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#40 - Pacing a TTRPG game can be tricky. Guy Milner, From The Burn After Running RPG Blog, and a regular host of the Unconventional GMs podcast gave me some great tips about how to keep the pace and run fantastic one-shot games. In our conversation Guy shares: Why one shot RPGs sessions are just as valid as long campaigns. His SWELL structure gives players the full emotional arc for their characters during one and done games. Heβs also going to give you a TON of other Tabletop games you should go out and play.
Connect with Guy Milner:
- Guy on Bluesky π @burnafterrunning.bsky.social
- ππΌ Burn After Running Blog (Guyβs Blog) - https://burnafterrunningrpg.com/
- The Unconventional GMs - http://www.youtube.com/@unconventionalgms
Episodes Mentioned:
- 016: Keep Your Eye on the Ball β How to Play to Your Strengths During a Tabletop Roleplaying Game, With Robin D. Laws - https://claimtogamepodcast.com/episode/016-keep-your-eye-on-the-ball-how-to-play-to-your-strengths-during-a-tabletop-roleplaying-game-with-robin-d-laws
- 034: Which Tabletop RPG is a Good Fit for Your Gaming Group? - With Craig Shipman - https://claimtogamepodcast.com/episode/034goodfitgamecraigshipman
- 13th Age in Glorantha : One Shot | The Beard of Lhankor Mhy | Actual Play - Unconventional GMs Youtube - https://www.youtube.com/watch?v=Yj_02dlUVDI&list=PLTLQlkAda9QaW3wGSHjEmrxAMfV0D7Vnu&index=38
- Cold City : One Shot | Second Edition | Playtest | Actual Play - https://www.youtube.com/watch?v=ZWqsXDu4IIU&list=PLTLQlkAda9QaW3wGSHjEmrxAMfV0D7Vnu&index=4
- Slugblaster : One Shot | Megamallrats | Actual Play - https://www.youtube.com/watch?v=MR2q6gLfx0Y
Games Mentioned During the Episode:
- 13th Age Glorantha - https://claimtogamepodcast.com/glorantha
- Agon (PDF) - https://claimtogamepodcast.com/agon
- Ironsworn (Multiple Formats) - https://claimtogamepodcast.com/ironsworn
- Apocalypse World 2E (PDF) - https://claimtogamepodcast.com/apocalypse
- Ironsworn: Starforged (PDF) - https://claimtogamepodcast.com/starforged
- Vaesen - Nordic Horror Roleplaying (PDF) - https://claimtogamepodcast.com/vaesen
- MUTANT: Year Zero - Roleplaying At The End Of Days (PDF) - https://claimtogamepodcast.com/yearzero
- Dungeon Crawl Classics RPG (DCC RPG) - https://claimtogamepodcast.com/dcc
- Fate Core System (PDF) - https://claimtogamepodcast.com/fate
- Slugblaster | Kickflip Over a Quantum Centipede - https://claimtogamepodcast.com/slugblaster
- The Dracula Dossier: Director's Handbook - https://claimtogamepodcast.com/dracula
- DIE: The Roleplaying Game - https://claimtogamepodcast.com/dierpg
- Fabula Ultima TTJRPG - https://claimtogamepodcast.com/fabula
Resources Mentioned:
- The Lazy Dungeon Master (PDF) - https://claimtogamepodcast.com/lazydm
- Return of the Lazy Dungeon Master (Multiple Formats) - https://claimtogamepodcast.com/lazydm2
- Robinβs Laws of Good Game Mastering (Multiple Formats) - https://www.sjgames.com/robinslaws/
- The Stuff of Nightmares (Level 18 PCs - One Shot for D&D 5E) - https://claimtogamepodcast.com/nightmares
*As an amazon affiliate, I earn from qualifying purchases at no extra cost to you. Some of these links are affiliate links for other programs but once again, if you choose to purchase through these links, it's no extra cost to you. I only promote products or services that I have investigated and feel can deliver value to you.
Please Connect with us!
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- Find Community - Join the CTG Discord Server- https://discord.gg/UcZVE2SDe2
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00:00:00
>> Speaker A: Just play hard. It's about driving pace,
00:00:02
it's about investing in your character straight away.
00:00:05
>> Clint Scheirer: It doesn't become real until your characters make it real.
00:00:07
>> Speaker A: Driving towards not just action
00:00:10
but also role playing investment,
00:00:13
emotional investment with the characters, play
00:00:16
with the other players and so on. But just play
00:00:19
hard.
