048 - One DM, Three Different Tables: How to Build Characters for Teens, Families, and Game Stores
What makes a D&D party work? In this episode, Clint talks with Jay Aress, a teacher, creator, and community DM, about how to build groups that genuinely connect. From managing a high school club to running games for family or newcomers at a local shop, Jay shares her approach to bringing together players of different ages and experience levels.
Episodes Mentioned:
- 039: Should You Pay for a Pro GM? With David Northeast - https://claimtogamepodcast.com/episode/039-should-you-pay-for-a-pro-gm-with-david-northeast
- 042: Beyond D&D - What Makes TTRPGs Click for Kids and Adults? With Martin Lloyd - https://claimtogamepodcast.com/episode/042-beyond-dd-what-makes-ttrpgs-click-for-kids-and-adults-with-martin-lloyd
Games & Modules Mentioned During the Episode:
- Marvel Multi-Verse RPG - https://claimtogamepodcast.com/marvelmultiverse
- GURPS 4E - https://claimtogamepodcast.com/gurps4e
- Rifts Ultimate Edition - https://claimtogamepodcast.com/rifts
- D&D 5E 2024 PHB - https://claimtogamepodcast.com/5ephb2024
- Fiasco 2E - https://claimtogamepodcast.com/fiasco
- Dagger Heart - https://claimtogamepodcast.com/daggerheart
Connect with Jay
- Personal Socials: IG, TikTok & Twitter: @AllThatJaz22, Facebook: Jay Aress
- Better Backstories: IG &Twitter: @Backstories22, Facebook: Better Backstories, Email: betterbackstories@gmail.com
- The Rolling Dungeon Master: IG & Bluesky: @TheRollingDM, Facebook: The Rolling Dungeon Master, Email: RollingDungeonMaster@gmail.com, YouTube: @rollingdungeonmaster@gmail.com
*As an affiliate, I earn from qualifying purchases at no extra cost to you. Some of these links are affiliate links for other programs but once again, if you choose to purchase through these links, it's no extra cost to you. I only promote products or services that I have investigated and feel can deliver value to you.
Please Connect with us!
- Visit our Website at www.claimtogamepodcast.com
- Better Yourself | Better Your Game - https://claimtogamepodcast.com/newsletter
- Find Community - Join the CTG Discord Server- https://discord.gg/UcZVE2SDe2
- Connect on Bluesky š¦ - https://bsky.app/profile/clintscheirer.claimtogamepodcast.com
- Connect on Threads š§µ - https://www.threads.net/@clintscheirer
- Join us on Patreon for exclusive content access - http://patreon.com/ClaimtoGame
- Send feedback, thoughts, or suggestions to clint.scheirer@claimtogamepodcast.com
00:00:00
>> Clint Scheirer: What makes a D20 & D party work? Jay Eris is a
00:00:03
teacher, creator and community dm who knows a
00:00:06
thing or two about building groups that genuinely
00:00:08
connect. From managing a high school club to
00:00:12
running games for families and newcomers at a
00:00:14
local shop, Jay will share her approach to
00:00:17
bringing together players of all ages and
00:00:20
experience levels. Let's go make that claim to
00:00:23
game.
00:00:24
>> Jay Eris: M. Sam.
00:00:57
>> Clint Scheirer: You're a teacher.
00:00:58
>> Jay Eris: I'm a ninth grade English teacher.
00:01:00
>> Clint Scheirer: Ninth grade English teacher. You are a multi table
00:01:03
dungeon creator. Tell us a little bit about your
00:01:05
journey with D20 & D. Why do you like it? Like,
00:01:08
what makes it so cool to you?
00:01:09
>> Jay Eris: Well, I got into D20 & D because of Star Wars for
00:01:13
all things. That, might seem like a weird jump,
00:01:15
but when, in the 80s, I knew of D20 & D through
00:01:18
the Saturday Morning comic. I knew of D20 & D
00:01:21
through a couple of video games on my Apple Iie
00:01:24
like Pool of Radiance and Fantasy, three the Wrath
00:01:27
of Nicodemus, which I played pretty regularly. So
00:01:30
I knew of the concept of a role playing game, but
00:01:32
not at a table with people. my family then went to
00:01:35
Disneyland on a trip and we went to Starforged
00:01:37
Tours when it first opened in, I want to say 1984,
00:01:40
85, R2 light speed to Endure. And when we came out
00:01:49
into the gift shop, there was a book that said the
00:01:51
Starforged Wars Sourcebook. And I opened it up and
00:01:54
there was a, a map of the Millennium Falcon. And
00:01:58
there were details on. This is where I first found
00:02:00
out that the emperor's name was Palpatine. So
00:02:03
there were all these deep cut details about all
00:02:05
the characters and all the weapons and all the
00:02:07
ships and stuff. I'm like, oh, this is a great
00:02:08
source book. And I was into technical manuals from
00:02:11
Starforged Trek. you know, with all the where is
00:02:14
10 forward and you know, how does the engineering
00:02:16
work and all this other stuff. so I got the book
00:02:18
and started reading it and it's great background
00:02:21
lore. But then I noticed that for each person and
00:02:23
each ship there was this little box and it had
00:02:26
like, you know, hull 5D, blaster 7D. And I was
00:02:31
like, what, what is, what does this mean? I can't
00:02:33
remember who I talked to, but I mentioned it to my
00:02:35
friends or somebody and they said, oh, this is
00:02:37
like D D. This is like a role playing game. I'm
00:02:39
like what? How? And I looked at the back of the
00:02:42
book in like a little box. It's like a supplement
00:02:45
for the D20 & D roleplaying for the, for the Star
00:02:47
Wars role playing system. So it's like, guys, I
00:02:50
think you could have put that a little more
00:02:51
upfront, you know? so then I got the, the rules
00:02:55
and I kind of like tried to teach myself how to
00:02:57
play and I taught my friends and dragged them into
00:02:59
it. eventually this led me to other games like the
00:03:02
Marvel role playing system, like Gurps, like
00:03:05
Rifts, things like that. And, eventually to the
00:03:08
granddaddy of them all, D20 & D. and I would play
00:03:11
at a Denny's in Alaska, with, some older, you
00:03:16
know, individuals just a few years older than me.
00:03:18
So, which I was like 15, 16. It concerned my mom.
00:03:20
She's like, I don't want you playing D20 & D at
00:03:22
some stranger's house. I was like, mom, it's in
00:03:24
public. You know, we're just having fries and
00:03:26
coffee. We'll be fine.
00:03:27
>> Clint Scheirer: Bottomless hot chocolate.
00:03:28
>> Jay Eris: Bottomless hot chocolate, you know. so I'm still
00:03:31
in touch with that dungeon master, Lance. we're
00:03:33
still friends online and he, lives in Portland.
00:03:35
But he had just some initial concepts that just
00:03:38
blew my mind. Like, he had any time that somebody
00:03:40
said a bad word, specifically the S word, if, he
00:03:44
said it too many times, the God of excrement would
00:03:47
grant you a wish and you get a pile of it on top
00:03:50
of yourself. So I want to say that those initial
00:03:53
bursts of creativity. I was also getting into
00:03:56
creative writing in middle school and high school.
00:03:58
I was writing a lot of my own short stories and
00:04:01
had a lot of crazy ideas. And I think that the,
00:04:04
the element of randomness that the dice grant in a
00:04:08
role playing game is just so much more better than
00:04:10
trying to write down your own story. And then it
00:04:12
can only happen one way and, and that's locked in.
00:04:15
When you're role playing, anything can happen and
00:04:17
you have to deal. Like I teach my students and my,
00:04:20
my children players that D20 & D is about dealing
00:04:23
with the consequences of your actions and moving
00:04:25
forward. You can't save and go back and stuff. You
00:04:27
can't save game right before the boss fight, go in
00:04:30
and see how well you do. Okay, I need to go back
00:04:31
and buy more healing potions or I need to upgrade
00:04:34
my weapon first. You don't get that option. If
00:04:36
you're going to go fight the bad guy, more power
00:04:38
to you. and if you die or get unconscious, it's up
00:04:41
to the dungeon master to come up with a way of
00:04:43
saying, okay, are we actually going to die and
00:04:45
start New characters or are we going to wake up in
00:04:47
prison or are we going to wake up in another
00:04:49
dimension? You know, something like that. And it's
00:04:52
that continual activity of always like yes and yes
00:04:56
and yes and which I get from theater and
00:04:59
improvisation that I think role playing and
00:05:02
Dungeons Dragons can really grant. It really
00:05:04
unleashes the imagination. One of the biggest
00:05:06
things I love to see with my children and first
00:05:09
time players or even my students is, you know,
00:05:11
they'll be playing a wizard and they, they say
00:05:13
okay, I'm gonna cast this, what is this magic
00:05:16
missile? Okay, so I get to shoot him three times,
00:05:18
right? That's the, that's the mechanic. I said
00:05:20
yes, you get to roll the dice and do some damage.
00:05:22
But what does it look like? And their eyes just go
00:05:25
what? I get to describe what my magic looks like.
00:05:28
I said yeah, you can have like little unicorns
00:05:30
that fly out of your hand. You could actually have
00:05:32
like a spinning disc. You can have little black
00:05:35
holes of energy that fly into the person. You get
00:05:38
to describe the color, the shape, the speed and
00:05:40
the method at which it hits them and damages them.
00:05:43
And it just blows their mind because they're so
00:05:45
used to video games where you know, oh, you know,
00:05:47
healing potions are red and it, you shimmer red
00:05:50
when you drink it. You know, you cast a spell and
00:05:52
it's blue kind of shimmering thing that, that
00:05:54
comes over you. To be able to make their mage
00:05:57
armor look like Japanese Ronin armor for like you
00:06:01
know, five seconds that glows on their body or
00:06:04
like appears like something out of iron, man or
00:06:07
something like that. You know, you know, it, it,
00:06:11
that, that freedom of their imagination is just so
00:06:15
powerful.
