, right? And then it caused him to fly away.

00:42:01
And then we were able to knock him down and get

00:42:02
the key from him. And one thing led to another,

00:42:04
but I tell that story. So I shot this gargoyle in

00:42:06
the eye. And out of context, complete newbies are

00:42:09
like, you did what? I mean, they're imagining a

00:42:12
gargoyle sitting on, like, a church statue

00:42:14
downtown, because that's where their brain goes.

00:42:16
I'm like, no, no, it's a fantasy role playing

00:42:17
game. You know, I didn't literally shoot, a

00:42:20
gargoyle. I did it in my head. But that's 30 years

00:42:23
ago, and I still tell that story like it happened

00:42:25
yesterday.

00:42:26
>> Clint Scheirer: Yeah, the memories stick with us far after the

00:42:29
game's already done.

00:42:30
>> Jay Eris: Oh, yeah, you'll always remember your first

00:42:32
natural 20. Or, you know, the way, the way you

00:42:34
took out the big, bad evil guy, or the time you

00:42:37
tried to, you know, walk across a rickety, rickety

00:42:40
bridge and it collapsed under your feet, you know?

00:42:42
You know, it's those moments that, that really

00:42:44
sink in.

00:42:45
>> Clint Scheirer: Okay, so for, for teenagers, for kids, they still

00:42:48
have that playfulness. they're, they're able to

00:42:50
tap into that. You start out with the character

00:42:52
sheet. You start basic. You try to find what they

00:42:55
know with families. Like you mentioned that you

00:42:58
run a game for a family of eight. families where

00:43:01
there's different dynamics, different ages. You

00:43:03
might have adults, you might have teenagers, you

00:43:06
might have preteens, you might have not even

00:43:08
preteens. how do you, how do you manage that when

00:43:11
you run a game where it's multi generational?

00:43:14
>> Jay Eris: Well, and, and, what I find is that if they're, as

00:43:17
opposed to strangers playing a game together, who

00:43:19
kind of, there's this hesitancy to do anything

00:43:22
stupid to a complete stranger, you know, I'm not

00:43:24
gonna kill you or attack you or, you know, I'm

00:43:28
gonna help you in the situation. Families have

00:43:30
their own dynamic. They, you know, the two sisters

00:43:33
are already butting Heads. the, the older son is

00:43:36
already having, is, already has issues with the

00:43:38
mother or the uncle he played years ago. And he's

00:43:42
like, got these grandiose ideas of how his

00:43:45
character relates to his God and all this type of

00:43:47
stuff. And he's like always shooting these little

00:43:48
asides, but he's not honed in on the game. Like

00:43:52
once we're in combat and it's his turn, he's like,

00:43:54
what is it my turn? What am I doing? Meanwhile,

00:43:57
like during other parts of the game, he's just

00:43:59
like, he's got this, all this creativity stuff,

00:44:01
where how his God relates to his character. so I

00:44:04
find that families, because they've already got

00:44:06
those internal struggles and those internal

00:44:08
dynamics, they're more prone to the possibility of

00:44:11
player versus player interactions picking on each

00:44:13
other, you know, because they can't fight each

00:44:16
other in real life anymore, you know, beat up on

00:44:18
each other. Or maybe they can, but they're like,

00:44:20
oh, this is just another way of poking fun at my

00:44:22
sister or picking on my little brother, or

00:44:25
something like that. But then when the little

00:44:27
brother gets that, that deciding blow on the big

00:44:30
bad evil guy, and it's just, it's this celebration

00:44:34
for everybody. Like the first time that the 8 year

00:44:36
old tied his shoes by himself and everybody's

00:44:38
like, yay, right? Or the first time a baby walked.

00:44:41
And that family, they feel that interaction, those

00:44:46
achievements way stronger than a bunch of

00:44:48
strangers might. And that's, that's a beautiful

00:44:50
thing to see.

00:44:51
>> Clint Scheirer: A lot of this is so emotional, right? Like a lot

00:44:54
of this, it really just taps into, you know, how

00:44:56
would my family be playing a game?

00:44:59
>> Jay Eris: Let me tell you a story. So I was running a game

00:45:02
for a family, about 12 years ago, give or take.

