#47 - Anthony from The Daily DM returns for his third appearance on Claim to Game. We start with Call of Cthulhu, one of the most popular TTRPGs worldwide, breaking down why it works so well for horror, suspense, and cosmic dread. Anthony shares advice for running unforgettable one-shots, from Halloween showstoppers to eerie additions in long-running campaigns, plus stories from The Haunt series for D&D 5E. To wrap up, Anthony tackles the Rapid Fire Holiday Round, recommending systems and adventure hooks for Christmas, Valentine’s Day, St. Patrick’s Day, and more. Seasonal scares and festive fun, all in one episode.
Discount Code for Daily Dungeon Master Store: Claim2Game - 15% Off Anything in the Store - https://www.thedailydungeonmaster.com/store46debe35
Games & Modules Mentioned During the Episode:
- Call of Cthulhu 7E - Starter Set - https://claimtogamepodcast.com/coc
- Rune Quest - https://claimtogamepodcast.com/runequest
- Fiasco 2E - https://claimtogamepodcast.com/fiasco
- Dread - https://claimtogamepodcast.com/dread
- 10 Candles - https://claimtogamepodcast.com/10candles
- How the Lich Stole Christmas (D&D 5E) - https://claimtogamepodcast.com/lichstolechristmas
- The Haunt - Roll20 VTT (D&D 5E) - https://claimtogamepodcast.com/thehaunt
- The Haunt - 3-in-1 (D&D 5E) - https://claimtogamepodcast.com/thehaunt3in1
- The Madhouse of Tasha’s Kiss (D&D 5E) - https://claimtogamepodcast.com/tashaskiss
- Date Night Dungeon Couple’s Adventure (D&D 5E)- https://claimtogamepodcast.com/blackthornclan
- Bluebeard’s Bride - https://claimtogamepodcast.com/bluebeardsbride
- The Leprechaun’s Plague (D&D 5E) - https://claimtogamepodcast.com/leprechuansplague
- April Fool’s Gold (D&D 5E Encounter) - https://claimtogamepodcast.com/aprilfoolsgold
- Betrayal at the House on the Hill - https://claimtogamepodcast.com/betrayalhouseonhill
- D&D 5E Starter Set - Roll20 VTT - https://claimtogamepodcast.com/5estarterroll20
- Pendragon Starter Set - https://claimtogamepodcast.com/pendragon
- 7th Sea Core Rules - https://claimtogamepodcast.com/7thsea
- Dungeon Crawl Classic - https://claimtogamepodcast.com/dcc
Episodes Mentioned:
- 018: Don’t be Scared of Horror - Why you should give the horror TTRPG genre a chance, with Kenneth Hite - https://claimtogamepodcast.com/episode/018-dont-be-scared-of-horror-why-you-should-give-the-horror-ttrpg-genre-a-chance-with-kenneth-hite
- 044: Natural Threats - How Environment Shapes Story in TTRPGs - https://claimtogamepodcast.com/episode/044-natural-threats-how-environment-shapes-story-in-ttrpgs
- 045: Organized Chaos - Behind the Screen of RPG Communities from Scratch - With Anthony - https://claimtogamepodcast.com/episode/045-organized-chaos-behind-the-screen-of-rpg-communities-from-scratch-with-anthony
Resources Mentioned:
- Ken and Robin Talk About Stuff (Podcast) - https://www.kenandrobintalkaboutstuff.com/
- Call of Cthulhu - Getting Started - https://www.chaosium.com/call-of-cthulhu-getting-started/
- Every Dread Story (or link to buy) - https://www.reddit.com/r/dread/comments/1dfso1x/every_dread_story_i_found_and_official_links_to/
- CTG’s RPG Content Consent in Gaming Survey (Copy) - https://claimtogamepodcast.com/consentsurvey
Connect with Anthony
- Anthony on Bluesky - https://bsky.app/profile/thedailydm.bsky.social
- Anthony on Instagram - http://instagram.com/thedailydmblog
- Anthony on TikTok - https://www.tiktok.com/@the.daily.dm
- The Daily Dungeon Master Blog - https://www.thedailydungeonmaster.com/
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- Join us on Patreon for exclusive content access - http://patreon.com/ClaimtoGame
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00:00:00
>> Clint Scheirer: Anthony from the Daily DM returns for his third
00:00:03
appearance on Claim to Game number three. We'll
00:00:05
start with Call of Cthulhu, one of the most
00:00:08
popular tabletop RPGs in the world. Breaking down
00:00:11
why it works so well for horror, suspense and
00:00:14
cosmic dread. Anthony also shares his advice for
00:00:18
running unforgettable one shots from Halloween
00:00:21
showstoppers to eerieitionss for long running
00:00:24
campaigns. Well even move beyond Halloween. That
00:00:26
way you can pull out an adventure no matter the
00:00:28
holiday Groundhogs day. Lets s go make that claim
00:00:31
to game game.
00:01:05
You know, before we get into being spooky, there
00:01:08
are three big tabletop rpgs like the big three
00:01:12
that if you go on Google or you go on any sort of
00:01:15
search engine and you type in what are the most
00:01:19
popular RPGs in the world? Depending on whether
00:01:22
you're in the United States or if you're somewhere
00:01:24
else in the world. U really there's three, there's
00:01:26
three main ones. There's Dungeons and Dragons,
00:01:29
right? You called it the the infamous Ampersand.
00:01:32
Yeah, yeah, the Ampersand. there is Pathfinder,
00:01:35
right? The, the cousin and branch off of Dungeons
00:01:38
and Dragons 3.5 and now it's on its second
00:01:40
edition. And then there is Call of Cthulhu. And I
00:01:45
want you to tell me what you think because you
00:01:48
have more experience doing Call of Cthulhu than I
00:01:50
do playing it, running it. Why do you think that
00:01:54
that is a top tier rpg?
00:01:56
>> Anthony: For a couple of reasons. Number one is the brp,
00:01:59
the basic role playing system. It's ah, percentile
00:02:02
based. and it'it tends to be a little bit
00:02:05
crunchier than say D20 & D or Pathfinder 2E, but
00:02:09
it's much more thorough in how it deals with
00:02:12
things in my opinion. and the BRP is that defining
00:02:17
factor. in fact it's also the basis for two other
00:02:21
games or several other games that Chaosium makes.
00:02:23
The people who make Call of Cthulhu. and that's
00:02:26
Rune Quest, which is how I got introduced to the
00:02:29
BRP. and then there is 7C, 7th C 7Cs and then
00:02:35
Pendragon, all very good games. U but the BRP is
00:02:39
that that differentiator that really makes colic
00:02:43
Cthulhu work.
00:02:45
>> Clint Scheirer: All right, so a couple things you just mentioned,
00:02:47
you mentioned crunchier and handles things more
00:02:51
thoroughly. So in our, our listener knows that in
00:02:55
our terms for crunchy it means that it is a more
00:02:58
simulationist game, meaning it tries to take
00:03:01
things in the world and create rules and ways that
00:03:05
those those situations are determined and the
00:03:07
results and outcomes are crystal clear. So one of
00:03:11
those things, and I'm going to bounce back and
00:03:13
forth. There's a percentile die. And anytime you
00:03:18
get more numbers and maybe more modifiers or lack
00:03:21
thereof, modifiers, some, some folks will get that
00:03:24
feeling in their stomach like, oh, what did I get
00:03:26
myself into? Why am I playing this game? And
00:03:29
others are like, bring it on. bring it on. And I
00:03:31
want the complexity.
00:03:32
So can you talk a little bit about what makes this
00:03:34
game unique? With the basic role playing system,
00:03:37
the D100 skill checks Sanity points. How do those
00:03:42
rules affect gameplay? Why is it so cool?