00:06:17
>> Clint Scheirer: You know, the open endedness, I remember and this
00:06:20
is one of my favorite games, that I learned about
00:06:22
over Covid was Starforged and Ironsworn Sworn by
00:06:25
Shawn Tompkin. And the coolest part of that is the
00:06:29
roll tables. he calls them the oracles. And I'm
00:06:31
sure he didn't coin that exact phrase. You know,
00:06:34
I'm sure it came from many other games. but the
00:06:37
open endedness and the words that could really be
00:06:40
interpreted differently depending on who's
00:06:43
interpreting them. So if, you know, if I roll to a
00:06:46
theme and an action, and the theme happens to be,
00:06:49
you know, sadness and the action happens to be
00:06:53
adventure, then I get to interpret what, what
00:06:56
spurred me on to the call of adventure because I
00:06:59
was sad, or because somebody else is sad or just
00:07:02
interpreting that from the, the creative writing
00:07:04
aspect. I Think that's amazing.
00:07:06
>> Jay Eris: Yeah. I mean, you could. The sadness could have
00:07:08
come from the death of a family member. The
00:07:10
sadness could have come from, the loss of a loved
00:07:12
one, like a girlfriend or a boyfriend or a married
00:07:15
couple, or the death of a child. You know, when
00:07:17
you really think about it, sadness can come from a
00:07:19
lot of different places, and that, gives you a lot
00:07:22
of different options.
00:07:23
>> Clint Scheirer: You were talking about some, some stereotypical,
00:07:26
characters, right? There's somebody, starts to
00:07:29
play a game and they're thinking about Star Wars
00:07:32
and, maybe they're going to be Han Solo. We were
00:07:34
talking about that before we started, recording
00:07:36
earlier. Maybe they're going to be the wizard, the
00:07:39
Gandalf character. And there's nothing wrong with
00:07:42
that. You know, people like stereotypes. there's a
00:07:45
reason some stereotypes exist is because they're,
00:07:48
they're beloved.
00:07:48
>> Jay Eris: Everything is derivative. you know, everything
00:07:50
comes from something else.
00:07:51
All, every idea that can possibly happen has
00:07:54
already been done. when you really boil it down,
00:07:57
you know, like, they'll say there's only seven
00:08:00
basic plot lines, in all of literature, you know,
00:08:03
man versus man, man versus nature, man versus
00:08:05
technology, man versus society, man versus
00:08:07
himself. A man versus, I said nature. I was gonna
00:08:11
say the monster. and then you've got your main
00:08:13
story plots, you know, like, the call to adventure
00:08:15
or, the Odyssey, you know, the rags, to riches,
00:08:19
boy meets girl again. So there's. There's seven
00:08:22
plots and there's seven basic structures. And you
00:08:26
really boil it all down. Everything has been done.
00:08:28
Like the concept of Romeo and Juliet has been
00:08:30
done. How many times is there a boy and a girl
00:08:33
from different sides of the tracks whose families
00:08:35
don't like each other, but they're in love anyway?
00:08:37
That's been done in every TV show. Every, romance
00:08:41
movie. It's been done. I mean, one of my favorite
00:08:43
interpretations of Romeo and Juliet is a movie
00:08:45
called Warm Bodies, which is actually about
00:08:48
zombies, where the Romeo character is a zombie
00:08:52
named R because he doesn't remember his full name.
00:08:55
And he just kind of like shambles around the
00:08:57
airport being like, where am I going in life? I'm
00:08:59
so. I'm so disoriented. Could be because I'm dead.
00:09:02
and in this world, they've established that there,
00:09:04
he's kind of like a halfway zombie. And then
00:09:06
there's. There's zombies that are like, kind of
00:09:08
going over the edge. And those are the only
00:09:10
killers, only, flesh eaters, you know, type of
00:09:13
thing called bonies. They're, they're more of like
00:09:15
a skeleton zombie. And he's not a bony yet. And
00:09:18
when he meets Julie, this human who's out
00:09:20
scavenging, he kind of falls for her and helps her
00:09:24
stay alive in the zombie infested wastelands for a
00:09:27
little while. Eventually, she gets back to her
00:09:29
human establishment. He goes to see her, you know,
00:09:31
and he like, up on the balcony, she's like, r,
00:09:33
what are you doing here? It's like, wanted to see
00:09:35
you. And it's. And, and the cool thing is, is that
00:09:39
as zombie movies go, this has a path to
00:09:41
redemption. The zombies are not permanent. If they
00:09:43
actually have enough overwhelming power of
00:09:46
emotion, they can actually come back from being
00:09:48
zombies and humans again. Which I thought was such
00:09:51
a wonderful message.
00:09:52
>> Clint Scheirer: Going several layers deep with your students.
00:09:54
Sometimes you have to pull that out of them,
00:09:56
right. Because I, know I have younger kids, right.
00:09:59
And you give them a question, and usually the
00:10:01
first thing that comes to mind is what comes out
00:10:03
of their, their mouth.
00:10:04
>> Jay Eris: Right.
00:10:05
>> Clint Scheirer: So when it comes to building characters, what's a
00:10:07
challenge that some players face when trying to
00:10:09
create a character that has a little bit more
00:10:11
depth to it? maybe it's not your basic Han Solo,
00:10:15
but it's your Han Solo that has one of those
00:10:16
sadness elements that we talked about before that
00:10:18
isn't in the Star Wars universe, but could be this
00:10:22
new character that they're creating.
00:10:24
>> Jay Eris: Right. Well, not everybody understands the concept
00:10:27
of building a character. they don't understand how
00:10:29
D20 & D, you don't have to just play yourself in
00:10:32
this fantasy world with magic. You can be more
00:10:35
dashing, you can be more charming, or you can even
00:10:38
be less than. You can play like a scared little,
00:10:41
halfling whose best friend was eaten by a monster
00:10:44
in front of him and now he's got ptsd. you can be
00:10:49
a barbarian, ah, who is, like, trying to find the
00:10:52
cure to a plague that has ravaged their homeland.
00:10:55
>> Clint Scheirer: He's Conan the Librarian.
00:10:57
>> Jay Eris: and that makes them a very stalwart, focused type
00:11:00
of person.
00:11:01
I played a robot, a warforged, who she was
00:11:04
literally a walking scabbard for her lord who had
00:11:08
like a really big great sword. And she is
00:11:10
suddenly, she was left to take care of the sword
00:11:12
in the forest one day, and now she suddenly
00:11:15
realized that the sword is missing. So she is out
00:11:18
beginning her adventure to make, you know, find
00:11:22
the sword, get it back and protect it. What she
00:11:26
doesn't realize is that she has memory damage and
00:11:27
that the sword was actually never had the sword.
00:11:30
you know, she's.
00:11:31
>> Clint Scheirer: She's.
00:11:31
>> Jay Eris: She's been, you know, kind of like, Tin man lost
00:11:34
in the woods for several years, and only now is
00:11:37
her, like, memory starting to recoalesce. And
00:11:38
she's like, oh, I gotta go find my story. But I
00:11:40
play her in kind of a combination of Glados and
00:11:42
the Ironsworn Giant, you know, says, we must go
00:11:45
to, you know, the bakery, you know, and she's very
00:11:48
single, focused. I deliberately designed her to be
00:11:50
a follower, to do what other people say because
00:11:52
she's, like, literally a walking scabbard. She's.
00:11:54
She's a piece of, furniture. And yet, because of
00:11:57
her singular focus and other people not wanting to
00:11:59
make decisions, you know, she'd go to the. To the
00:12:02
bartender and said, you know, where can I find
00:12:04
this, you know, person? They're like, oh, yeah,
00:12:06
you want to go down the street, turn left, and
00:12:07
instead of bantering, it's like, you know, she
00:12:09
just walks out the door. So then everybody's like,
00:12:11
oh, well, carrier knows where she's going. Let's
00:12:13
follow her.
00:12:15
>> Clint Scheirer: So I like that idea of mashing you were
00:12:18
mentioning. You were mentioning, like, mashing two
00:12:20
characters together, mashing two different
00:12:22
elements, and then also adding a twist in there.
00:12:25
and you. And you do this, in your. Your TikTok
00:12:28
series. So I'm going to backtrack a little bit.
00:12:30
the. The Busty Griffin. Use some really clever,
00:12:34
stereotypes, player choices, walking through the
00:12:37
process of starting to build a character and a
00:12:40
campaign and then moving into that by having a
00:12:43
character or I guess a player who's very new and
00:12:47
feels kind of uncertain of themselves. And how.
00:12:50
How are. How am I supposed to play this game that
00:12:52
I just picked up after I got off Starforged Tours
00:12:55
and I have the source book deal? so, you know,
00:12:58
what inspired you to do this fun, kind of take on.
00:13:04
Everybody comes to the table with different
00:13:06
experiences.
00:13:08
>> Jay Eris: Well, the, Bossy Griffin was born out of an idea
00:13:10
in my head that what if a restaurant didn't serve
00:13:13
food but served Dungeons and Dragons adventures?
00:13:16
so it's not so much a restaurant as it is a game
00:13:19
tavern or a game haven or something like that. So,
00:13:23
Roxy, who is the dungeon master slash waitress,
00:13:27
and it's. It's a very. It's got a lot of
00:13:30
restaurant culture mashups. You know, she shows up
00:13:32
at your table, and she's like, okay, what can I
00:13:34
get for you? And she's asking. She sounds like
00:13:36
she's ordering drinks, but, you know, they're
00:13:39
actually ordering characters and again then I
00:13:42
created a couple of stereotypical characters. Brad
00:13:44
is kind of like just big, stupid, hulking,
00:13:47
football player, you know, who just wants to play
00:13:49
the big dumb barbarian. And then you've got
00:13:52
Madison, the girlfriend who is actually the best
00:13:56
gamer at the table. She, she's like the rules
00:13:58
lawyer. She knows exactly how everything works. so
00:14:00
she wants to play an Elvish bard because, you
00:14:03
know, she gets extra spells for being an elf. but
00:14:06
she's, she looks like a stereotypical cheerleader.