00:45:07
And this was mom, older brother, younger sister

00:45:11
and younger brother. And like the younger kids

00:45:15
were like 8 and 9. They were really young. The

00:45:17
brother was maybe 15 or 16. And a little aside to

00:45:20
this story is I started, the brother was playing

00:45:23
in my group first, and then one day he shows up

00:45:25
with his mother and she has like, like a hair wrap

00:45:29
and she's wearing these very traditional,

00:45:31
religious clothes, right? She dressed like a nun

00:45:33
basically. And, and so he kind of like walks in

00:45:36
embarrassed. You know, he's like, this is my

00:45:38
mother. And I'm like, okay, I'm gonna have to

00:45:41
explain that DND is not satanic. That, you know,

00:45:45
we're, we're all here to have fun. So I'm like,

00:45:47
hello ma'.

00:45:48
>> Clint Scheirer: Am.

00:45:48
>> Jay Eris: Nice to meet you. She goes, yeah, I've got a

00:45:50
transgender dwarf here, with a clerical ill

00:45:53
matter. Is that okay? And I'm like, okay, let's

00:45:56
just break through some stereotypes while we're at

00:45:58
it. But she had played before, and she was very

00:46:01
into the strategy and tactics of the game. And at

00:46:05
one point, the brother and sister were both in a

00:46:08
hallway, on opposite. They were on opposite sides

00:46:11
of some monsters, right? So she's here, he's here,

00:46:13
and there's monsters in between them. And the

00:46:16
brother, the little brother, he's like, you know,

00:46:17
8 years old. He says, well, I wanna. I wanna move

00:46:20
past my monster and go help my sister with her

00:46:23
monster. Now, right away, the mother is like, no,

00:46:26
no, you. You sit and finish your monster until

00:46:28
it's dead, right? Because she's thinking

00:46:30
tactically because she knows that if he moves away

00:46:32
from the monster, he could get hit. that could

00:46:34
cause further damage and limit everybody else. So

00:46:37
he kind of, like, when she says, no, no, finish

00:46:39
your monster. And he kind of, like, shied away

00:46:40
because, oh, mom said I shouldn't do that. I'm

00:46:43
playing the game wrong. And I had to literally

00:46:45
stop and go, tiffany, I got this. And I said,

00:46:47
okay, aj, you can try that. But I just want to

00:46:51
make sure you're aware of the possible

00:46:52
consequences. When you move to move past the

00:46:55
character, the creature, you have to make an

00:46:56
athletics check to double past him because he

00:46:58
doesn't want you to move past him. Then when you

00:47:00
move away from m him, he's going to get a free

00:47:02
swing at you, which is attack of opportunity. Do

00:47:05
you still want to risk that? he goes, yes, he did.

00:47:07
He did not hesitate. So he rolled to see if he

00:47:10
tumbled past the monster. He succeeded. I rolled.

00:47:13
The attack of opportunity I missed. So he was able

00:47:16
to get to his sister, give her the help option.

00:47:19
Giving her advantage on her attack, they took out

00:47:22
her monster together. They then turned and joined

00:47:25
forces on the remaining monster that the son had

00:47:27
been dealing. And I had to say, aj, that was,

00:47:29
like, one of the most cinematic moments and

00:47:31
selfless moments that I've seen in any game of D

00:47:34
And D in 30 years.

00:47:36
>> Clint Scheirer: Yeah.

00:47:36
>> Jay Eris: And just such, like you said, it was such a

00:47:38
touching moment, for him to, sacrifice or take

00:47:41
that risk because my sister's in trouble, right?

00:47:44
I'm reminded of the scene in Parenthood, when,

00:47:48
the. The little sister is up on stage trying to

00:47:51
play dopey in. In Snow White, and the kids are

00:47:54
picking on her because the characters are Picking

00:47:55
on. On Dopey. but the little brother out in the

00:47:58
audience is like, they're picking on my sister.

00:48:00
They're hurting my sister. And he runs up on the

00:48:03
stage and starts headbutting all the other kids.

00:48:05
>> Clint Scheirer: I think what's going on inside of me, right now,

00:48:08
and I'll just tap in is, you know, I so badly

00:48:11
want, you know, my family to be that way

00:48:14
sometimes. You know, I. I want us to connect. I

00:48:16
want us to have these grand experiences. But, you

00:48:19
know, maybe our listener also feels that they.

00:48:24
They don't have that in their family. You know,

00:48:27
for one reason or another, the family just doesn't

00:48:29
get along. There isn't that, sense of family. And

00:48:33
I found that, yeah, there's not the connection.