00:03:46
>> Anthony: It's cool because unlike other games where you
00:03:50
wanna roll high, you want that natural 20 in D20 &
00:03:53
D, you want, you know, you know, you want those
00:03:55
high rolls in the brp, you don't want anything
00:03:59
that high. You wanna pull out that percentile set
00:04:03
of percentile dice that never rolls well. And you
00:04:05
wanna use those because the idea is that your
00:04:09
skills, whatever, ah, number they are, they're
00:04:11
usually in the like 60s, 50s to 80s, generally
00:04:16
speaking and you wanna roll that number or less.
00:04:20
Now the cool thing about the brp, and most BRP
00:04:23
games is the fact that they have this thing called
00:04:26
degrees of success which things like D20 & D don't
00:04:29
have. And what I like about the degrees of success
00:04:32
is I didn't just succeed. Maybe, with Runeest at
00:04:36
least. And call Cthulhu for sure you have a half
00:04:40
value and a fifth value. So say my value, my score
00:04:44
is an 80, I've got an 80 in strength. Okay, that's
00:04:48
one of your skills. Strength is your skills
00:04:51
abilities. Yeah, one of your ab abilities. Okay,
00:04:52
yeah. and you roll a 40 or better, that is a
00:04:56
better success than just getting under 80. Then if
00:05:00
you get under 20, you get even better success and
00:05:03
better things happen. That is one of the things I
00:05:05
really like about the BRP is you're not just
00:05:08
looking at six pass or fail. It's did you pass?
00:05:12
How well did you pass? Because there are some
00:05:14
instances in Call of Cthulhu, especially where you
00:05:17
don't need just a success. You have to have a half
00:05:20
a half score success which they called a hard
00:05:22
success. You have to have a hard success to
00:05:25
actually get the, get the bit or, or do the, the
00:05:28
thing.
00:05:29
>> Clint Scheirer: You know, you know what it reminds me of is it
00:05:31
reminds me of the, and this is not a crunchy
00:05:35
system, but you know Powered by the Apocalypse,
00:05:38
right. When you're rolling your D20 or, sorry,
00:05:40
your D6, you are either completely failing with an
00:05:44
obstacle, you are succeeding. You know, just flat
00:05:47
out succeeding, or you are going to succeed with a
00:05:51
success. And I think there's something in between.
00:05:53
I probably missed a couple of steps there. but
00:05:56
this, this makes it more mathematical. Like, this
00:05:59
is stretching it out between 1 and 100. And in
00:06:03
terms of percentile, as opposed to 1 through 12,
00:06:06
or if you have bonuses sometimes in, you know,
00:06:09
Powered by the Apocalypse, you can get higher
00:06:11
than. Than the basic 12.
00:06:13
So I think my question here. I do have a question.
00:06:16
I promise. I pinky promise. How do these rules and
00:06:20
the different degrees of success and characters
00:06:24
that can be fallible, right, you have. This isn't
00:06:27
your superhero super duper. you know, Superman
00:06:30
people. They're very real people. Real, very real
00:06:34
characters. How does that contribute to what we're
00:06:37
gonna be talking about today, which is horror and
00:06:40
suspense and cosmic dread and tension, not just in
00:06:45
Call of Cthulhu, but also in other RPGs. Like, how
00:06:48
does this range contribute to that?
00:06:51
>> Anthony: That's a great question because, short story, a
00:06:53
long time ago, about six or seven years ago, a
00:06:56
friend of mine. No one was longer than that.
00:06:58
anyways, a friend of mine by the name of Greg
00:07:00
Albo, he was u, trying to get me into Runst U,
00:07:04
Chaosium's other big campaign, setting. And he's
00:07:08
like, dude, this is really cool. You got to check
00:07:10
it out. I kind of like, ah, E, you know, I'm a D20
00:07:12
& D fan, blah, blah, blah. And I kind of looked
00:07:14
over it went E. Okay. But I didn't really get into
00:07:17
it. and I regret that so much. U. because later
00:07:21
on, when my normal group wasn't meeting that, that
00:07:26
week, and I said, hey, man, you got a game going
00:07:28
on? He goes, yeah, we're playing. We're playing
00:07:30
Call of Cthulhu. I said, that's great. Can I join?
00:07:32
He goes, yeah. And I start making my character,
00:07:35
and I'm realizing how fragile this character is.
00:07:38
Like, and I'm looking at things and I'm like, wow,
00:07:43
this is this. There's not a, I'm not going toa
00:07:45
take a lot of damage before I just keel over. He
00:07:48
goes, that's the point. in Run Quest,
00:07:51
specifically, his. His joke is, you can always
00:07:53
take an arrow to the isolate, you know, and, a
00:07:57
wrong step U. and suddenly you're getting Pushed
00:08:00
out of a second story window, and taking
00:08:03
considerable amount of damage. You know, that is
00:08:05
something that is very unique to the. To most
00:08:09
systems that run the brp. Your person, your
00:08:12
character, it'not an unstoppable juggernaut like
00:08:15
in D20 & D the jugal, it doesn't have that
00:08:18
advancement type where you are just becoming
00:08:21
beefier and beefier and one way or another and you
00:08:23
can do all these things. U. there is an
00:08:25
advancement mechanic, for Call of Cthulhu and,
00:08:29
those similar systems. But, u. It's much different
00:08:33
and it's much more gradual than something like D20
00:08:37
& D, where you get these big jumps every time you
00:08:39
level up.
00:08:41
>> Clint Scheirer: It makes me think of Dungeon Crawl classic. Have
00:08:44
you ever played dungeon crawl class? So, like, the
00:08:47
characters are squishy there because they have
00:08:49
such low HP and very, very little skill. Like,
00:08:54
you're just talking like, I he pick plucked a
00:08:56
farmer out of medieval Europe and stuck him in a
00:08:58
dungeon. Like, that's kind of the character that
00:09:01
you. You run in the dcc. So I, you know, with
00:09:05
that, that, that weakness, the ability to die,
00:09:11
like, that's something very real. Like, we
00:09:14
experience that when we drive in our vehicle going
00:09:16
down the road, but now we're simulating it in a
00:09:19
game. Like, what do you think about that?
00:09:21
>> Anthony: That, is fascinating to me, and it's the reason
00:09:23
why I've fallen in love with the brp. don't get me
00:09:26
wrong, I still play D20 & D. It's a big part of
00:09:29
the games. I like to run. But, I have the rabbit
00:09:33
hole. I've been down, lately is I've been running
00:09:35
a lot more Call of Cthulhu. and the thing I like
00:09:39
about it is that now take the real world fragility
00:09:43
of humans now put them against these cosmic
00:09:47
horrors, these things that are incomprehensible,
00:09:50
these things that are. Could squash you, you know,
00:09:53
with a flick of a finger, basically, you know, and
00:09:56
it becomes much more, much more intense that. That
00:10:00
idea of. Of cosmic horror and dread. And you're
00:10:04
going around this building and there may be
00:10:06
cultists there, or there may be, a monster of some
00:10:10
kind, some horror in there. And you're going in
00:10:12
there going, we've done a lot of investigating,
00:10:14
we've done a lot of research on what is probably
00:10:16
in here. my little cult 45 may not be good enough
00:10:21
for what I'm dealing with. It may be enough to
00:10:23
slow it down, but not stop it and everybody be
00:10:25
prepared to run. A, friend of mine always joked
00:10:28
that your best case scenario for K of Cthulhu is
00:10:31
for your character to go insane or die. Because,
00:10:34
you know, your characters are that fragile. in
00:10:37
fact, there's mechanics that if you take so much
00:10:39
damage in a single go, you're taking what they
00:10:43
call a serious wound, and you have to see a
00:10:45
doctor. You have to go to a hospital and see a
00:10:47
doctor to regain any hit points, you know? so that
00:10:51
kind of fragility lends itself to this. These
00:10:54
games where you can explore tension and suspense
00:10:58
and horror, because you never know when that last,
00:11:01
that next step might be your last.