00:14:09
So she, it's ironic that she actually knows more
00:14:11
about the game. And then like you said, this
00:14:13
newbie character, Alex, and Alex not only new to
00:14:18
the game but also a non binary character who's
00:14:22
like coming into their, their gender and their
00:14:24
sexuality. And that was you know, a parallel of
00:14:28
myself and I, I play there's aspects of myself and
00:14:31
all these characters. And him, he start, if you
00:14:35
watch the series, he starts off with like the
00:14:36
beginner manual and then he's got the player's
00:14:38
handbook. And then, you know, so he's, he's
00:14:40
absorbing the rules and really getting the hang of
00:14:42
it. He's actually the best artist. So when they
00:14:44
all draw pictures of their characters and, and
00:14:46
Brad's character is like a cartoon drawing of a
00:14:48
barbarian, big axe. And Madison's a little bit
00:14:51
better. It's like a little anime bard with a
00:14:53
feather cap. And then the then the sorceress, by
00:14:57
Alex is up there and it's like all perfectly
00:14:59
colored with red skin and horns and a black tight
00:15:02
outfit. And it's like, okay, she's impressive. So
00:15:07
yeah, he's coming into his own and exploring his
00:15:10
identity and his creativity through D20 & D as
00:15:14
he's playing the game. And again, the game doesn't
00:15:16
show so much gameplay. I mean it'll. Roxy be
00:15:19
describing a scene and then they'll be like, oh,
00:15:21
I'm going to hit it with my ax or something like
00:15:22
that. But for the most part the cats are trying to
00:15:25
get out again. It is just little short snippets of
00:15:29
scenes and then they get interrupted by a birthday
00:15:31
party singing off in the distance. And then, and
00:15:34
then Madison or Roxy will incorporate that music
00:15:37
into the game and make it really dark and creepy.
00:15:39
Or they'll be in the middle of a battle and
00:15:41
everything's really hectic. And this is to
00:15:43
simulate like you're in the middle of eating your
00:15:44
dinner and your mouth is full. And then the
00:15:46
manager shows up. How is everything? You're like,
00:15:50
so everybody's like, yeah, we're fine, we're just
00:15:52
getting killed. and so that's where it ties into
00:15:56
that kind of restaurant, ah, culture. And I'm
00:15:58
working on a second series where Madison is now
00:16:00
also another Dungeon Master. And Alex is bringing
00:16:04
in a couple of more newbie friends to introduce to
00:16:06
the system and to, the Busty Griffin itself.
00:16:10
>> Clint Scheirer: I love that you're scaffolding, right is the word
00:16:14
that we, we would use in education and being able
00:16:17
to use something that people already know. Going
00:16:21
to a restaurant, most of us have done it, and then
00:16:24
incorporating something that some people have a
00:16:26
little trepidation about. You know, they, they
00:16:29
don't. They see D D, maybe in a movie or, you
00:16:32
know, Big Bang Theory, Stranger Things, you name
00:16:35
it. And they're like, wow, that's a lot of dice
00:16:37
and a lot of math. And like, these people that are
00:16:39
playing seem really smart. And like, am I that
00:16:41
smart? Like, can I do this? And, they can. You
00:16:45
know, they just need a little encouragement.
00:16:46
>> Jay Eris: I was at my sister's wedding this week, and, I
00:16:49
drove up to Vermont with my mother and I got to
00:16:52
run Dungeons and Dragons as the groom as part of
00:16:55
the groom's bachelor party, because he realized
00:16:57
that him and some of his D20 & D friends, both in
00:17:00
person and online, were going to be all. And said,
00:17:02
hey, you're a rolling dungeon master. Could you
00:17:04
make us, some basic characters and we'll pick them
00:17:07
at random. And the cool thing was is that the
00:17:09
normal fighter got to be a wizard and the wizard
00:17:11
got to be a rogue. So they were already off
00:17:14
character. And it was a simple second level
00:17:16
campaign. And I'm like, these guys are
00:17:18
experienced. They're just going to, like, blow
00:17:19
through this. These are like little campaigns that
00:17:21
I run for kids. And they still took three hours to
00:17:25
get through it and were fooled by the hidden door
00:17:28
and, dealing with, taking out the bugbear. And
00:17:31
there's all these different steps. Sorry, my cat
00:17:34
just going through all these different steps. And
00:17:35
at the end they were like, I can see why that
00:17:38
scenario is so good for teaching kids how to play.
00:17:40
It's got some social interaction, it's got some
00:17:42
mystery, it's got a lot of options. like, at one
00:17:45
point, you find a single goblin in the farmhouse
00:17:48
and you can kill it or you can try to capture it
00:17:50
and interrogate it. And, I've seen the gambit go
00:17:54
every single direction. And you just. Kids, kids
00:17:57
don't know what they can do until they do it. And
00:17:59
they're Used to being limited by a video game,
00:18:02
kids are often to climb up to the tallest building
00:18:04
and jump off because one will it let you jump off?
00:18:07
Because there were games back in the 80s and 90s
00:18:09
where you can walk right up to a cliff and it
00:18:11
wouldn't let you step off because the game wasn't
00:18:13
programmed for that. And then they said, okay,
00:18:16
well, now we'll let you fall off this cliff, but
00:18:18
we're not going to kill you because that's not
00:18:19
what the game is about. So you'd fall 500ft and
00:18:22
just do a little three point landing and you're
00:18:23
fine. Or you just land and take no fall damage.
00:18:25
And then people are like, well, that ruins the
00:18:27
immersion for me because it's not realistic. But
00:18:29
then when you, when it does kill you, you're like,
00:18:32
oh man, it killed me. Like, what do you want? You
00:18:35
know, it's up to the programmers to decide what
00:18:37
type of game they want you to play.
00:18:38
Is it, is it Spider man where he's a superhero and
00:18:41
why would he die from falling because that's what
00:18:43
he does. Or is it this gritty realism like Skyrim,
00:18:47
where you fall and take damage. I saw something.
00:18:50
>> Clint Scheirer: Assassin's Creed where I. Assassin's Creed where.
00:18:52
>> Jay Eris: You fall off a big thing, you land in a, in a
00:18:54
barrel of hay. But I saw, I saw a guy on Tick
00:19:02
Tock, he was playing, Ratatouille, the video game,
00:19:04
and he jumped like off this platform and fell
00:19:07
like, you know, 200ft and then landed. And he
00:19:10
literally said, good thing I don't take fall
00:19:11
damage.
00:19:12
>> Clint Scheirer: You know, when you're trying to help people get to
00:19:15
really good characters, whether you're rolling for
00:19:18
them or you're guiding them through it.
00:19:20
I heard that you did some, something called better
00:19:23
backstory cards.
00:19:25
>> Jay Eris: That's about it. I ran a Kickstarter.
00:19:28
>> Clint Scheirer: Tell me about that. Tell me about the process. Ten
00:19:31
years, but it still sounds relevant to me.
00:19:33
>> Jay Eris: Oh, sure. so I love making characters. again, in
00:19:37
high school when I was doing Marvel superheroes, I
00:19:39
would just roll up random characters in the back
00:19:42
of the history class. and I ended up with over 600
00:19:45
different superheroes. And, I wanted them all to
00:19:48
be different. So there were different. This
00:19:49
website, this, like some game systems would have,
00:19:52
like, what type of town are they from? What, type.
00:19:54
What do their parents do? you know, how did they,
00:19:56
how were they raised? Did they go to a private
00:19:58
school? Did they go to regular school? Did they,
00:20:00
were they homeschooled? So there Were all these
00:20:02
background elements that you could incorporate
00:20:04
into a character that was on charts. And I
00:20:06
eventually found a set of books called Central
00:20:08
Casting from Task Force Games. And these are way
00:20:11
out of print now, but they had one for fantasy
00:20:13
heroes, for modern day superheroes, for sci fi
00:20:16
heroes. And it was a bunch of charts. You know,
00:20:19
you roll on the first chart to determine what
00:20:20
happened when your character was born, right? Roll
00:20:23
on another chart, figure out what do your parents
00:20:24
do for a living. Roll on another chart. You know,
00:20:26
are your parents alive? Are they still together?
00:20:28
and then as you grew up, what happened when you
00:20:30
were a kid? did you get injured? Did you, did you
00:20:33
have a sibling that died? You know, any one of
00:20:35
these pieces of information. And it was very
00:20:37
detailed but very cumbersome because he had to
00:20:39
jump around. Go to page 22, go to page 6, go to
00:20:42
page 84, back and forth, back and forth. So, but I
00:20:45
loved using it. once I got into going to
00:20:48
conventions and cosplay and started playing DD
00:20:50
more, I started saying to myself, oh, well, I
00:20:53
could do this for people and help them create a
00:20:55
more detailed character. Because I'm also very
00:20:56
good at brainstorming and just like coming up with
00:20:58
ideas. But then I'm like, well, not everybody's
00:21:00
gonna be carrying their character around in their
00:21:02
pocket at a convention, you know, so I can't just
00:21:04
like, hey, I'll make a character background for
00:21:06
you. So I said to myself, maybe if I had like
00:21:08
index cards where I had like the basics. And that
00:21:11
just kind of led to tarot cards, or the idea of
00:21:14
tarot cards where tarot cards lay out and they
00:21:16
predict your future. These cards, create the past.
00:21:20
And then eventually I, did a. The Kickstarter. I
00:21:22
asked for $3 to print about 100 decks and I
00:21:26
ended up with $25. 80. 80 cards all together.
00:21:30
And they are double sided. So on the back it's got
00:21:32
like some numbers and some weather patterns and
00:21:34
some landforms for, you know, stuff beyond your
00:21:37
character. And, then the front side is just like a
00:21:39
little suggestion, with sometimes a chart,
00:21:42
sometimes not. So in this case it's like timing.
00:21:44
You were born at a strange time. Sunset or
00:21:47
sunrise, new or full moon, blue moon, solar or
00:21:51
lunar eclipse, noon or midnight, during a rainbow,
00:21:55
during New Year's, during an astronomical
00:21:57
conjunction, or you were born premature, or you
00:22:02
were born on the same day as one of your
00:22:04
relatives. and just with those ideas, you could do
00:22:06
whatever you want with it. Oh, I was born during
00:22:08
an astronomical Convention, conjunction. That's
00:22:10
why I was imbued with magical warlock powers or
00:22:13
something like that. and then there's stuff about,
00:22:16
you know, you're both your parents are very
00:22:18
religious and you grew up very devoted to a
00:22:21
religion, but, well, you were taught to be devoted
00:22:23
to a religion, but did you, did you become a
00:22:25
cleric? Did you become a paladin? Or did you say
00:22:27
like, no, that stuff is stupid, I'm going to
00:22:29
become a fighter or a rogue or something like
00:22:31
that. you have experience in applied sciences,
00:22:34
like chemistry or meteorology or physics. So the
00:22:37
cards can lean into steampunk or modern day
00:22:40
stories, any, any way you want to interpret them.