00:48:36
And, you know, in DND and tabletops in general, I

00:48:40
just. There's so much acceptance and there's just

00:48:43
so much welcoming to the table. I. I can't say

00:48:47
enough of good things about it. So I'm really glad

00:48:49
that came up in our conversation tonight because

00:48:52
it's, it's what I want everybody to know.

00:48:53
I want everybody to know how good it is.

00:48:55
>> Jay Eris: And you're right. You may have a family that

00:48:56
doesn't get along in real life. You know, they.

00:48:59
They go to their neutral corners. I have one

00:49:01
mother. She deliberately. I met her at a

00:49:03
convention and told her about D D and she

00:49:05
contacted me. She says, I want you to come to my

00:49:06
home, and I want to play D20 & D with my kids. And

00:49:08
she's got like a 12 year old, 11 year old and like

00:49:10
an 8 year old. And she goes, I want, I

00:49:12
deliberately want them to put down their phones,

00:49:15
step away from the Xbox, and do something as a

00:49:18
family. and initially the kids were like, what is

00:49:21
this? Who's this stranger coming into our home?

00:49:23
And why do I. Why do I need to do this? I don't

00:49:25
get it. But slowly, the, the daughter, the older,

00:49:29
oldest daughter, she started to catch on and be

00:49:31
like, oh, I can. I could be a ranger and I can

00:49:34
have a pet wolf, and I can, I can tell it what to

00:49:36
do and I can name it and I can cast spells. And

00:49:39
then the son, the, the older son started, really

00:49:42
getting into his character. And now he, like, he

00:49:44
knows his character backwards and forwards. I

00:49:46
mean, I'll forget that he has, like, sneak attack

00:49:48
and be like, oh, I got sneak attack. I'm a rogue.

00:49:50
Like, all right. And the youngest kid, he's still

00:49:53
squirmy and can't sit at a table for more than 20

00:49:56
minutes, you know, but when it's his turn, he's a

00:50:00
wizard, to cast a spell or whatever, he can. He

00:50:02
can be very selfish. Selfish, selfless, and help

00:50:06
out his brother and sister in a clutch moment. He.

00:50:08
He likes being, you know, the hero. He likes, you

00:50:11
know, doing the really cool things. And it sucks

00:50:13
when he misses a spell or something like that

00:50:14
because it's like, oh, why didn't it work? You

00:50:17
know, it would have worked in a video game. So

00:50:18
he's, he's still growing into that kind of sense

00:50:21
of. And kids are like that. There comes a point

00:50:23
where they realize they're not the center of the

00:50:25
universe, that other people. Yes, you are the main

00:50:29
player in your, Your universe. Everybody else is

00:50:31
just an NPC to you. But NPC's got lives too, you

00:50:35
know, like, when my students realize that I have a

00:50:37
life, I go home and I have a cat.

00:50:39
>> Clint Scheirer: Cats, cats and more cats.

00:50:41
>> Jay Eris: And I play video games and I have friendships and

00:50:44
relationships and stuff like that. I don't just

00:50:46
power down out of teacher mode, wake up the next

00:50:49
morning and, you know, change. Change clothes at

00:50:52
school. I remember thinking that about my

00:50:54
teachers, where it's just kind of like, oh, they

00:50:56
don't really go out into the world. They just

00:50:58
change clothes at school. And that's the. That's

00:51:01
where they live. So that's why it was always so

00:51:03
weird to run into a teacher at the grocery store

00:51:05
or at a concert. And it's just like, oh, hi, Ms.

00:51:08
Rainey, how are you?

00:51:09
>> Clint Scheirer: Or I'm thinking of the Charlie Brown parents and

00:51:12
adults that are just faceless, faceless voices.

00:51:16
>> Jay Eris: Well, ma', am, I think that's not really the best

00:51:18
idea. Want. Exactly.

00:51:21
>> Clint Scheirer: And yet it kind of does encapsulate how sometimes

00:51:24
kids, that their universe is them.

00:51:27
>> Jay Eris: Yeah.

00:51:28
>> Clint Scheirer: so there's a third case study, and it may not be

00:51:31
any different than what we've already talked

00:51:34
about. The tactics of building characters, of

00:51:37
managing the people at the table, might be the

00:51:39
same. But, you know, I could even extend this

00:51:42
beyond just a game store game, but also a

00:51:46
convention or a place where, you know, people are

00:51:48
maybe coming to pay to play, or maybe they are

00:51:51
coming and it's a free time where people can just

00:51:54
come. But how would you manage that differently?