00:11:03
>> Clint Scheirer: So this is. I have a friend. her name is Caitlin,
00:11:06
and she does not like playing tabletop RPGs. And
00:11:10
here's why. She likes to win. She likes to win a
00:11:15
game and know that she won. And I would argue
00:11:19
there are times where you and your party do win in
00:11:22
Dungeons and Dragons, right? There's, a quest that
00:11:25
you take, and collaboratively you overcome the
00:11:28
obstacles. You, you take down the big, bad evil
00:11:30
guys, you get the treasure, the magical object,
00:11:33
you save the town, you know, whatever it is for,
00:11:36
call it Cthulhu. Would my friend Caitlylin really
00:11:39
not like it? Like, are you really not going to
00:11:42
ever win in Call of Cthulhu? Or is there that
00:11:45
same, ability to, as a team, get out of the cosmic
00:11:49
horror, you know, survive? Can you survive a game
00:11:53
of Call of Cthulhu?
00:11:54
>> Anthony: Absolutely. But, to answer your question about
00:11:57
your friend, she probably would not be a huge fan
00:12:01
because the idea of Call of Cthulhu and something
00:12:03
unique, with other horror games to call a Cthulhu
00:12:06
compared to other horror games is the fact that
00:12:10
you never win. You're only holding back the
00:12:13
darkness for another day. You're only stopping it
00:12:16
this time. And there's always gonna be something
00:12:19
else rearing its head and something else that
00:12:22
you're gonna have to go to.
00:12:23
>> Clint Scheirer: Stop that then makes me shift when somebody says,
00:12:27
well, I want to win. Winning is telling a really
00:12:29
good story.
00:12:31
>> Anthony: Yes.
00:12:32
>> Clint Scheirer: Like, it's the storytelling. U, back in Episode, I
00:12:36
believe it was 18. U, I. I mentioned this episode
00:12:39
all the time because it was something that really,
00:12:40
changed the way I think about horror. Ken Height,
00:12:43
Trail of Cthulhu. Trail of Cthulhu, second
00:12:45
Edition. U, is on the Cannon Robin, podcast. They
00:12:49
talk about stuff, I think is the name of their
00:12:51
podcast, that he was saying. You know, a lot of
00:12:54
times it's the experience of having these emotions
00:12:56
that are very visceral, very real. And fear is one
00:12:59
of those basic human emotions, that you can feel
00:13:02
in a tabletop rpg. And so what I'm hearing you say
00:13:05
is that Call of Cthulhu does that really well
00:13:08
because of the fallibility of the characters. It
00:13:10
does it really well because the obstacle that
00:13:13
you're coming up against can't truly be beaten. It
00:13:16
can only be held off. So that tension never really
00:13:18
goes away. Even if you get through the adventure,
00:13:22
you're still stuck with like that big bad evil guy
00:13:25
is still out there and he's way more powerful than
00:13:27
you.
00:13:29
So here's my question for any game master
00:13:31
listening. How can they hop in to run a game like
00:13:36
Call a Cthulhu that is a little different than
00:13:39
Dungeons and Dragons? It's not completely
00:13:41
different. They're still tabletop RPGs. You're
00:13:43
still pretending to be charact, pretending to be
00:13:44
people u, in a made up world where something is
00:13:47
going on. But what does a gm, a game master need
00:13:50
to have in their mind when they're going to run a
00:13:52
game of Call of Cthulhu without feeling
00:13:54
overwhelmed or without u, I don't know,
00:13:56
overwhelming their players?
00:13:58
>> Anthony: Yeah, first off, I would actually recommend
00:14:00
starting with chaosium.com comm, their website. if
00:14:03
you go to the bottom left corner I think it is,
00:14:05
they have a link, labeled resources and one of the
00:14:08
links is there is a really good starter adventure.
00:14:12
It's an intro to Call of Cthulhu. And they've got
00:14:15
a big section for the keeper, a big section for
00:14:16
the players. They've got pre generated characters,
00:14:19
the, for the what they call them scenarios. They
00:14:21
don't call them adventures, they call them
00:14:22
scenarios, but we all know it means same thing.
00:14:25
And it is a really good intro to what K of Cthulhu
00:14:31
is all about. You have a very interesting bad guy.
00:14:37
and the whole idea behind it is you are hired, you
00:14:40
are investigators hired to figure out what is
00:14:43
going on with a house that may or may not be
00:14:46
haunted. So it gives you the idea of, you know,
00:14:53
this is what an investigator is, this is what they
00:14:56
do. You know, they, they dig up research in all
00:14:58
the different ways and on all the different
00:15:00
aspects of this. Then they go in doing the
00:15:02
practical stuff where they, they go in and they're
00:15:05
looking around and they're trying to find more
00:15:07
clues as to what's going on. And I don't want to
00:15:09
spoil it for those who haven't, but it's called
00:15:10
the Haunt. U. and it's a really good starter
00:15:14
adventure. Yeah.
00:15:17
>> Clint Scheirer: So the Haunt. You mentioned that, you mentioned
00:15:20
that to me before when we were going back and
00:15:21
forth about what we wanted to talk about today.
00:15:23
And is it, is there one that goes over with fifth
00:15:27
Edition, like with D20 & D, or is it just with
00:15:30
Chaosium? Are those two different things, Two
00:15:33
different.
00:15:33
>> Anthony: Adventures, two different oay? The Haunt, I think
00:15:36
I may have gotten it wrong. May be the Haunting.
00:15:38
But they're very similar titled. But yeah, the D20
00:15:43
& D version is much more different. that one is
00:15:49
much different. in that the premise is that you
00:15:54
are caught outside in a horrible storm. It's, you
00:15:57
know, starting to be pebble sized, then marble
00:16:01
size and golf ball and bigger and bigger hail is
00:16:04
coming down and there's no, there's no shelter in
00:16:09
sight except you see this old house up on a hill,
00:16:11
this massive manor house up on a hill. And of
00:16:14
course as players we all go, that's not good.
00:16:17
>> Clint Scheirer: That can't be good.
00:16:19
>> Anthony: But as characters you're like, that's the only
00:16:21
place we have. And you go through this house and
00:16:25
trying to figure out the history of the house and
00:16:27
what's going on. And there's a very, two very
00:16:30
unique villains, in that adventure. and that one,
00:16:36
because of one of the villains specifically lends
00:16:38
itself to a lot of the Terran horror, even in D20
00:16:40
& D. even as far as a D20 & D adventure, it's
00:16:44
generally run at lower level. this one runs
00:16:46
around, I think third level or so. But one, of the
00:16:50
aspects of it is the fact that, And again, I don't
00:16:53
want to spoil it, but one of the main recurring
00:16:57
bad guys that keeps coming and going has the
00:17:00
ability to shadow bend, meaning as they come out
00:17:03
and attack, they can meld in. They literally fall
00:17:05
back into a shadow and disappear.
00:17:08
>> Clint Scheirer: Okay.
00:17:09
>> Anthony: and the fact that they can come and go as they
00:17:12
please, and constantly torment the characters. in
00:17:15
fact I have sound effects for this particular.
00:17:19
This particular character, sounds like running
00:17:22
steps running down a hall, and some other sound
00:17:25
effects that go along with it. If you ever look at
00:17:26
it and play it, you'll get the idea. But, I can
00:17:30
play that sound of running up and down the hall
00:17:33
and I have players who are literally like, no, no,
00:17:36
we are not going through that again. We're not
00:17:37
doing that again. No, that visceral reaction to
00:17:41
that caused fear in a player for their character.
00:17:46
Like you were saying it'something is very real.
00:17:49
That when you can get a player to feel what their
00:17:52
character is feeling, the horror and terror that
00:17:54
their character's feeling. Oh man. That's when
00:17:56
you've done your job as a DM or a keeper.
00:17:59
>> Clint Scheirer: Yeah. So. Yep. And keeper is what Call of Cthulhu
00:18:03
calls the game master. For anybody who's like, oh,
00:18:06
it's that.