00:22:42
They can be used in any genre, any game system
00:22:45
that you like. And my favorite card is the tattoo
00:22:48
card. Because if you only know one thing about a
00:22:52
person, like you hear that a friend has a tattoo,
00:22:56
what is your immediate follow up question?
00:22:58
>> Clint Scheirer: Why did you get that tattoo?
00:22:59
>> Jay Eris: Why did they get it? What is it? Where is it? You
00:23:02
know, maybe people see my tattoo and they're
00:23:04
exact, they're right away, they're like, oh, what
00:23:05
does that represent? You know, I said, well, it's
00:23:07
dice for gaming and it's my, my birthday and then
00:23:10
the area code of my home state, Alaska, right? And
00:23:13
it took me 50 years to come up with that. And
00:23:15
that's a story in and of itself. Why, why did you
00:23:17
get the tattoo sooner or you were in the navy, why
00:23:19
don't you have a tattoo of an anchor on your arm
00:23:22
like every other sailor? so the tattoo card and
00:23:26
any one of these cards, it has taught me that one
00:23:29
detail about a character can expand into multiple
00:23:33
options and multiple ideas. even if you, you know,
00:23:37
your characters walk into a, a tavern and there's
00:23:41
a dwarf over by the fireplace and there's an elf
00:23:44
at the bar. Now as far as the GM is concerned,
00:23:46
these are just faceless, you know, archetypes that
00:23:48
don't have really an appearance or any details,
00:23:51
but they're going to, the players are going to
00:23:52
say, I want to go talk to that dwarf you just made
00:23:54
up five seconds ago. What's his name? Who are his
00:23:56
parents? What does he do for a living? And you're
00:23:58
like, oh, and you just pull one card really quick
00:24:00
and you say that he's made an interesting
00:24:01
discovery of some kind, right? So now this guy,
00:24:04
instead of just being nameless, faceless dwarf,
00:24:07
he's kind of like, he's got like this shiftiness
00:24:09
to him, right? He's worried somebody else is going
00:24:11
to Figure out his discovery and he needs to be
00:24:13
feels he needs to be protected. Right. He's found
00:24:16
some, a very fancy gemstone that seems to hum in
00:24:18
the moonlight and he needs to be escorted to a big
00:24:21
city so he can have it investigated. So now this
00:24:25
guy who is a nobody, suddenly he's got a
00:24:28
personality and a side quest just from one card.
00:24:32
And that's how the cards are useful in Dungeons
00:24:35
and Dragons or any role playing game. Yeah.
00:24:37
>> Clint Scheirer: And I sell them on, you know, it made me think of
00:24:40
Mike Shea's lazy dungeon master and his method of
00:24:44
DMing and so creating notable NPCs that don't
00:24:48
become actual NPCs until the players walk up to
00:24:52
the dwarf and then you have something to pull
00:24:53
from. So I could even see your cards integrating
00:24:56
into that. Like when I'm doing my activity
00:24:58
beforehand, prepping, I could do use the cards to,
00:25:02
to Prep my potential NPCs.
00:25:04
>> Jay Eris: Well, I've had people, I've had people use the
00:25:06
cards in all different types of methods. They,
00:25:08
they'll give three cards out to the players like
00:25:11
mid game. You know, it'd be like, okay, you have
00:25:13
these three backstory elements that you can evoke
00:25:16
whenever you think they are applicable. Right. So
00:25:18
you know, the adventure is going on. And let me
00:25:20
get three different cards. The adventure is going
00:25:23
on and to be like, oh, turns out I have a patron,
00:25:25
the mayor owes me a favor, you know, because of
00:25:28
something.
00:25:29
And they can incorporate that in the storyline.
00:25:31
Other Dungeon masters they go through and they
00:25:33
pick their favorite 20 cards and they actually
00:25:36
weave their whole storyline around those cards.
00:25:39
Then they give them out to the players so they
00:25:41
don't know who's going to be the noble, who's
00:25:43
going to have the crazy pet, who's going to have
00:25:45
the parents that are religious. But he just, but
00:25:48
he already knows how those cards, how those
00:25:50
backstory elements are going to fit into his
00:25:52
overall storyline.
00:25:53
>> Clint Scheirer: This is just blowing my mind because there's you
00:25:55
know, you get a printed adventure, right. And it
00:25:58
has its bones and it's great. Some people love
00:26:01
running pre made games. but there are ways, yeah,
00:26:04
it's great to play a game that's already made.
00:26:07
It's a lot of reading for me. I have to go over
00:26:09
and read it before I do it.
00:26:10
>> Jay Eris: I like it because once I've done it enough times,
00:26:12
I almost have it committed to memory. Memory. But
00:26:14
yeah, the players always surprise me by doing
00:26:17
things off book. You know, it's like, oh, well,
00:26:20
easy enough, they'll go to the to the farmhouse
00:26:22
and they'll find the goblin and they'll find the
00:26:24
tracks and everything's fine. I want to jump in
00:26:26
the well. Okay, you jumped in the well. And the
00:26:30
thing is, it's like Chekhov's gun. They're like,
00:26:32
if I can jump in the well, there must be a reason
00:26:34
I could jump in the well. Is there a secret
00:26:35
passage? Is there treasure? Is it said? No, it's a
00:26:38
well. You can jump into a well in reality, you can
00:26:41
jump into a well in this universe. And that's a
00:26:43
new. That's another thing getting away from gaming
00:26:46
or video games that the kids have to learn is that
00:26:49
there are realistic elements. Also you're playing
00:26:51
with other people and they have feelings too. So
00:26:54
you can't, when you're, when your heroes, when
00:26:56
your friends or your teammates are fighting
00:26:58
skeletons in one room, you can't just say, oh, I'm
00:27:01
just gonna walk out and go down and look at some
00:27:03
fountain. It's like you are, you are deliberately
00:27:07
abandoning your friends. But in their mind,
00:27:09
they're like, it's a video game, they're NPCs. I'm
00:27:11
the main character, I can do whatever I want. I'm
00:27:13
like, you know, yes, you can, but is it the right
00:27:17
thing to do? Yeah.
00:27:19
>> Clint Scheirer: And I mean with session zero and being able to
00:27:22
meet beforehand, which isn't always the case in
00:27:24
certain instances. Right. I've talked to some
00:27:27
folks that really love running, one shots at
00:27:30
conventions where you don't know the people that
00:27:32
are going to be at your table. you have maybe 10
00:27:35
minutes, 20 minutes before you actually start
00:27:37
playing a game. And you getting people up to
00:27:39
speed, you have to do it pretty quickly. But being
00:27:41
able to set the expectations, I think just like if
00:27:44
you're running a classroom, it's key to do that
00:27:47
right away.
00:27:48
>> Jay Eris: Right. And I do, I, I, I feel it's necessary to
00:27:51
interest, to hook people into D20 & D. You got to
00:27:53
get them playing as soon as possible. Right. I'm
00:27:56
not going to take a brand new newbie who's never
00:27:58
played the game, has, has never rolled dice and
00:27:59
knows nothing to do. I'm not going to say, okay,
00:28:01
what's your character's motivation? Why are you
00:28:04
out adventuring? I'm not going to take them that
00:28:06
deep into the lore. I'm going to be like, here's a
00:28:09
character sheet. You roll this dice and add this
00:28:12
number. If you want to hit something, you're in
00:28:14
the forest, you hear a twig snap. What do you do?
00:28:17
And they're like, whoa, what. What do you mean?
00:28:19
I'm in the forest. Have a what? And I have a
00:28:20
sword. Have a bow and arrow. And I look at this.
00:28:22
I. I turn to the quick snap, and. And I get that
00:28:25
idea from, saw, an interview that Deborah Ann Wall
00:28:27
did where she. So you. What do you see? You've got
00:28:31
a bow strapped your back, a sword, and a dagger at
00:28:34
your hilt, right? So you're walking through the
00:28:36
woods. It's dark, it's at night, almost. No
00:28:38
moonlight is coming through. You hear a crack off
00:28:40
in the distance. Something large stepped on a
00:28:43
branch. What would you do? Yeah, and it is great.
00:28:46
I've done that with again at my sister's wedding,
00:28:48
after we did the bachelor, party. The next day at
00:28:51
the wedding dinner, as I'm walking across with
00:28:54
food, the wedding coordinator and a couple of the
00:28:57
servers are just like, hey, what was that little
00:28:59
game you were playing yesterday in the bar? And I
00:29:02
said, oh, dnd is this. And one girl's like, you
00:29:04
roll dice and you make what? I don't get it. So
00:29:07
that I literally did that to her. I said, okay,
00:29:09
you're in the forest, and this happens. And she
00:29:11
was just like. Everybody was just like, whoa. I'm,
00:29:13
like, totally invested because I'm describing, you
00:29:15
know, the birds chirping through the trees, and
00:29:18
the moon is starting to rise, and there's this
00:29:20
light fog on the grass. And it's that immersion.
00:29:23
It's that evoking, kickstarting your imagination
00:29:26
that makes people really get into it. And they're
00:29:29
again, just like. With the magic. I can describe
00:29:31
by magic.
00:29:32
Oh, I can say what my character looks like. I can
00:29:35
make the decisions for my character and then, do
00:29:38
what they want to do. Because who hasn't watched a
00:29:40
movie and the character did something that you
00:29:43
didn't want them to do? He's like, no, no, no.
00:29:44
Keep going upstairs, right? Or, you know, stop and
00:29:47
save the cat, right? So, now you get to be that
00:29:51
hero. And because, you know, there's no going back
00:29:54
like a video game, you have to deal with the
00:29:56
consequences. And it's. It's just such a great
00:29:58
element of role playing that is adaptive, it's
00:30:02
creative, it's innovative, it's improvisational,
00:30:05
and it helps people test their limits. People be.