00:51:57
You know, how would you manage character creation?

00:51:59
How would you manage the people at the table? Is

00:52:02
it any different than if you're playing with, you

00:52:04
know, somebody at a school or playing with a

00:52:07
family at their home?

00:52:08
>> Jay Eris: I think the difference there, because I Mean,

00:52:11
again, parents, families are still paying me to

00:52:14
come to their homes, and.

00:52:16
>> Clint Scheirer: Very good.

00:52:17
>> Jay Eris: but, like, the kids at my high school, I'm, not

00:52:21
being paid, right? They're there, you know, so

00:52:24
they're there because they want to be on, on this

00:52:26
adventure, and they want to see what it's all

00:52:27
about. and at a convention, kid, they paid to get

00:52:30
in there, and they want to see it. And even at the

00:52:32
game store, the kids are dropped off by their

00:52:34
parents, and they still pay, like, 15 bucks to

00:52:38
entertain my children for three hours. but I think

00:52:40
in that respect, because of the payment, you, you

00:52:45
feel kind of a little bit of pressure to, to get

00:52:48
their, you know, the bang for their buck. Yeah,

00:52:50
you know, it's like, oh, okay, if you're paying

00:52:52
me, I need to make sure that this is actually

00:52:54
good, right? So I, I, I, most of my games are the

00:52:58
same. I don't, I, I don't really. You say about

00:53:00
character creation, I give you a character. I,

00:53:02
then give you the option if, oh, you don't want to

00:53:04
be an elf. You want to be a dragonborn. Okay,

00:53:06
we'll change that before the next adventure. Oh,

00:53:08
you want to try something out of the box? You want

00:53:10
to try it. You want to be a barbarian, halfling,

00:53:13
Right? You want to be a wizard orc. It's, fine.

00:53:15
You know, I give them that leeway to adjust and

00:53:18
personalize their character very early on in the

00:53:21
process so that they can really glom on. So I

00:53:24
really want to play a Tiefling. And I'm like,

00:53:26
okay, easy enough to shift your character to be a

00:53:28
tiefling, before you get too locked into their

00:53:31
abilities, right? Because it'd be like, oh, I

00:53:33
don't have that ability anymore because I'm not an

00:53:34
elf anymore. Now I'm something else. but, yeah,

00:53:38
that bang for their buck where it's like, okay, if

00:53:40
you're actually paying for this, then you deserve

00:53:42
to actually have fun, have an adventure. And

00:53:45
sometimes it doesn't work. You know, I mean, my

00:53:47
Wednesday night game at the game store with these

00:53:50
kids who a range in age from 8 to 14. and they

00:53:55
will just start 6, 7, right? And they'll just

00:53:58
build, and I'll just, I'll just lean back and be

00:54:00
like, when you're ready. Because again, they're

00:54:05
there. They're there to meet with their friends

00:54:07
and have fun, not to play the game. I play the

00:54:11
game. I'm the type of person who's like, you know,

00:54:13
it's Your turn to roll. Okay. Okay. You, that's

00:54:16
the dice you want to use, right? So I'm very, and

00:54:18
I'm like that with video games and tabletop games

00:54:21
and card games and, and especially D D When I'm a

00:54:24
player, I'm like, guys, stop. Not that I don't

00:54:28
have my own moments where I, you know, do a Monty

00:54:31
Python zinger or, you know, say something snarky.

00:54:34
You say shrubberies. Yes. For the most part, we're

00:54:37
playing the game. And the kids don't always do

00:54:40
that. They just, you know. One thing I'm trying to

00:54:41
incorporate now with my kid groups is, a little

00:54:44
bit of physical time. I've realized that these,

00:54:47
these eight, nine year olds, they can't sit at a

00:54:49
table for three hours. So I'm gonna be like, okay,

00:54:52
every hour, every half hour, maybe after every

00:54:54
round of combat, let's all do some jumping jacks.