00:18:06
so one of the things we we said was players and
00:18:09
GMs who are new to Call of Cthulhu start with the
00:18:11
starter edition, the starter set. the starter
00:18:14
scenario. For those who are like, I still want to
00:18:17
play D20 & D. There are horror themed D20 & D
00:18:21
scenarios and adventures and one shots. So that's
00:18:26
sort of where I wanted to begin thinking, about
00:18:29
the one shot and the holiday. Right. Like, not the
00:18:32
holiday, the movie with, Jack Black and I think
00:18:35
Camen Diaz and all those other people that are in
00:18:37
my, U whoever was in Titanic, Oh, shoot, I can't
00:18:40
remember her.
00:18:41
>> Anthony: Yeah.
00:18:41
>> Clint Scheirer: Kate Winslet. Yeah.
00:18:43
>> Anthony: Yeah.
00:18:43
>> Clint Scheirer: Somebody else too. U, Jude Laws. There we go. I
00:18:46
got all the four main actors. That's what
00:18:47
everybody wanted. They wanted me to be able to
00:18:49
name that. U. I have only watched it once, I
00:18:52
promise. but for, for players and GMs, start with
00:18:55
that. Start with other things. But one shots. I
00:18:58
love doing one shots for anything that is a
00:19:02
holiday. So whether it is Halloween, which is
00:19:05
coming up here around the time of this release,
00:19:07
whether it is Christmas, whether it's any other
00:19:10
holiday of the year, doing a one shot is awesome.
00:19:14
And specifically for Halloween and coming up with
00:19:17
a horror themed rpg. U, there are elements of
00:19:22
Halloween and the suspense and the thriller that's
00:19:25
built into Call of Cthulhu. but my question is, do
00:19:28
you know of any other RPGs that you love or that
00:19:32
you've heard of that you feel do that really well,
00:19:35
that have that element of psychological thriller,
00:19:38
cinematic horror? U characters that are fallible.
00:19:41
U, you know, you mentioned, I'm gonna go off on a
00:19:43
tangent here, that D20 & D adventure was only
00:19:46
level three, which to me makes sense for a horror
00:19:51
game because if you put them at level five, that's
00:19:53
when they power up and start having second attacks
00:19:55
and fireball and like all this other stuff. But
00:19:57
when they're not quite there yet, then there's an
00:20:00
element of like, oh crap, I could die. This could
00:20:02
be really bad.
00:20:04
So back to the question, what are some other RPGs
00:20:06
that work really well to create Horror.
00:20:09
>> Anthony: My favorite Dread. And it says it's everything is
00:20:13
in the name. It's Dread. And it has such a unique,
00:20:17
awesome mechanic to it. It doesn't use dice.
00:20:20
>> Clint Scheirer: Yeah, you go through it. We've talked about that
00:20:22
here on this channel before, but I would love your
00:20:24
take on it. What is Dread? For the person who this
00:20:26
is their.
00:20:27
>> Anthony: Very first episode, Dread is probably the most
00:20:32
interesting and fun horror RPG I have ever gotten
00:20:36
to play. serious rpg. There's some others that are
00:20:41
a little tongue in cheek, but Dread is the best,
00:20:44
in my opinion, because the mechanic is a Jenga
00:20:48
tower. You start with the. Whoever's telling the
00:20:52
story, whoever's the narrator is what they call
00:20:55
the GM dm. Whatever you want to have it. They
00:20:58
start by taking a full size Jenga tower and they
00:21:01
pull three pieces and put them on top. In this
00:21:04
rpg, Djenga rules do apply. You touch it, that's
00:21:07
the piece you have to pull. So as you go through
00:21:11
the narrator, as you want to do things, sometimes
00:21:14
it'll be something innocuous, sometimes it might
00:21:17
be something stressful, but at any time, the
00:21:20
narrator can say, give me a polull or give me two
00:21:23
poles, or everybody has to give me a pull. And
00:21:26
this Jenga tower is slowly building on itself and
00:21:30
getting more rickety and taller and more rickety
00:21:34
and taller. And it's building that idea of dread
00:21:38
that, that tension that this tower is going to
00:21:41
fall at any time. And the cool part it is, is with
00:21:44
if that tower ever falls, either that character is
00:21:48
doomed or their character dies some horrific
00:21:52
death. one of my absolute favorites, Dread
00:21:55
scenarios to run, is one that I found on a message
00:21:59
board ages and ages ago. And I'm so glad I did
00:22:03
what I did with it. But it's called Hope'end.
00:22:06
Hopes End. And I literally. I found it. I could
00:22:10
not tell you who wrote it, but I found it. I copy
00:22:13
pasted into a Word document, and I have a copy of
00:22:16
that Word document. I will never let it go. I have
00:22:18
it in hard copy three different places. So I never
00:22:22
lose this thing. Because what it is, the scenario,
00:22:25
is funny. It's interesting and horrifying and
00:22:30
funny all at the same time. Because you are
00:22:32
playing the part of Scooby and the gang, right?
00:22:37
Put in a actual colic Cthulhu type scenario. Like,
00:22:45
yeah, if you took an actual Call of Cthulhu, like,
00:22:47
you're running straight up, real Call of Cthulhu,
00:22:49
but the characters are running or Scooby in the
00:22:51
gang, that is a recipe for Fun. In fact, I ran it
00:22:57
recently for a friend of mine, his birthday. He
00:22:59
wanted to run, something new and I was like, let's
00:23:02
play Dread. And they were having a blast, getting
00:23:06
to play the different characters, getting into
00:23:08
their characters, reacting to all the funny
00:23:11
things, and you know, seeing who survives and who
00:23:15
doesn't, you know, at the end kind of thing. Yeah.
00:23:18
Dread is amazing. And it even comes like the
00:23:21
rulebook even comes with three scenarios that're
00:23:23
all great. Like, absolutely great.
00:23:26
>> Clint Scheirer: I think I chose Beneath the Metal sky when I ran
00:23:29
it, which I think is in the back of the rule book.
00:23:31
So.
00:23:32
>> Anthony: Correct.
00:23:33
>> Clint Scheirer: wonderful. So for those of you guys that want that
00:23:35
scenario, if you're not into Scooby and the Gang,
00:23:38
what I would say is Beneath the Metal sky is very
00:23:41
Alien esque. Like if you've ever seen those movies
00:23:43
with Sigourney Weaver, it is like an alien themed
00:23:49
version of Dread. And everybody gets on this
00:23:52
derelict ship and that's all I'm gonna say. So
00:23:55
it's a, ah, different, different feeling but still
00:23:57
that sense of like, if this falls over, I'm done
00:24:00
for, the game's done and nobody wants that to
00:24:02
happen.
00:24:03
>> Anthony: Yeah. I would, I would argue, my favorite only
00:24:05
because I. Of the three, because I've seen it play
00:24:08
out so fascinatingly. We'll say, is the second
00:24:12
one. I can't remember, but it takes place at a,
00:24:15
like a lakeshore lake house. Yeah, I, you know
00:24:19
what I'm talking about. It takes the lake house.
00:24:21
>> Clint Scheirer: I can't remember the name, but it's very like,
00:24:23
it's very Halloween. and Shredder, you know,
00:24:28
terror. Kind of horrorying.
00:24:30
>> Anthony: Exactly. And, and it's for. That is one of my
00:24:34
favorites. some of my favorite, memories with
00:24:36
Dread, come from that, that particular scenario.
00:24:40
>> Clint Scheirer: And it has a cult following. Like you were talking
00:24:42
about a blog and like you can go online and there
00:24:45
are s. So many people that wrote their own very
00:24:47
fantastic scenarios.