00:30:08
I'm not creative. I'm not imagining. I'm not, you
00:30:10
know, good with my imagination. Once they start
00:30:12
rolling some dice and they realize that they don't
00:30:14
have to be good at everything, I think that's what
00:30:18
it is. I Think, oh, if I'm not. If I don't know
00:30:20
how to play the rule, if I don't know the rules, I
00:30:21
can't play the game. It's. Let's pretend with
00:30:23
rules. There are. Let's pretend it's bang, bang, I
00:30:26
shot you. You know, in this case, we're just
00:30:28
rolling dice to see if you actually hit them or
00:30:30
not. That's all it is. Yeah.
00:30:32
>> Clint Scheirer: And, you know, you're tapping into imagery and
00:30:36
emotions and all the things that make us love
00:30:40
movies and books and all of the art. Oh, yeah,
00:30:45
yeah. It is an art. And you're like, I've shown
00:30:47
them.
00:30:48
>> Jay Eris: Well, and the other thing I've said with back
00:30:49
once, once we get into like a couple of levels and
00:30:51
they played a few times, I start, start trying to
00:30:53
implement background elements and say, okay, your
00:30:56
character was in the army. His character, is a
00:30:59
bookworm. How did you guys meet? Why are you
00:31:02
friends? You know what? You know, how does that
00:31:04
work? Oh, well, actually, we're brothers. Okay.
00:31:07
You know, and they can start working that out.
00:31:09
Even with 8, 9 year olds, they start finding these
00:31:11
connections. And in the long term, I find that the
00:31:15
story is way much more meaningful when there's a
00:31:18
personal connection to your character. So I, I
00:31:20
always, you know, the example I give is, what if
00:31:22
you've been playing this game for weeks, months,
00:31:25
years on end, and you're like a level 8 character
00:31:28
and you're going to fight the big bad evil person
00:31:30
in the, in the castle or whatever, and the doors
00:31:32
open up and there's skeletons everywhere and
00:31:35
standing in the, in the distance, in front of this
00:31:37
throne and a glowing ball of energy is your dead
00:31:40
sister. What? I thought you told me you had a dead
00:31:46
sister. You never saw her die. Turns out she
00:31:49
became an evil warlock and go from there. So that
00:31:53
emotional connection really helps them get more
00:31:56
invested in the storyline.
00:31:58
>> Clint Scheirer: The best game that I've ever seen do that really
00:32:00
quickly is Fiasco by Jason Morningstar. the second
00:32:04
edition has cards, so part of the thing you have
00:32:07
to do is create a bond between the people at the
00:32:10
table around you. phenomenal. But the idea of that
00:32:14
is, it's like quick, fast, kind of silly, not
00:32:17
quite as emotional. So you got to be in the right
00:32:19
mood for it.
00:32:19
>> Jay Eris: Well, Daggerheart has also banked on that player
00:32:23
connections early on. Like on your sheet, it's
00:32:26
like, who at the table have you told a secret to
00:32:29
and, and why? You know, or what's something that
00:32:33
you believe about my character? That is Actually a
00:32:36
total lie, you know, so. And those are great
00:32:38
little connections that I, I've copied and I've
00:32:41
used in other games. d d specifically to say,
00:32:44
okay, everybody pick one of these weird little
00:32:46
questions. And you. I'm not asking you the
00:32:48
question. You are asking another player the
00:32:52
question about your two. Your two characters. It's
00:32:55
like, why do you, why does your character trust me
00:32:56
so much? You know, why. Why does your character,
00:33:01
curl up against me at night when it's cold? Like,
00:33:04
what. Where is the backstory element there? And
00:33:06
they start. It really gets their, their synapses
00:33:08
firing.
00:33:08
>> Clint Scheirer: You know, this. We've been tap dancing around this
00:33:11
question, I think. Yeah, for a couple, A couple of
00:33:13
questions, but the group itself, right? So we're
00:33:17
talking about bonds. we were talking about your
00:33:21
pretend, characters, you know, Alex and Madison
00:33:24
and can't remember the dude. Brad. Brad. you know,
00:33:28
the table itself, the people who bring themselves
00:33:30
to the table. How, how does the group itself
00:33:34
provide influence on each other's characters? You
00:33:38
know, we have Daggerheart that has these really
00:33:40
cool questions, but, you know, as you're playing
00:33:43
the game and your characters start to develop, how
00:33:45
do the people's interactions do that naturally?
00:33:48
>> Jay Eris: Well, again, every table is different, both the,
00:33:52
the Dungeon Master and the way they reveal
00:33:55
information. I have a Dungeon Master friend who,
00:33:58
he gives a lot of backs, a lot of lore, right?
00:34:01
It's like, okay, you walk into this house. This
00:34:04
house was built 150 years ago by Lord so and so,
00:34:07
and it fell into disrepair after his wife died.
00:34:11
And it's like, all I've done is walk into a
00:34:14
dilapidated building, and he's already giving me
00:34:17
all of these elements that I haven't earned. You
00:34:21
know, it's like, I did not discover these for
00:34:22
myself. He's just, like, shoveling them out to me,
00:34:25
right? Oh, you walk into the kitchen, and it
00:34:26
clearly has this, this, this, this, this, this,
00:34:28
this, this, this. I'm like, okay, I could have
00:34:30
looked around. You could have. You know, I could,
00:34:33
I, I, I'm the type of person who says, you know,
00:34:35
you walk up to a dilapidated, rundown, broken
00:34:38
house with broken windows. The door is hanging off
00:34:41
the hinges, it's overgrown with weeds. What do you
00:34:44
do? And then it's like, well, I want to look at,
00:34:45
do I know anything about this property? Okay, Make
00:34:47
a history. Check. Anyway, so the Dungeon master
00:34:50
alone sets a different pace, a different, A
00:34:53
different mood. Whether they are a killer dm, they
00:34:56
just want to, you know, fight monsters and kill
00:34:57
the characters or they actually have a lot of
00:34:59
intrigue and a lot of characterization.
00:35:02
So that's one thing that comes to the table and
00:35:04
then it's the players at the table. Even if
00:35:06
they're all playing the exact same characters.
00:35:08
Okay, we've got a fighter, a rogue, a wizard and a
00:35:11
cleric. Even if that is the same across multiple
00:35:14
tables, the people playing that character are
00:35:16
going to play them differently. They're going to
00:35:18
react to certain stimuli differently based on
00:35:20
their own life experiences and what they want to
00:35:22
get out of the character. When I was running the
00:35:24
game for my brother in law, he got the cleric and
00:35:27
he just like right off, oh, I'm a cleric of
00:35:29
Lathander. Praise Lathander. Right. It was just
00:35:32
every time he cast a spell, praise Lithander. And
00:35:34
then by the end of the game even all the other
00:35:36
players are like, praise Luthander. So he
00:35:38
converted all the players to, with the, under the
00:35:41
characters in the game. but somebody else who was
00:35:44
playing that same cleric, they might not get into
00:35:46
the religious part at all. They just like, oh,
00:35:48
I've got these cool superpowers and a mace and a
00:35:51
shield. I'm just going to tank my way into this,
00:35:53
into this battle. So the, and, and because of
00:35:57
that, the structure of the game allows complete
00:35:59
strangers to come together and bond, ah, very
00:36:02
quickly. You know, you'd be like, hey, I need
00:36:04
healing potions. Somebody help me. It's like,
00:36:06
yeah, I got you. Right? And it's like you guys
00:36:08
were complete strangers an hour ago and now you
00:36:11
are literally saving each other's lives. Yeah. And
00:36:15
that dynamic doesn't exist in anything else. You
00:36:17
don't, you don't get that in sports. You don't get
00:36:20
that in small, talk. You know, you don't get it in
00:36:24
reading a book or even going to a movie. Sure. You
00:36:25
go to a movie. You all have this same kind of
00:36:27
emotional experience, of, oh, the, the good guy
00:36:30
won or the bad guy was defeated. And you have that
00:36:32
same type of emotional response, but you didn't
00:36:34
create that emotional response for yourselves. And
00:36:38
that's way more powerful in my opinion.
00:36:40
>> Clint Scheirer: Yeah, you're a part of the story, not just a
00:36:43
voyeur on the story.
00:36:45
>> Jay Eris: Correct.
00:36:46
>> Clint Scheirer: okay, so now I'm gonna, I, I titled these case
00:36:49
studies. So we're gonna go through three different
00:36:51
case studies of, of you and how you interact.
00:36:55
>> Jay Eris: Yeah.
00:36:55
>> Clint Scheirer: How you interact with these, different entities
00:36:58
when you're playing Dungeons and Dragons or any
00:37:01
tabletop game. So you have a high school DND club
00:37:07
or High. Is it tabletop or is it dnd?
00:37:09
>> Jay Eris: Specifically, it's D20 & D specific.
00:37:11
>> Clint Scheirer: Okay. Which is fine because that's what everybody
00:37:14
knows. how, how do you guide teenagers through the
00:37:17
creation process? What does that look like? And
00:37:19
what do you need to consider when teenagers are at
00:37:22
the table?
00:37:23
>> Jay Eris: Okay, teenagers have this. That not all of them
00:37:30
have had the life squeezed out of their
00:37:32
imagination yet. They're still. Teenagers are
00:37:35
still on the cusp of that 10 year old who thinks
00:37:38
that they can make a, rocket ship made of cotton
00:37:41
candy. And then it's school and society that
00:37:44
slowly squeezes the imagination out of them and
00:37:47
makes them into good little worker bees. It's
00:37:50
like, oh, no, you need to be practical. And it's
00:37:53
like, there always comes that point in adulthood
00:37:55
where you like, oh, I have to put away childish
00:37:58
things. I have to stop reading comic books and
00:37:59
playing video games and get serious about my job.
00:38:02
And it's like, why, you know, I still eat Fruit
00:38:06
Loop cereal. I still play video games in my free
00:38:09
time because I enjoy them. Why would I stop doing
00:38:11
something I enjoy? My friend Lance, he literally
00:38:14
gave away a bunch of his comic books and anime
00:38:17
movies. And he's like, here, my dad says I need to
00:38:19
get serious and I need to put away these childish
00:38:21
things. I'm like, no, you don't. so kids are all.