00:54:58
Let's all, you know, run around the table. Let's,

00:55:00
let's play Duck Duck goose really quick. I,

00:55:03
haven't incorporated it yet because I just came up

00:55:04
with the idea, but I think I need to get, I need

00:55:07
to burn them out physically because they're,

00:55:09
they're, you know, they're, because when, when

00:55:10
they're waiting for other people to make their

00:55:11
decision, I try to say, guys, you should be

00:55:13
thinking about what you should do, you're going to

00:55:15
do in your turn. And they can't focus that long

00:55:17
because, you know, this kid is taking forever to

00:55:19
make his decision. and you just got to be

00:55:22
flexible. I, I had one, player. The girl wasn't,

00:55:26
she just, she wasn't making decisions. You know,

00:55:28
she, she felt, I think she felt anything she was

00:55:30
going to do was going to be wrong. She got really

00:55:32
anxious about, you know, being in the game.

00:55:34
Everybody else is, oh, he's hitting and he's

00:55:36
fighting and she's casting spells. I, I, I, I, I

00:55:39
don't know what to do. So I gave her the option. I

00:55:41
said, do you want somebody else to take over for

00:55:43
you? Luckily, we had a, another one of the players

00:55:45
brothers was there and he had a little bit of

00:55:48
experience with D20 & D. I was like, hey, you want

00:55:50
to swap out with her? And he said, yeah, no

00:55:52
problem. And then he immediately became like me.

00:55:54
Guys, it's your turn. Go. He's a little bit older,

00:55:57
so, you know, he's a little more focused on the

00:55:59
gameplay aspect of the game. So you've just got to

00:56:01
be attentive. You've got to see what works for

00:56:04
them? Not everybody is there to do a perfect

00:56:06
combat simulator. Some people are just there to

00:56:09
hang out with their friends and be silly. and you

00:56:12
just got to like, read the room.

00:56:14
>> Clint Scheirer: The social gamer, I think is what Robin D. Laws

00:56:18
calls them. the, the social gamers.

00:56:20
okay, so this is, this is the last question that I

00:56:23
ask anybody on my, on my show. and, and I, I got

00:56:27
it from Eric Newsom, NPR News. Love that guy. Read

00:56:31
his book. It was, called Make Noise and it was

00:56:35
about podcasting. And I just thought it was such a

00:56:38
good question that I, I just ask everybody. So the

00:56:40
question is, if I was going to ask you to give me

00:56:43
a 10 word phrase that could help everybody or the

00:56:47
listener remember what we learned tonight, the one

00:56:51
thing you don't want them to forget. What is it in

00:56:54
10 words? You can't do more than 10 words. You

00:56:56
can't do less than 10 words. It's got to be

00:56:58
exactly 10 words for the economy of words. And to

00:57:01
be very specific, engage with your imagination.

00:57:04
>> Jay Eris: Your imagination. Find friends. Fly your nerd

00:57:08
flag.

00:57:10
>> Clint Scheirer: There we go.

00:57:11
>> Jay Eris: because I think people again, just like society

00:57:15
has squeezed your imagination to. Oh, you can't,

00:57:17
you're never gonna, you know, be able to be a

00:57:20
rocket scientist or you're never going to be able

00:57:22
to be a novelist or what like that. It's not, it's

00:57:24
not practical. I can remember my own family when I

00:57:26
was younger wanting to get into writing. It's

00:57:28
like, oh, you'll never make any money as a

00:57:30
novelist, right? It's like, well, no, you, you

00:57:31
can, it just, it's a little harder than getting a

00:57:35
regular 9 to 5 job, you know, so I've seen it

00:57:38
happen to myself and to others where they just

00:57:40
into students who just like, aren't allowed to

00:57:43
engage their dreams. And now I have like, other

00:57:46
teachers at school who are like, practical,

00:57:48
practical, practical. You know, get a real job,

00:57:50
you know, focus on the things that are going to

00:57:53
help you be successful. And I'm like, well, how do

00:57:55
you define success, right? I mean, I think it was

00:57:57
John Lennon when he was a kid. They said, you

00:58:00
know, what do you want to be when you grow up? And

00:58:01
he said, I want to be happy. And they thought he

00:58:03
didn't understand the question. but you, you need

00:58:08
to, let that nerd flag fly. You know, don't be

00:58:11
afraid to embrace your passions and that. And this

00:58:14
is where I'm very different. One teacher is

00:58:16
practical, practical, practical. And I'm like, if

00:58:18
you Want to be a cartoonist, if you want to be a

00:58:20
voice actor, if you want to be an animator, if you

00:58:22
want to, you know, become a dancer, just do it.