00:24:48
>> Anthony: Oh yeah. Oh yeah, yeah. There was a gentleman and
00:24:52
I'm blanking on his name, but he had a website,
00:24:55
was nothing but new. Dreadnareos wrote he was
00:24:57
Australian. And one he had was written around
00:25:00
those birds that come and attack everybody every
00:25:02
year. So it was like Alfred Hitchcock's the Birds
00:25:05
but with these, these. This one specific type of
00:25:08
bird that Australia is known for. And it. That
00:25:10
was, that was fun to run too. Yeah, I've run a lot
00:25:13
of Dread.
00:25:14
>> Clint Scheirer: There's another, there's another game That I have
00:25:16
to mention because I actually have the copy right
00:25:19
here. It's called 10 Candles by Steven Dewey. if
00:25:24
have you ever played it, Anthony?
00:25:25
>> Anthony: I've heard of it, but I've never played it. It's
00:25:27
one of on my, my wish list.
00:25:29
>> Clint Scheirer: It's amazing. And here's, here's where the dread
00:25:33
starts. You begin letting your players know they
00:25:36
will not survive. Every single person in this game
00:25:40
will die. But you're trying to die in the best
00:25:44
possible way. So the candles are actually the
00:25:47
mechanic that allows the time to pass as you go
00:25:50
through the game and as you move on from scene to
00:25:54
scene, you extinguish a candle. In the very end
00:25:58
you are in pitch blackness and it is so awesome.
00:26:02
It's one of the best games. Pretty sure George W.
00:26:05
Bush showed up three different times with some of
00:26:06
my goofy players. U and happened to be a big bad
00:26:10
evil guy.
00:26:11
But all joking aside, it can be as funny, it can
00:26:14
be as serious. But ultimately everybody dies. And
00:26:18
yeah, to me that's horror. Like there is no way
00:26:21
out. The drums are beating in the deep. It's like
00:26:23
Kazad dum. There is no way out. So yeah, very cool
00:26:29
game.
00:26:30
Why are one shots so good for holidays?
00:26:34
>> Anthony: Oh man, great questionm. because they give a break
00:26:40
from every day. Like you have your regular game,
00:26:44
you know what to expect. There's a story going on
00:26:46
that you guys as a whole are telling. but it gives
00:26:50
a. It breaks up the routine of what to expect in
00:26:54
the game. For example, one of my favorite,
00:26:57
Christmas ones, to run. I'm not gonna mention my
00:27:00
absolute favorite, but one of my favorites is one
00:27:02
about Krampus where the party wakes up in this
00:27:06
frozen ice cavern. Beaten. They're like only in
00:27:12
the regular clothes, they have no weapons and they
00:27:14
feel like they, their backsides have been beaten
00:27:16
with. With rods. With, with beaten like with a
00:27:21
switch. And they're waking up going what happened?
00:27:26
And they keep hearing u they keep hearing hoof
00:27:29
like cloven hooves walking throughout these
00:27:32
hallways. And it's, it's a horror Christmas themed
00:27:35
one. Right. But it's the idea that Krampus is
00:27:38
coming to get you and they have to find a way to
00:27:40
defeat Krampus and, and all these things. And it,
00:27:44
that one is it breaks up the campaign into
00:27:49
something new, something novel, something
00:27:52
different. U and that's why I think they work so
00:27:55
absolutely well. Whether you're running like you
00:27:57
said, a Halloween one. my absolute favorite, the
00:28:00
Haunt. Is actually you know we talked about that
00:28:03
one runs at level three. There's actually three
00:28:05
parts to it. There's a part one, two and three and
00:28:08
the third one actually ties all of the storyline
00:28:10
from the first first one and the second one all
00:28:13
together and brings hopefully a successful
00:28:16
conclusion. I don't just run a one shot. I run
00:28:19
them in a way that is probably different than most
00:28:22
people run one shots because I run the one shots
00:28:24
with whatever characters they're currently
00:28:26
playing.
00:28:27
>> Clint Scheirer: You build it into the campaign as a disruptor in
00:28:30
the normal pattern.
00:28:31
>> Anthony: Correct, Correct. But I have a very unique thing I
00:28:34
do with it that I'm not sure many ATMs do. I have
00:28:38
what's what I call my canon. Not canon. Okay, yes,
00:28:42
all good things that happen are canon. All bad
00:28:45
things that happen are not canon. So if somebody
00:28:47
dies, something happens like that they lose magic
00:28:49
items or whatever, that's not canon. But anything
00:28:52
that they gain or anything that they do, that's
00:28:55
considered canon. and so I do that as a way to
00:28:59
make it more fun and make them get their buy in
00:29:02
more to the adventure. and makes it so that they
00:29:07
are more willing to, to play the game if that
00:29:12
makes sense.
00:29:13
>> Clint Scheirer: It doesn't make them fearful that playing the side
00:29:15
quest is goingna ruin their actual campaign goal.
00:29:18
>> Anthony: Exactly, exactly that. And that is one of the
00:29:22
differences I do with specifically with my
00:29:24
Dungeons Dragons one shots.
00:29:26
>> Clint Scheirer: This is something TV series have done very well
00:29:29
for years. Right. There's always the Friends
00:29:32
Thanksgiving episode or the Office Christmas
00:29:35
episode. It breaks up the general storyline.
00:29:39
>> Anthony: Yes.
00:29:40
>> Clint Scheirer: There's so many different holiday themed TV
00:29:43
series. even my kids like it'll they'll be
00:29:46
watching something on PBS and it's like the Nature
00:29:48
Cat Christmas episode or Winter festival or
00:29:51
whatever they want to call it. there's so many
00:29:53
different ways to break it up using what people
00:29:56
are experiencing in their real lives. Which is
00:29:58
whatever holidays going through. Even if it's not
00:30:00
there, even if it's not a religious holiday. you
00:30:03
know there are some non religious holidays here in
00:30:05
the US that we all, all celebrate. I'm thinking
00:30:08
4th of July. U there are some 4th of July themed
00:30:11
video games. U I think Broforce is one of the ones
00:30:13
I think of. if anybody's ever played on Steam,
00:30:16
it's like the cheapest game where you can pretend
00:30:18
to be Arnold Schwarzenegger in every action movie
00:30:21
character ever. Yeah, very Metal Slug esque. But
00:30:24
it breaks up the pattern is really what we're
00:30:27
Getting at here.
00:30:28
>> Anthony: Yeah, yeah. and they can be as serious or as
00:30:32
tongue in cheek, jovial as you want. especially
00:30:34
with Christmas. There are some really good ones
00:30:36
out there. of course, how the Lich dol Christmas,
00:30:39
my absolute favorite to run for, for low level
00:30:42
parties. If you're gonna run it as a one shot, one
00:30:45
off, you know, new characters kind of thing, not
00:30:47
in your campaign, run it for tier one. Trust me.
00:30:51
DMs. Trust me. the players will thank you for it
00:30:55
later. and there's another one that's really good
00:30:58
that is called Last Christmas by. Let's see, I
00:31:01
wrote this down. Jek Seli Sellici I think is the
00:31:05
name. it's on the drive thru rpg. But it's unique
00:31:09
because you are playing Christmas holiday
00:31:12
villains. and although they're not named, you know
00:31:17
who they are. There is the Grinch, there is
00:31:20
Scrooge, there is Marv and Harry from Home Alone.
00:31:24
There is there is the Wet Band. We are the Wet
00:31:28
Bandits. Yeah, there's all these Christs
00:31:32
Christmas, villains that apparently the Grinch
00:31:35
took it too far this year and Santa went a little
00:31:39
crazy and went evil and decided nobody is good
00:31:43
enough and locked himself up in his workshop. And
00:31:47
so it's up to all the villains to save the day.
00:31:50
Because no hero is going to want to. Is going to
00:31:54
have the ability to attack Santa regardless of
00:31:57
what's going on. But the fun thing about it is, is
00:32:00
you're not just playing your villain trying to
00:32:02
save the day. You have a secret agenda. So like
00:32:05
for Harry, the Harry and Marv, you want to find
00:32:08
Kevin's letter and destroy it. Yeah, that's one
00:32:12
of. That's their secret agenda, you know, u. You
00:32:15
know, and it's fun to be able to play those things
00:32:18
that may or may not hinder or help the, the
00:32:20
adventure. but that's one of those fun ones that's
00:32:23
like tongue in cheek kind of thing that. Yeah,
00:32:26
again a good, good break from, from the normal
00:32:29
routine.