00:38:24
Are still in that kind of play mode. Their
00:38:27
imaginations are still kicking into high gear. And
00:38:31
I've seen teenagers that try D D and it just
00:38:34
doesn't land. They're just like, I don't get it.
00:38:37
And it's like, okay, well, it's not for you. And
00:38:38
then other kids, this one freshman, this year in
00:38:43
the last two months, she, she rolled some dice,
00:38:46
she played a game the next day, she's like, I got
00:38:48
this idea for a character, and I got that idea for
00:38:50
a character. Even other teachers are coming up to
00:38:52
me going, she will not shut up about Dungeons and
00:38:55
Dragons. What did you do to her? I'm like, I let
00:38:57
her roll a dice. And, you know, the rest, the rest
00:39:00
is history. And then I finally got so many
00:39:02
characters or so many players. Both my old
00:39:05
previous players juniors now, and my new freshmen
00:39:09
who were like, really getting into it hardcore. I
00:39:11
got too many. I had like eight, nine, ten players,
00:39:14
and I can't run that many people at a table
00:39:16
successfully. So I said, hey, would you want to be
00:39:18
a dungeon master? She was like, yes, hands down,
00:39:21
right? And this is a girl who has trouble in class
00:39:24
writing out long form sentences. And yet I gave
00:39:27
her the, the Player's Handbook and she devoured it
00:39:29
overnight and just absorbed the rules. And now she
00:39:32
runs the games for the juniors while I'm running
00:39:36
games for the freshmen in two separate rooms. And
00:39:39
that's been, again, a matter of weeks that she's
00:39:42
had that transformation. so, yeah, kids are still
00:39:44
more in touch with their imagination. Again, I
00:39:47
start very basic. Here is a character sheet.
00:39:49
You're a fighter, you're like Gimli, or you're a
00:39:53
rogue, like, but Frodo. And the thing is, is that
00:39:58
not all kids know Lord of the Rings-esque. Not all
00:40:00
kids know, Star Wars and Starforged Trek. So you
00:40:03
have to try to find the, the things that they
00:40:05
relate to, like sports or, you know, TV shows like
00:40:08
Casey Undercover or Disney shows, and say, okay,
00:40:11
so, you know, you've got this little superpower.
00:40:13
And they're like, oh, okay. I was, I was talking
00:40:15
to a kid at a convention and his parents, I said,
00:40:17
you can do a superhero role play game. He's like,
00:40:19
I can. I was like, yeah, what's. Who's your
00:40:20
favorite superhero? He goes, flash. I was like,
00:40:22
okay, you could be the Blur. And you know, you're,
00:40:25
you're racing down the road and the cop, the, the,
00:40:27
the bank robbers are in their car. You're now
00:40:30
running right next to them. What are you going to
00:40:31
do? I'm going to punch him. And he was already, he
00:40:34
got it. You know, he was already zoned in. And
00:40:36
this is just like five seconds over a table again
00:40:39
out in the wild. And he, and he got it. And his
00:40:42
parents were like, I never realized it was so
00:40:44
creative and so improvisational. I'm like, yeah.
00:40:48
So it's great to see the kids go and it's great to
00:40:51
see adults tap back into that childishness. I had
00:40:55
a mother and a daughter at one of my beginner
00:40:57
games, and the mom just like, she, she was in
00:41:00
this, she was like, yes, I want to do this more.
00:41:02
So they came back to another session with her son
00:41:05
and her brother. So this is like mom and uncle and
00:41:08
then two kids. And then eventually they contacted
00:41:11
me offline and they said, we want to run a game
00:41:13
for our entire family. And it's a family of eight
00:41:15
people. So about every two, three months they
00:41:18
contact me, we get together, and I've been running
00:41:20
that game now for three years.
00:41:22
>> Clint Scheirer: That's, ah, awesome. The relationships that we get
00:41:25
to make playing these games is just out of this
00:41:29
world.
00:41:29
>> Jay Eris: And the stories that are like, real visceral
00:41:32
things, like I tell the story of how me, and my
00:41:35
party were trying to get a key, and there was a
00:41:37
gargoyle in the middle of a pit of acid who had
00:41:39
the key. And he was giving us a hard time. He's
00:41:42
hurling insults at us, kind of like the French
00:41:44
taunter from Monty Python.
00:41:46
>> Clint Scheirer: Your mother was a hamster and your father smelt of
00:41:50
elderberry.
00:41:51
>> Jay Eris: And I stepped up and said, I bet you I could shoot
00:41:53
you in the eye from here. He goes, oh, yeah, but
00:41:55
you can't. I rolled a natural 20, got him in the
00:41:58
eye, right? And then it caused him to fly away.
00:42:01
And then we were able to knock him down and get
00:42:02
the key from him. And one thing led to another,
00:42:04
but I tell that story. So I shot this gargoyle in
00:42:06
the eye. And out of context, complete newbies are
00:42:09
like, you did what? I mean, they're imagining a
00:42:12
gargoyle sitting on, like, a church statue
00:42:14
downtown, because that's where their brain goes.
00:42:16
I'm like, no, no, it's a fantasy role playing
00:42:17
game. You know, I didn't literally shoot, a
00:42:20
gargoyle. I did it in my head. But that's 30 years
00:42:23
ago, and I still tell that story like it happened
00:42:25
yesterday.
00:42:26
>> Clint Scheirer: Yeah, the memories stick with us far after the
00:42:29
game's already done.
00:42:30
>> Jay Eris: Oh, yeah, you'll always remember your first
00:42:32
natural 20. Or, you know, the way, the way you
00:42:34
took out the big, bad evil guy, or the time you
00:42:37
tried to, you know, walk across a rickety, rickety
00:42:40
bridge and it collapsed under your feet, you know?
00:42:42
You know, it's those moments that, that really
00:42:44
sink in.
00:42:45
>> Clint Scheirer: Okay, so for, for teenagers, for kids, they still
00:42:48
have that playfulness. they're, they're able to
00:42:50
tap into that. You start out with the character
00:42:52
sheet. You start basic. You try to find what they
00:42:55
know with families. Like you mentioned that you
00:42:58
run a game for a family of eight. families where
00:43:01
there's different dynamics, different ages. You
00:43:03
might have adults, you might have teenagers, you
00:43:06
might have preteens, you might have not even
00:43:08
preteens. how do you, how do you manage that when
00:43:11
you run a game where it's multi generational?
00:43:14
>> Jay Eris: Well, and, and, what I find is that if they're, as
00:43:17
opposed to strangers playing a game together, who
00:43:19
kind of, there's this hesitancy to do anything
00:43:22
stupid to a complete stranger, you know, I'm not
00:43:24
gonna kill you or attack you or, you know, I'm
00:43:28
gonna help you in the situation. Families have
00:43:30
their own dynamic. They, you know, the two sisters
00:43:33
are already butting Heads. the, the older son is
00:43:36
already having, is, already has issues with the
00:43:38
mother or the uncle he played years ago. And he's
00:43:42
like, got these grandiose ideas of how his
00:43:45
character relates to his God and all this type of
00:43:47
stuff. And he's like always shooting these little
00:43:48
asides, but he's not honed in on the game. Like
00:43:52
once we're in combat and it's his turn, he's like,
00:43:54
what is it my turn? What am I doing? Meanwhile,
00:43:57
like during other parts of the game, he's just
00:43:59
like, he's got this, all this creativity stuff,
00:44:01
where how his God relates to his character. so I
00:44:04
find that families, because they've already got
00:44:06
those internal struggles and those internal
00:44:08
dynamics, they're more prone to the possibility of
00:44:11
player versus player interactions picking on each
00:44:13
other, you know, because they can't fight each
00:44:16
other in real life anymore, you know, beat up on
00:44:18
each other. Or maybe they can, but they're like,
00:44:20
oh, this is just another way of poking fun at my
00:44:22
sister or picking on my little brother, or
00:44:25
something like that. But then when the little
00:44:27
brother gets that, that deciding blow on the big
00:44:30
bad evil guy, and it's just, it's this celebration
00:44:34
for everybody. Like the first time that the 8 year
00:44:36
old tied his shoes by himself and everybody's
00:44:38
like, yay, right? Or the first time a baby walked.
00:44:41
And that family, they feel that interaction, those
00:44:46
achievements way stronger than a bunch of
00:44:48
strangers might. And that's, that's a beautiful
00:44:50
thing to see.
00:44:51
>> Clint Scheirer: A lot of this is so emotional, right? Like a lot
00:44:54
of this, it really just taps into, you know, how
00:44:56
would my family be playing a game?
00:44:59
>> Jay Eris: Let me tell you a story. So I was running a game
00:45:02
for a family, about 12 years ago, give or take.
00:45:07
And this was mom, older brother, younger sister
00:45:11
and younger brother. And like the younger kids
00:45:15
were like 8 and 9. They were really young. The
00:45:17
brother was maybe 15 or 16. And a little aside to
00:45:20
this story is I started, the brother was playing
00:45:23
in my group first, and then one day he shows up
00:45:25
with his mother and she has like, like a hair wrap
00:45:29
and she's wearing these very traditional,
00:45:31
religious clothes, right? She dressed like a nun
00:45:33
basically. And, and so he kind of like walks in
00:45:36
embarrassed. You know, he's like, this is my
00:45:38
mother. And I'm like, okay, I'm gonna have to
00:45:41
explain that DND is not satanic. That, you know,
00:45:45
we're, we're all here to have fun. So I'm like,
00:45:47
hello ma'.
00:45:48
>> Clint Scheirer: Am.