00:58:26
Just, you know, engage and that's, you will get

00:58:29
out of it what you put in. You know, if you want

00:58:32
to be a basketball star, you need to be on the

00:58:34
basketball court. You need to be playing, every

00:58:36
day. You can't just say, oh, I played Madden and

00:58:39
one day I'll try it for the football team and I'm

00:58:41
sure I'll be great and then I'll, then I'll get an

00:58:44
NBA contract, and everything will be fine. It's

00:58:46
like, doesn't work that way. You need to start

00:58:49
now. And I've seen students who are so committed

00:58:51
that in their sophomore year they already knew

00:58:53
they were going to be an architect and they were

00:58:55
going to go to the Naval Academy. So they,

00:58:57
they're, you know, their sophomore year of high

00:58:59
school and they're already thinking about these

00:59:01
big, big, long term things and how they're going

00:59:04
to pay for it and, engaging with their passions.

00:59:07
And the other thing is, when you let that nerd

00:59:10
flag fly, other people who identify with that flag

00:59:15
are going to flock to you. Right? So don't hide

00:59:19
these things because you think they're too silly

00:59:21
or too nerdy. I can think of friends in high

00:59:23
school who, they were the jocks and they were the,

00:59:27
the popular smart kids and stuff like that. And

00:59:29
again, they, these were the ones who were going to

00:59:31
get out into the real world and have great

00:59:33
practical jobs and become doctors and nurses and,

00:59:35
you know, lawyers and stuff like that. and then

00:59:38
here it is, 30 years later, they hook up with me

00:59:40
on Facebook and they're all like, I always wanted

00:59:41
to play D20 & D, why didn't you? Yeah.

00:59:46
>> Clint Scheirer: So engage with your imagination, find friends and

00:59:50
let your nerd flag fly. Jay, this has been

00:59:53
awesome. if people want to continue to engage in

00:59:57
your work and what you've done, your passion for

01:00:01
this hobby, you know, we heard about Better

01:00:03
Backstory cards, we've heard about the Busty

01:00:05
Griffin. Where can people find you? What is the

01:00:08
best way to connect?

01:00:10
>> Jay Eris: Okay, so all that jazz with one Z and then 22 is

01:00:16
my, my main handle across most platforms.

01:00:19
Twitter (X, TikTok, Instagram, Better Backstories

01:00:23
has its own feed. so that's backstories22 on

01:00:27
Instagram and ah, Twitter (X. I've now started

01:00:31
some pages for the Rolling Dungeon Master and that

01:00:34
is the Rolling DM m. on, Instagram and blue, sky.

01:00:41
And of course, my big one is Tick Tock, because

01:00:44
that's where the Busty Griffin currently lives.

01:00:46
And that is, of course, all that jazz 1z22. And,

01:00:51
people can find them and, and follow. some. Some

01:00:53
of my profiles are, are live, some are not, or are

01:00:57
private. Some are not. So it's like, sometimes

01:00:59
that can be kind of hard to find because as a

01:01:00
teacher, I have to make sure there's this

01:01:02
separation between, what the kids can see and what

01:01:05
they can interact with and then what else I'm

01:01:07
putting out, into the world. So it's. There's a

01:01:09
little bit of an overlap, of course.

01:01:11
>> Clint Scheirer: And we'll make sure that anything that you want

01:01:14
people to connect with, we'll have that in the

01:01:16
show notes so that people can, can, find you. So

01:01:19
thanks for being here. I can't wait to talk to you

01:01:21
in the near future. And, thanks again.

01:01:24
>> Jay Eris: Oh, thank you,

01:01:24
Clint.Scheirer@claimtogamepodcast.com. Appreciate

01:01:25
it. And hey, let your nerd flag fly.

01:01:28
>> Clint Scheirer: That's right, we're flying. Jay, thanks for giving

01:01:30
us the foundation for a cohesive table where

01:01:32
everyone can be invested in the story. And thank

01:01:35
you for giving me a hankering for Denny's

01:01:37
bottomless hot chocolate. Denny's connect with Jay

01:01:40
and all of her creative works through the links

01:01:42
provided in the show notes. Please hit like or

01:01:44
subscribe if you liked what you heard today. And

01:01:46
may you keep having a great time with friends as

01:01:48
you tell amazing stories through tabletop role

01:01:51
playing games.

01:01:57
>> Jay Eris: Sam.