00:32:30
>> Clint Scheirer: That idea of the hidden ah, agenda that makes me
00:32:34
think of Fiasco with Jason Morningstar because
00:32:37
they always have that like you're connected to
00:32:40
this person but you're trying to do this and
00:32:42
you're not really together. But there is kind of a
00:32:45
synergy of what you're trying to get done and
00:32:47
accomplished. I love that flip. Flipping the bad
00:32:50
guys on their head.
00:32:51
>> Anthony: U.
00:32:52
>> Clint Scheirer: so what advice do you have for people who are
00:32:54
trying to pace any atmosphere, whether it's a one
00:32:58
shot or you're trying to integrate it into the
00:33:01
campaign. Kind of like what you're talking about
00:33:02
where you break up the normal campaign with your u
00:33:05
your players by doing a holiday themed adventure.
00:33:08
And if it is horror, if it is Halloween, how do
00:33:12
you balance tense versus fun from start to finish?
00:33:17
You know you mentioned taking the this is gonna
00:33:19
screw up your campaign out of it by having canon
00:33:22
and not canon. What are some other ways that you
00:33:24
can keep it from being pushed over the edge?
00:33:29
>> Anthony: Number one, make sure that you have the players
00:33:31
buy in say hey I want to run a horror game for
00:33:35
Halloween or for whatever. I want to run this
00:33:37
horror game. It's going to have these elements
00:33:39
have that conversation first. Okay. That, that
00:33:42
makes sure that when you do when you run it and
00:33:45
you make those really tense moments and those
00:33:47
really scary moments, that you can do it with the
00:33:51
understanding that the player is like okay, I know
00:33:55
what I'm getting myself into. Right. practically
00:33:58
speaking, from a DMGM keeper is you want to do
00:34:03
this when you're giving a room description. You
00:34:07
want to talk in a slightly lower tone. You want to
00:34:11
give the room description much more slowly and you
00:34:15
want to do it much more quietly. That from a
00:34:20
psychological standpoint draws the players in.
00:34:24
Especially when something happens like a bang and
00:34:27
you slam your hand on the table for a bang and
00:34:30
watch everybody jump. You know the jump scare.
00:34:33
Right. U like I said, the sound effects I use for
00:34:36
the haunt U for one of the villains in the haunt U
00:34:39
things like that. All those kind of things are
00:34:42
things to build that atmosphere to run a
00:34:47
successful horror game. also. And it doesn't hurt
00:34:50
U Tacata fuseion D minor I think is what it's
00:34:53
called.
00:34:54
>> Clint Scheirer: Okay.
00:34:55
>> Anthony: The D that that that definitely I am in a horror
00:35:00
game. You know, I'm in a horror scenario kind of
00:35:04
thing that, that I always do that to make sure my
00:35:13
players know we are getting ready to go into a
00:35:15
horror filled adventure. Be on your toes.
00:35:18
>> Clint Scheirer: I I definitely have a dread and 10 candles
00:35:23
playlist that I created from all the different
00:35:26
horror and suspenseful themed and the D minor like
00:35:29
that's a proven known fact that people don't their
00:35:32
bodies react mentally like if brain scans and also
00:35:37
physically when that is played it doesn't feel
00:35:39
good. It's a discord.
00:35:42
>> Clint Scheirer: For, for more than one reason.
00:35:43
So you're talking about the way you talk. You're
00:35:46
talking about getting player buy in that's so big
00:35:49
to anything. what I will do for anybody who's
00:35:52
listening, the listener. I'm going to give you my,
00:35:55
sort of my safety tool survey. I'm gonna put that
00:35:58
as a, A, link for anybody that can copy that as a,
00:36:02
It's just a way to get a survey of what do people
00:36:04
feel comfortable with. Because there are certain
00:36:07
topics that you don't want to breach on with
00:36:09
certain people. Not because, they can't handle it,
00:36:12
they just may not want to handle it. because it
00:36:15
touches on trauma as opposed to fear, which can be
00:36:19
fun. Like if you're going to a haunted house. But
00:36:21
if you're going to a haunted house with something
00:36:22
that invokes a traumatic experience from real life
00:36:25
that they're not ready to talk about, especially
00:36:27
among friends when they're supposed to be having
00:36:29
fun, that could be not good. Give me an example.
00:36:32
You were talking about slamming down on the, on
00:36:35
the table where everybody's like. And you smell
00:36:37
urine. Like, could you share a favorite scary
00:36:40
moment or unexpected twist from one of your games?
00:36:44
It could be from, you know, the haunt. It could be
00:36:46
from anything. Like, give me, tell me the story.
00:36:49
>> Anthony: Okay, so, minor spoiler in the haunt, you have
00:36:54
this entryway and you've got a little gallery
00:36:57
right below beyond it where there's a. Some kind
00:37:00
of like portrcullis over the stairs that go up.
00:37:05
but you see stairs that can go down and you have a
00:37:08
big room, a like a ballroom, not a ballroom, like
00:37:11
a big dining room type area or some kind of like
00:37:14
tea area that's got this massive chandelier. And
00:37:18
it's very obvious. You see the chandelier,
00:37:21
everybody's walking around it. Everybody goes in
00:37:23
the room. Everybody is like going like this around
00:37:27
where the chandelier is. Everybody says that
00:37:30
chandelierue is gonna fall, but it doesn't. The
00:37:33
whole time in the room, it doesn't. Nothing
00:37:34
happens the moment they leave that room. M. I have
00:37:39
my volume cranked on a chandelier falling and
00:37:42
crashing glass. And so I, you know, there's the
00:37:46
slam, there's the thing, there's all the sound
00:37:48
effects, but this one, that one scared the
00:37:51
bejeebas out of my players. I had two of them
00:37:53
going, dude, what just happened? I said the
00:37:58
chandelier broke and it just crashed on the floor
00:38:00
there. And immediately, that villain that I was
00:38:04
telling you about that has all the interesting
00:38:06
sound effects, one of these sound effects for that
00:38:08
villain that it kind of announces their arrival. I
00:38:11
play that and they're like oh no, no no no, not
00:38:14
right now. We're not ready for that right now. And
00:38:16
that was, that was hilariously unique. Especially
00:38:19
considering that there's a mechanic, a mechanical
00:38:22
pull lever at some point that That you separate
00:38:27
the party to advance further the party has to
00:38:29
splitay. You know that, that, that'saying never
00:38:34
split the party. There's a song about it. You have
00:38:37
to split the party to advance further.
00:38:41
>> Clint Scheirer: Don't you know you never split the party.
00:38:44
>> Anthony: Clerics in the back, people'fighters hailing
00:38:46
hardy.
00:38:47
>> Clint Scheirer: That happens in all horror movies. Right. Like the
00:38:51
splitting, the aloneness. They. There is no help
00:38:54
coming. Like that kind of splitting of the part.
00:38:57
Yeah. That adds to the tense, the intensity.
00:39:00
>> Anthony: Yeah.
00:39:00
>> Clint Scheirer: What do you use for sound effects? What, what's
00:39:03
your main jam when it comes to using music? Like
00:39:06
what are the tools you like to use whether you're
00:39:08
in person or online?
00:39:10
>> Anthony: I am thrifty and In that manner. And I go straight
00:39:13
to YouTube. Right. You can find all sorts of
00:39:16
different sound effects and things on YouTube. I
00:39:19
will tell you, the Jurassic Park T. Rex roar has
00:39:21
been my big monster roar for ages.
00:39:25
>> Anthony: You know I, I have ah, certain playlists of music.