00:45:48
>> Jay Eris: Nice to meet you. She goes, yeah, I've got a
00:45:50
transgender dwarf here, with a clerical ill
00:45:53
matter. Is that okay? And I'm like, okay, let's
00:45:56
just break through some stereotypes while we're at
00:45:58
it. But she had played before, and she was very
00:46:01
into the strategy and tactics of the game. And at
00:46:05
one point, the brother and sister were both in a
00:46:08
hallway, on opposite. They were on opposite sides
00:46:11
of some monsters, right? So she's here, he's here,
00:46:13
and there's monsters in between them. And the
00:46:16
brother, the little brother, he's like, you know,
00:46:17
8 years old. He says, well, I wanna. I wanna move
00:46:20
past my monster and go help my sister with her
00:46:23
monster. Now, right away, the mother is like, no,
00:46:26
no, you. You sit and finish your monster until
00:46:28
it's dead, right? Because she's thinking
00:46:30
tactically because she knows that if he moves away
00:46:32
from the monster, he could get hit. that could
00:46:34
cause further damage and limit everybody else. So
00:46:37
he kind of, like, when she says, no, no, finish
00:46:39
your monster. And he kind of, like, shied away
00:46:40
because, oh, mom said I shouldn't do that. I'm
00:46:43
playing the game wrong. And I had to literally
00:46:45
stop and go, tiffany, I got this. And I said,
00:46:47
okay, aj, you can try that. But I just want to
00:46:51
make sure you're aware of the possible
00:46:52
consequences. When you move to move past the
00:46:55
character, the creature, you have to make an
00:46:56
athletics check to double past him because he
00:46:58
doesn't want you to move past him. Then when you
00:47:00
move away from m him, he's going to get a free
00:47:02
swing at you, which is attack of opportunity. Do
00:47:05
you still want to risk that? he goes, yes, he did.
00:47:07
He did not hesitate. So he rolled to see if he
00:47:10
tumbled past the monster. He succeeded. I rolled.
00:47:13
The attack of opportunity I missed. So he was able
00:47:16
to get to his sister, give her the help option.
00:47:19
Giving her advantage on her attack, they took out
00:47:22
her monster together. They then turned and joined
00:47:25
forces on the remaining monster that the son had
00:47:27
been dealing. And I had to say, aj, that was,
00:47:29
like, one of the most cinematic moments and
00:47:31
selfless moments that I've seen in any game of D
00:47:34
And D in 30 years.
00:47:36
>> Clint Scheirer: Yeah.
00:47:36
>> Jay Eris: And just such, like you said, it was such a
00:47:38
touching moment, for him to, sacrifice or take
00:47:41
that risk because my sister's in trouble, right?
00:47:44
I'm reminded of the scene in Parenthood, when,
00:47:48
the. The little sister is up on stage trying to
00:47:51
play dopey in. In Snow White, and the kids are
00:47:54
picking on her because the characters are Picking
00:47:55
on. On Dopey. but the little brother out in the
00:47:58
audience is like, they're picking on my sister.
00:48:00
They're hurting my sister. And he runs up on the
00:48:03
stage and starts headbutting all the other kids.
00:48:05
>> Clint Scheirer: I think what's going on inside of me, right now,
00:48:08
and I'll just tap in is, you know, I so badly
00:48:11
want, you know, my family to be that way
00:48:14
sometimes. You know, I. I want us to connect. I
00:48:16
want us to have these grand experiences. But, you
00:48:19
know, maybe our listener also feels that they.
00:48:24
They don't have that in their family. You know,
00:48:27
for one reason or another, the family just doesn't
00:48:29
get along. There isn't that, sense of family. And
00:48:33
I found that, yeah, there's not the connection.
00:48:36
And, you know, in DND and tabletops in general, I
00:48:40
just. There's so much acceptance and there's just
00:48:43
so much welcoming to the table. I. I can't say
00:48:47
enough of good things about it. So I'm really glad
00:48:49
that came up in our conversation tonight because
00:48:52
it's, it's what I want everybody to know.
00:48:53
I want everybody to know how good it is.
00:48:55
>> Jay Eris: And you're right. You may have a family that
00:48:56
doesn't get along in real life. You know, they.
00:48:59
They go to their neutral corners. I have one
00:49:01
mother. She deliberately. I met her at a
00:49:03
convention and told her about D D and she
00:49:05
contacted me. She says, I want you to come to my
00:49:06
home, and I want to play D20 & D with my kids. And
00:49:08
she's got like a 12 year old, 11 year old and like
00:49:10
an 8 year old. And she goes, I want, I
00:49:12
deliberately want them to put down their phones,
00:49:15
step away from the Xbox, and do something as a
00:49:18
family. and initially the kids were like, what is
00:49:21
this? Who's this stranger coming into our home?
00:49:23
And why do I. Why do I need to do this? I don't
00:49:25
get it. But slowly, the, the daughter, the older,
00:49:29
oldest daughter, she started to catch on and be
00:49:31
like, oh, I can. I could be a ranger and I can
00:49:34
have a pet wolf, and I can, I can tell it what to
00:49:36
do and I can name it and I can cast spells. And
00:49:39
then the son, the, the older son started, really
00:49:42
getting into his character. And now he, like, he
00:49:44
knows his character backwards and forwards. I
00:49:46
mean, I'll forget that he has, like, sneak attack
00:49:48
and be like, oh, I got sneak attack. I'm a rogue.
00:49:50
Like, all right. And the youngest kid, he's still
00:49:53
squirmy and can't sit at a table for more than 20
00:49:56
minutes, you know, but when it's his turn, he's a
00:50:00
wizard, to cast a spell or whatever, he can. He
00:50:02
can be very selfish. Selfish, selfless, and help
00:50:06
out his brother and sister in a clutch moment. He.
00:50:08
He likes being, you know, the hero. He likes, you
00:50:11
know, doing the really cool things. And it sucks
00:50:13
when he misses a spell or something like that
00:50:14
because it's like, oh, why didn't it work? You
00:50:17
know, it would have worked in a video game. So
00:50:18
he's, he's still growing into that kind of sense
00:50:21
of. And kids are like that. There comes a point
00:50:23
where they realize they're not the center of the
00:50:25
universe, that other people. Yes, you are the main
00:50:29
player in your, Your universe. Everybody else is
00:50:31
just an NPC to you. But NPC's got lives too, you
00:50:35
know, like, when my students realize that I have a
00:50:37
life, I go home and I have a cat.
00:50:39
>> Clint Scheirer: Cats, cats and more cats.
00:50:41
>> Jay Eris: And I play video games and I have friendships and
00:50:44
relationships and stuff like that. I don't just
00:50:46
power down out of teacher mode, wake up the next
00:50:49
morning and, you know, change. Change clothes at
00:50:52
school. I remember thinking that about my
00:50:54
teachers, where it's just kind of like, oh, they
00:50:56
don't really go out into the world. They just
00:50:58
change clothes at school. And that's the. That's
00:51:01
where they live. So that's why it was always so
00:51:03
weird to run into a teacher at the grocery store
00:51:05
or at a concert. And it's just like, oh, hi, Ms.
00:51:08
Rainey, how are you?
00:51:09
>> Clint Scheirer: Or I'm thinking of the Charlie Brown parents and
00:51:12
adults that are just faceless, faceless voices.
00:51:16
>> Jay Eris: Well, ma', am, I think that's not really the best
00:51:18
idea. Want. Exactly.
00:51:21
>> Clint Scheirer: And yet it kind of does encapsulate how sometimes
00:51:24
kids, that their universe is them.
00:51:27
>> Jay Eris: Yeah.
00:51:28
>> Clint Scheirer: so there's a third case study, and it may not be
00:51:31
any different than what we've already talked
00:51:34
about. The tactics of building characters, of
00:51:37
managing the people at the table, might be the
00:51:39
same. But, you know, I could even extend this
00:51:42
beyond just a game store game, but also a
00:51:46
convention or a place where, you know, people are
00:51:48
maybe coming to pay to play, or maybe they are
00:51:51
coming and it's a free time where people can just
00:51:54
come. But how would you manage that differently?
00:51:57
You know, how would you manage character creation?
00:51:59
How would you manage the people at the table? Is
00:52:02
it any different than if you're playing with, you
00:52:04
know, somebody at a school or playing with a
00:52:07
family at their home?
00:52:08
>> Jay Eris: I think the difference there, because I Mean,
00:52:11
again, parents, families are still paying me to
00:52:14
come to their homes, and.
00:52:16
>> Clint Scheirer: Very good.
00:52:17
>> Jay Eris: but, like, the kids at my high school, I'm, not
00:52:21
being paid, right? They're there, you know, so
00:52:24
they're there because they want to be on, on this
00:52:26
adventure, and they want to see what it's all
00:52:27
about. and at a convention, kid, they paid to get
00:52:30
in there, and they want to see it. And even at the
00:52:32
game store, the kids are dropped off by their
00:52:34
parents, and they still pay, like, 15 bucks to
00:52:38
entertain my children for three hours. but I think
00:52:40
in that respect, because of the payment, you, you
00:52:45
feel kind of a little bit of pressure to, to get
00:52:48
their, you know, the bang for their buck. Yeah,
00:52:50
you know, it's like, oh, okay, if you're paying
00:52:52
me, I need to make sure that this is actually
00:52:54
good, right? So I, I, I, most of my games are the
00:52:58
same. I don't, I, I don't really. You say about
00:53:00
character creation, I give you a character. I,
00:53:02
then give you the option if, oh, you don't want to
00:53:04
be an elf. You want to be a dragonborn. Okay,
00:53:06
we'll change that before the next adventure. Oh,
00:53:08
you want to try something out of the box? You want
00:53:10
to try it. You want to be a barbarian, halfling,
00:53:13
Right? You want to be a wizard orc. It's, fine.