00:39:29
I also run of all the other campaigns I run. I run
00:39:32
Tales from the Loop. Y which is kids. You know
00:39:36
kids in the weird 80s. So I have an 80s theme
00:39:38
track, you know playlist that, that I use. So
00:39:41
yeah, YouTube is a really big one for me. But I
00:39:43
might find some other u thing. that I find Or a
00:39:48
sound I've heard that I'll be able to recreate and
00:39:51
I'll record and use that for later.
00:39:53
>> Clint Scheirer: But yeah for some people, If anybody uses Foundry
00:39:57
VTT a lot of times if you buy certain adventures
00:40:01
it comes with built in sounds and built in
00:40:04
soundtracks so that, that's like the people who
00:40:07
are willing to pay So that they don't have to do
00:40:09
it themselves. One way to do it. People like
00:40:12
Anthony and I who are a little bit more thrifty.
00:40:14
you can you you can start building those playlists
00:40:16
now so that by the time you're 80 years old you
00:40:18
have the full sound effect library.
00:40:21
>> Anthony: Right. Absolutely.
00:40:23
>> Clint Scheirer: Now here. So blending. You were talking about
00:40:26
blending the. The one shot, the horror, the long
00:40:29
running campaign. You already answered how you
00:40:31
make it so that the quest doesn't Go sideways. You
00:40:33
make it that it's all for fun and not for keeps.
00:40:37
which is, which is really helpful.
00:40:40
What is your approach in transitioning back to the
00:40:43
normal campaign? And I'm, you know, you have this,
00:40:47
this disruptor, the next session. How do you start
00:40:52
it? You know, how, how do you be like. And now
00:40:55
we're back to our normal programming. Like normal.
00:40:58
How do you do that?
00:41:00
>> Anthony: Yeah, it starts out with, for me doing a debrief
00:41:04
and check in after the actual adventure.
00:41:07
>> Clint Scheirer: Okay.
00:41:07
>> Anthony: you know, it starts out with that, you know, the,
00:41:11
like you would call it aftercare. Right. You want
00:41:14
to make sure everybody's good. Are we all good?
00:41:16
Cool. Great. Awesome. Want to make sure
00:41:18
everybody's doing all right, make sure everybody's
00:41:21
had fun. and that is when I say okay, so this is
00:41:25
how we're going to fit it into the campaign where
00:41:27
it happens. Usually it's like during travel. Like
00:41:31
they were going from point A to point B and
00:41:32
they'll run into the, the mansion on the hill or,
00:41:35
you know, what have you. Or with the Krampus one,
00:41:37
they, they wake up, you know, in clothes, and they
00:41:42
are not sure what's going on or where they are. A,
00:41:45
lot of my favorite one shots go that way. For our
00:41:48
more, mature listeners. U, there is a really good
00:41:52
horror one called the. The Madhouse of Tasha's
00:41:56
Kiss. Yes. definitely more for more mature u.
00:41:59
listeners, to run through a play. I don't
00:42:02
recommend it for our younger listeners. but also a
00:42:04
very good horror one. there's a lot more body
00:42:07
horror. If you run something particularly intense,
00:42:09
you're like, hey, this one takes place, for
00:42:11
example, while the adventures are on vacation.
00:42:14
They're taking a break from adventuring. And you
00:42:16
go to this town because there's a festival there
00:42:18
and there're supposed to be a festival there and
00:42:20
there's nobody in town. You know, that kind of
00:42:22
thing. U so I fit them in. I figure a way to fit
00:42:24
them in, in what little ways I can.
00:42:28
>> Clint Scheirer: Beyond October, beyond Halloween. Like, horror has
00:42:31
a place in campaigns, right? Like when do you feel
00:42:36
you invoke horror or tenseness or suspense or or
00:42:41
any of those feelings. Like when do you find
00:42:44
yourself using it as a storytelling element?
00:42:46
>> Anthony: I like to do it at times where there is definitely
00:42:51
you can, as a DM or GM or keeper, whatever have
00:42:54
you. You can feel that the players are uncertain
00:42:59
where the players are starting to feel. We're not
00:43:02
sure what's going on and then you, you can feed
00:43:06
into that and let them build it more up in their
00:43:08
own minds then originally, you possibly originally
00:43:12
have had it planned. And you can make it more
00:43:14
suspensible. You can make it more. More than it.
00:43:17
You originally even wrote it. yeah, that is, that
00:43:20
is a definite big thing. Feeding off of your
00:43:23
players'own worst fears. Be afraid. Be very
00:43:26
afraid. Wow.
00:43:28
>> Clint Scheirer: We don't sound psychotic at all, do we?
00:43:29
>> Anthony: No.
00:43:32
>> Clint Scheirer: So, okay, we're go goingna do a little bit of a
00:43:34
rapid fire. And besides, so we're go goingna start
00:43:38
with a couple of holidays. And, and not everybody
00:43:40
may celebrate these holidays, but they're ones
00:43:41
that at least in the US like we're familiar with.
00:43:44
You know, Christmas, Valentine's Day, St.
00:43:47
Patrick's Day, April Fool's Day, New Year's Eve,
00:43:49
Earth Day, which. That kind of made me giggle when
00:43:52
I thought about that. Like, made me think of
00:43:54
Captain Planet. Ah, a Captain Planet themed D20 &
00:43:56
D Y U adventure where we're, you know, heart or
00:44:01
whatever else we're all doing.
00:44:02
>> Anthony: Fire. Yeah.
00:44:03
>> Clint Scheirer: Yeah. So I'm gonna say, I'm gonna say the holiday
00:44:06
and you give me a game campaign. It doesn't have
00:44:10
to all be D20 & D. It can be whatever rpg. We just
00:44:12
want to get it out there for the listener. So
00:44:14
besides how the Lich stole Christmas, what do you
00:44:18
got for Christmas last?
00:44:20
>> Anthony: Christmas. The one where you're playing the
00:44:22
villains.
00:44:23
>> Clint Scheirer: The Christmas, Valentine's Day, easily.
00:44:26
>> Anthony: That, one is any date night dungeon, adventure.
00:44:30
it's more. It's a one dm, one player. It's for
00:44:33
couples, lot fun.
00:44:34
>> Clint Scheirer: I'm gonna throw another one in there. Bluebeards's
00:44:36
Bride is another really good one.
00:44:38
>> Anthony: Oh, yeah, yeah.
00:44:39
>> Clint Scheirer: it's kind of got a romance thing going on. I don't
00:44:41
know if it can be one on, you know, one person,
00:44:43
one player. But that came to mind right away. St.
00:44:47
Patrick's Day.
00:44:48
>> Anthony: The leprechauns plagued by Amon Hansen. I was
00:44:53
actually asked to test run, one of their other
00:44:55
horror games, one of their horror one shots. and I
00:44:58
started looking up everything else that they wrote
00:45:00
and I'm like, some of these are really good.
00:45:02
>> Clint Scheirer: All right, April Fools.
00:45:04
>> Anthony: It's, actually a D20 & D beyond a, free. It's not
00:45:07
an adventure so much as an extended encounter
00:45:10
called April Fool's. Apostrophe s. April Fools
00:45:14
Gold. gold. April Fool's gold. Yeah. Yeah. Okay.
00:45:18
Kind of giving a take On Fools s Gold and April
00:45:21
Fools at the same time. Yeah.
00:45:22
>> Clint Scheirer: New New Year's Eve. Bringing in the New Year. How
00:45:24
do you do it?
00:45:26
>> Anthony: That one's a toughy. I honestly don't know. I
00:45:32
don't know that I've run a New Year's, a New
00:45:33
Year's scenario. Now you have me thinking I got
00:45:35
toa go find one.
00:45:37
>> Clint Scheirer: Well, if you were to create one, let, let's pivot.
00:45:41
What kind of scenario in a campaign would you put
00:45:45
your players in? If it was Dungeons and Dragons,
00:45:48
where there was the start of a new year and what
00:45:51
kind of hook do you think you would pull people
00:45:53
into? And it's okay if you need to pause for a
00:45:55
moment.
00:45:55
>> Anthony: Oh no.
00:45:56
>> Anthony: I. I've been dming too long to be able to not have
00:45:59
stuff like this on the tip of my tongue.
00:46:01
>> Clint Scheirer: On'the Spy.
00:46:02
>> Anthony: You. There's a ritual happening to bring in the
00:46:05
New year where you stop the new year from
00:46:07
happening. And like not just end of the world, but
00:46:11
you just stop time. And in order for this to. In
00:46:15
order for this to be stopped, the heroes actually
00:46:18
have to go and stop this ritual from being
00:46:20
performed so that the bbeeg, for whatever reason,
00:46:24
is wanting to stop time and keep time from
00:46:27
advancing.
00:46:28
>> Clint Scheirer: I've never more badly wanted to play a campaign
00:46:31
than what you just said right now. And I've never
00:46:33
more badly wanted to be a cleric of the opposing
00:46:37
evil God that is trying to stop time. Like how
00:46:40
much fun would that be?
00:46:42
>> Anthony: Oh yeah.
00:46:42
>> Clint Scheirer: okay, so last one. Earth Day. If there's not a
00:46:46
capttain planet version.
00:46:48
>> Anthony: I am going to bring it back to some stuff I wrote
00:46:51
myself, U which was a. An adventure based on. We
00:46:56
talked about the ecological horrors. You know that
00:46:59
thing that we talked about a few episodes ago. you
00:47:01
know where it starts with an angry treant, you
00:47:04
know, who's. And some other woodland creatures who
00:47:08
are like we have to survive. But the, but the
00:47:12
winter, the winter laden villagers are like, we
00:47:15
have to survive. And so that conflict between the
00:47:19
two and how you navigate that.
00:47:20
>> Clint Scheirer: Yeah. And, and you know anybody who's new to, to
00:47:25
fantasy, role playing games if they've seen Lord
00:47:27
of the Rings-esque, like that's a natural buy in.
00:47:30
Right. If you've seen any of the movies, you know
00:47:31
about treants, you know about Ents, you know that
00:47:37
they don't like their trees being cut down or
00:47:40
destroyed or nature being touched. Awesome.
00:47:43
Is there any other games that you feel play into
00:47:47
holidays, play into one shots. Play into something
00:47:51
that you can do with your friends to break up the
00:47:54
pace of a normal campaign or just have a lot of
00:47:56
really good fun.
00:47:57
>> Anthony: I have not gotten a chance to play it but I've
00:48:00
heard so many things about it. I feel like I have
00:48:02
called the House on the House on the Haunted Hill.
00:48:06
I think it's.
00:48:06
>> Clint Scheirer: What is that a board game?
00:48:08
>> Anthony: It's a board game that has really good elements of
00:48:11
u. of horror and, and that sense, that is that is
00:48:17
everything I've heard about is absolutely
00:48:18
fascinating. And I've got some friends who are
00:48:20
actually running it for me for my birthday.
00:48:21
>> Clint Scheirer: Okay.
00:48:22
>> Anthony: which for those who are. Who are listening, will
00:48:25
have been last month. but yeah, I'm gonna be able
00:48:29
to play it for the first time coming up this, this
00:48:31
week. So I'm excited.
00:48:33
>> Clint Scheirer: I think I almost ran that for my mother in law and
00:48:35
father in law and then I realized they are not the
00:48:38
audience for a game like that.
00:48:40
>> Anthony: Yeah.
00:48:41
>> Clint Scheirer: So maybe, maybe one day I'll get to play it too.
00:48:44
Anthony, is there anything else that you feel like
00:48:46
it would be a shame if we didn't talk about it.
00:48:48
>> Anthony: Running holiday one shots, of any kind, is always
00:48:52
worth it. it is always worth it. It's that time to
00:48:58
take whatever holiday you're celebrating, whatever
00:49:01
you're celebrating and you know, put that bit ofo
00:49:05
your favorite hobby into it. You know, be able to
00:49:08
explore it with your favorite hobby. and I think
00:49:11
that's super important for people that they should
00:49:13
do. And when it comes to horror specifically scare
00:49:18
your players. Their buy in with their buy in. Yes,
00:49:23
absolutely. But don't be afraid to scare your
00:49:25
players.
00:49:27
>> Clint Scheirer: Now Anthony, if people haven't heard you before,
00:49:29
which you can go back and listen to the episode
00:49:32
where Anthony is s talking about the nature and
00:49:35
how nature can play into games. We, we also talked
00:49:38
about running games that are not professionally
00:49:42
led games. What were we talking about?
00:49:44
>> Anthony: organized play.
00:49:45
>> Clint Scheirer: Organized play. We were talking about organized
00:49:47
play with the Adventures League. We were also
00:49:50
talking about a Pathfinder 2E Society or any way
00:49:52
that you could start in a, in a school or any
00:49:55
organization where you were organizing it
00:49:57
together. you are able to be connected with. How
00:50:01
do people connect with you?
00:50:03
>> Anthony: I'm reachable on my website, the daily
00:50:06
dungeonmaster.com. blue sky, let's see. I'm also
00:50:10
on TikTok, although my. I will be honest. the Mrs.
00:50:13
Daily Dungeon Master is my face of my TikTok. but
00:50:16
yeah, those are pretty much my biggest platforms
00:50:19
that I am on. and of course you can always email
00:50:22
me at the dailydm blog gmail.com.
00:50:26
>> Clint Scheirer: Very good.
00:50:27
And Anthony, you were so kind to give a discount
00:50:30
to any listener of the CTG its claim to game. That
00:50:34
is our promo code that you can go to the daily DM
00:50:37
store and 15% anything in the store if anybody
00:50:41
wants to make some purchases. So Anthony, as
00:50:43
always I ask every person and I've asked you two
00:50:47
times now because this is, this is part three of
00:50:49
your attendance here on the CTG. 10 word phrase so
00:50:53
that our listener can remember. What do they need
00:50:55
to know about any game that they're running for a
00:50:58
holiday? What do they need to know about any game
00:51:00
that they're running beyond just horror? What do
00:51:03
they need to take with them today? 10 words.
00:51:06
>> Anthony: Holidays are just as good, for gaming as any
00:51:10
other.
00:51:12
>> Clint Scheirer: Yes. Do not, do not take a hiatus from gaming just
00:51:16
because of holiday is around. Bring your friends,
00:51:18
bring your family. Yeah. Ah, bring your next door
00:51:20
neighbor, whoever they are.
00:51:22
>> Anthony: Absolutely absoly good.
00:51:23
>> Clint Scheirer: Well thanks again for joining Anthony. We always
00:51:25
appreciate it and I will be looking forward
00:51:27
forward to part four because it is emminnt.
00:51:30
>> Anthony: Absolutely. Thank you so much Ly. I appreciate
00:51:32
being on.
00:51:33
>> Clint Scheirer: Don't forget to check out Anthony's other two
00:51:35
episodes, episode 44 where he talks about natural
00:51:38
threats and environments and gameplay as well as
00:51:40
episode 45 where he talks all about organized
00:51:43
play. He was also super generous and gave you a
00:51:45
15% off promo code to anything in his online
00:51:48
store. You're go going toa find that promo code in
00:51:49
the show notes as well as a link to the Daily DM
00:51:52
blog. Please hit like or subscribe if you enjoyed
00:51:54
what you heard today. If you listen on Spotify or
00:51:56
Apple PO podcast, go ahead and give us five stars
00:51:59
for the CTG and a review.
00:52:01
>> Anthony: Review it, Review it.
00:52:02
>> Clint Scheirer: And may you keep having fun as you have a great
00:52:04
time with friends and experience amazing stories
00:52:07
through tabletop role playing.