00:53:15
You know, I give them that leeway to adjust and
00:53:18
personalize their character very early on in the
00:53:21
process so that they can really glom on. So I
00:53:24
really want to play a Tiefling. And I'm like,
00:53:26
okay, easy enough to shift your character to be a
00:53:28
tiefling, before you get too locked into their
00:53:31
abilities, right? Because it'd be like, oh, I
00:53:33
don't have that ability anymore because I'm not an
00:53:34
elf anymore. Now I'm something else. but, yeah,
00:53:38
that bang for their buck where it's like, okay, if
00:53:40
you're actually paying for this, then you deserve
00:53:42
to actually have fun, have an adventure. And
00:53:45
sometimes it doesn't work. You know, I mean, my
00:53:47
Wednesday night game at the game store with these
00:53:50
kids who a range in age from 8 to 14. and they
00:53:55
will just start 6, 7, right? And they'll just
00:53:58
build, and I'll just, I'll just lean back and be
00:54:00
like, when you're ready. Because again, they're
00:54:05
there. They're there to meet with their friends
00:54:07
and have fun, not to play the game. I play the
00:54:11
game. I'm the type of person who's like, you know,
00:54:13
it's Your turn to roll. Okay. Okay. You, that's
00:54:16
the dice you want to use, right? So I'm very, and
00:54:18
I'm like that with video games and tabletop games
00:54:21
and card games and, and especially D D When I'm a
00:54:24
player, I'm like, guys, stop. Not that I don't
00:54:28
have my own moments where I, you know, do a Monty
00:54:31
Python zinger or, you know, say something snarky.
00:54:34
You say shrubberies. Yes. For the most part, we're
00:54:37
playing the game. And the kids don't always do
00:54:40
that. They just, you know. One thing I'm trying to
00:54:41
incorporate now with my kid groups is, a little
00:54:44
bit of physical time. I've realized that these,
00:54:47
these eight, nine year olds, they can't sit at a
00:54:49
table for three hours. So I'm gonna be like, okay,
00:54:52
every hour, every half hour, maybe after every
00:54:54
round of combat, let's all do some jumping jacks.
00:54:58
Let's all, you know, run around the table. Let's,
00:55:00
let's play Duck Duck goose really quick. I,
00:55:03
haven't incorporated it yet because I just came up
00:55:04
with the idea, but I think I need to get, I need
00:55:07
to burn them out physically because they're,
00:55:09
they're, you know, they're, because when, when
00:55:10
they're waiting for other people to make their
00:55:11
decision, I try to say, guys, you should be
00:55:13
thinking about what you should do, you're going to
00:55:15
do in your turn. And they can't focus that long
00:55:17
because, you know, this kid is taking forever to
00:55:19
make his decision. and you just got to be
00:55:22
flexible. I, I had one, player. The girl wasn't,
00:55:26
she just, she wasn't making decisions. You know,
00:55:28
she, she felt, I think she felt anything she was
00:55:30
going to do was going to be wrong. She got really
00:55:32
anxious about, you know, being in the game.
00:55:34
Everybody else is, oh, he's hitting and he's
00:55:36
fighting and she's casting spells. I, I, I, I, I
00:55:39
don't know what to do. So I gave her the option. I
00:55:41
said, do you want somebody else to take over for
00:55:43
you? Luckily, we had a, another one of the players
00:55:45
brothers was there and he had a little bit of
00:55:48
experience with D20 & D. I was like, hey, you want
00:55:50
to swap out with her? And he said, yeah, no
00:55:52
problem. And then he immediately became like me.
00:55:54
Guys, it's your turn. Go. He's a little bit older,
00:55:57
so, you know, he's a little more focused on the
00:55:59
gameplay aspect of the game. So you've just got to
00:56:01
be attentive. You've got to see what works for
00:56:04
them? Not everybody is there to do a perfect
00:56:06
combat simulator. Some people are just there to
00:56:09
hang out with their friends and be silly. and you
00:56:12
just got to like, read the room.
00:56:14
>> Clint Scheirer: The social gamer, I think is what Robin D. Laws
00:56:18
calls them. the, the social gamers.
00:56:20
okay, so this is, this is the last question that I
00:56:23
ask anybody on my, on my show. and, and I, I got
00:56:27
it from Eric Newsom, NPR News. Love that guy. Read
00:56:31
his book. It was, called Make Noise and it was
00:56:35
about podcasting. And I just thought it was such a
00:56:38
good question that I, I just ask everybody. So the
00:56:40
question is, if I was going to ask you to give me
00:56:43
a 10 word phrase that could help everybody or the
00:56:47
listener remember what we learned tonight, the one
00:56:51
thing you don't want them to forget. What is it in
00:56:54
10 words? You can't do more than 10 words. You
00:56:56
can't do less than 10 words. It's got to be
00:56:58
exactly 10 words for the economy of words. And to
00:57:01
be very specific, engage with your imagination.
00:57:04
>> Jay Eris: Your imagination. Find friends. Fly your nerd
00:57:08
flag.
00:57:10
>> Clint Scheirer: There we go.
00:57:11
>> Jay Eris: because I think people again, just like society
00:57:15
has squeezed your imagination to. Oh, you can't,
00:57:17
you're never gonna, you know, be able to be a
00:57:20
rocket scientist or you're never going to be able
00:57:22
to be a novelist or what like that. It's not, it's
00:57:24
not practical. I can remember my own family when I
00:57:26
was younger wanting to get into writing. It's
00:57:28
like, oh, you'll never make any money as a
00:57:30
novelist, right? It's like, well, no, you, you
00:57:31
can, it just, it's a little harder than getting a
00:57:35
regular 9 to 5 job, you know, so I've seen it
00:57:38
happen to myself and to others where they just
00:57:40
into students who just like, aren't allowed to
00:57:43
engage their dreams. And now I have like, other
00:57:46
teachers at school who are like, practical,
00:57:48
practical, practical. You know, get a real job,
00:57:50
you know, focus on the things that are going to
00:57:53
help you be successful. And I'm like, well, how do
00:57:55
you define success, right? I mean, I think it was
00:57:57
John Lennon when he was a kid. They said, you
00:58:00
know, what do you want to be when you grow up? And
00:58:01
he said, I want to be happy. And they thought he
00:58:03
didn't understand the question. but you, you need
00:58:08
to, let that nerd flag fly. You know, don't be
00:58:11
afraid to embrace your passions and that. And this
00:58:14
is where I'm very different. One teacher is
00:58:16
practical, practical, practical. And I'm like, if
00:58:18
you Want to be a cartoonist, if you want to be a
00:58:20
voice actor, if you want to be an animator, if you
00:58:22
want to, you know, become a dancer, just do it.
00:58:26
Just, you know, engage and that's, you will get
00:58:29
out of it what you put in. You know, if you want
00:58:32
to be a basketball star, you need to be on the
00:58:34
basketball court. You need to be playing, every
00:58:36
day. You can't just say, oh, I played Madden and
00:58:39
one day I'll try it for the football team and I'm
00:58:41
sure I'll be great and then I'll, then I'll get an
00:58:44
NBA contract, and everything will be fine. It's
00:58:46
like, doesn't work that way. You need to start
00:58:49
now. And I've seen students who are so committed
00:58:51
that in their sophomore year they already knew
00:58:53
they were going to be an architect and they were
00:58:55
going to go to the Naval Academy. So they,
00:58:57
they're, you know, their sophomore year of high
00:58:59
school and they're already thinking about these
00:59:01
big, big, long term things and how they're going
00:59:04
to pay for it and, engaging with their passions.
00:59:07
And the other thing is, when you let that nerd
00:59:10
flag fly, other people who identify with that flag
00:59:15
are going to flock to you. Right? So don't hide
00:59:19
these things because you think they're too silly
00:59:21
or too nerdy. I can think of friends in high
00:59:23
school who, they were the jocks and they were the,
00:59:27
the popular smart kids and stuff like that. And
00:59:29
again, they, these were the ones who were going to
00:59:31
get out into the real world and have great
00:59:33
practical jobs and become doctors and nurses and,
00:59:35
you know, lawyers and stuff like that. and then
00:59:38
here it is, 30 years later, they hook up with me
00:59:40
on Facebook and they're all like, I always wanted
00:59:41
to play D20 & D, why didn't you? Yeah.
00:59:46
>> Clint Scheirer: So engage with your imagination, find friends and
00:59:50
let your nerd flag fly. Jay, this has been
00:59:53
awesome. if people want to continue to engage in
00:59:57
your work and what you've done, your passion for
01:00:01
this hobby, you know, we heard about Better
01:00:03
Backstory cards, we've heard about the Busty
01:00:05
Griffin. Where can people find you? What is the
01:00:08
best way to connect?
01:00:10
>> Jay Eris: Okay, so all that jazz with one Z and then 22 is
01:00:16
my, my main handle across most platforms.
01:00:19
Twitter (X, TikTok, Instagram, Better Backstories
01:00:23
has its own feed. so that's backstories22 on
01:00:27
Instagram and ah, Twitter (X. I've now started
01:00:31
some pages for the Rolling Dungeon Master and that
01:00:34
is the Rolling DM m. on, Instagram and blue, sky.
01:00:41
And of course, my big one is Tick Tock, because
01:00:44
that's where the Busty Griffin currently lives.
01:00:46
And that is, of course, all that jazz 1z22. And,
01:00:51
people can find them and, and follow. some. Some
01:00:53
of my profiles are, are live, some are not, or are
01:00:57
private. Some are not. So it's like, sometimes
01:00:59
that can be kind of hard to find because as a
01:01:00
teacher, I have to make sure there's this
01:01:02
separation between, what the kids can see and what
01:01:05
they can interact with and then what else I'm
01:01:07
putting out, into the world. So it's. There's a
01:01:09
little bit of an overlap, of course.
01:01:11
>> Clint Scheirer: And we'll make sure that anything that you want
01:01:14
people to connect with, we'll have that in the
01:01:16
show notes so that people can, can, find you. So
01:01:19
thanks for being here. I can't wait to talk to you
01:01:21
in the near future. And, thanks again.
01:01:24
>> Jay Eris: Oh, thank you,
01:01:24
Clint.Scheirer@claimtogamepodcast.com. Appreciate
01:01:25
it. And hey, let your nerd flag fly.
01:01:28
>> Clint Scheirer: That's right, we're flying. Jay, thanks for giving
01:01:30
us the foundation for a cohesive table where
01:01:32
everyone can be invested in the story. And thank
01:01:35
you for giving me a hankering for Denny's
01:01:37
bottomless hot chocolate. Denny's connect with Jay
01:01:40
and all of her creative works through the links
01:01:42
provided in the show notes. Please hit like or
01:01:44
subscribe if you liked what you heard today. And
01:01:46
may you keep having a great time with friends as
01:01:48
you tell amazing stories through tabletop role
01:01:51
playing games.
01:01:57
>> Jay Eris: Sam.