00:00:19
>> Clint Scheirer: Pacing a tabletop RPG game can be tricky. Like
00:00:22
real tricky. Guy Milner, who writes the Burn After
00:00:25
Running RPG blog and is also one of the regular hosts of the
00:00:28
unconventional GM's podcast. he gave me
00:00:31
some real good tips about how to run
00:00:33
fantastic one shot games and
00:00:36
continue to keep the pace to keep my players interested. One
00:00:39
shot games are just as valid as
00:00:42
any other long form campaigns that you might
00:00:45
play. the typical D20 & D playing once a
00:00:47
week, every week, forever and ever. one shot
00:00:50
games are a valid form of play.
00:00:54
Guy also talks about his structure,
00:00:56
his swell, I think he calls it swell,
00:00:59
the emotional arc that he, he allows players
00:01:02
and helps players go through in the short amount of time that
00:01:05
they get to play a game. You stick around and you watch this
00:01:08
episode. Guy isnna give you suggestions for
00:01:10
so many games,
00:01:12
billions with a B that you can
00:01:15
run, that you can play and that you're probably going toa want to go out and
00:01:18
buy. So it's time for you to make that claim to
00:01:21
game.
00:01:52
Hey, welcome Guy. Glad to have you here on the Claim to Game
00:01:55
Podcast. it was so much fun trying to get
00:01:58
you onto this podcast at a different
00:02:01
time in the time zone of the world. You
00:02:04
being over at the uk, me being over here in
00:02:06
Milwaukee. Thanks for joining me today. I am so pumped m
00:02:09
for what you have to share.
00:02:10
>> Speaker A: Yeah, it's a pleasure, it's a pleasure. I mean the times zone,
00:02:13
it shouldn't be that difficult. people listen'be thinking o they
00:02:16
must have had loads of trouble now literally it's just we got the time
00:02:19
zones wrong.
00:02:20
>> Clint Scheirer: That was, it's, you know, it's,
00:02:22
it's, it's all good.
00:02:23
And you know the cool thing is we have plenty of time to talk
00:02:26
about your area of expertise. You
00:02:29
are, are in my opinion a
00:02:32
expert at one shot RPGs.
00:02:35
you play it, you have your blog Burn
00:02:38
After Running which is so cool. I had actually
00:02:41
stumbled onto your blog far before I knew who
00:02:44
you were. I love one shots too.
00:02:46
I feel like at this time of my life, being a
00:02:49
dad, being you know, trying to be a present
00:02:52
husband, it's good to schedule just one
00:02:55
game. One and done. And then when There is time to
00:02:58
do it again, for the next one shot instead of a long
00:03:01
running campaign. So you know, the one shot's really the
00:03:04
one shot's really. I identify with them.
00:03:07
But I want you to start out. You
00:03:09
mentioned to me before we started that you have a
00:03:12
theory that one shot RPG
00:03:15
sessions are vital. Just as vital as
00:03:18
any other form of play. Can you tell me a little bit
00:03:21
about that? Why do you think it's so vital?
00:03:22
>> Speaker A: Yeah, I think, I think we've sort of ended up with
00:03:25
this weird paradigm of
00:03:28
play where we assume that the
00:03:31
default form is a so long running campaign
00:03:34
where you meet weekly, it's the same GM every time.
00:03:37
And in the D20 & D parlance you go from level one
00:03:40
to level 20. And
00:03:43
it's weird that that's become the expected way
00:03:45
because I don't even think that most campaigns go that
00:03:48
way. Like they fall down, they don't last that
00:03:51
long. and you're not going to get to play as many
00:03:53
games. I think that mean. I started running
00:03:56
one shots when I started going to game conventions and running and
00:03:59
playing one shots had some fantastic experiences and just
00:04:02
sor. Of rolled with it. I set up a one sh, ah, one shot
00:04:05
meetup in Leeds, England when I moved over
00:04:08
here back from Manchester and we got some
00:04:11
really good games and I started to think actually
00:04:13
sometimes there's two different things.
00:04:16
You have a long running campaign, you get to know your
00:04:18
characters, you get to really invest in them and
00:04:21
get there. But a one shot, you can have just as deep an
00:04:24
experience in a two to four hour session
00:04:27
as you can there. It's different. And ye.
00:04:30
You need both of them. But I just think there's just as much you
00:04:33
can get from one shots and I really think that people's
00:04:35
play and running games is improved.
00:04:38
Buy More One Shots.
00:04:41
>> Clint Scheirer: Yeah, I would agree. I think my game mastering has
00:04:44
gotten better since I've moved to this other form
00:04:46
of play. But you have you have a
00:04:49
structure, you have a structure for how
00:04:52
you ensure that players can feel that full
00:04:55
emotional arc that you know, some people
00:04:57
played, you know, week after week, year after year and
00:05:00
they're able to kind of like old friends, you know, grow friendships.
00:05:03
They don't have that luxury when they're doing a one shot. So
00:05:06
how do you make that happen in a one shot game? Whether
00:05:09
it's a convention or just somebody running it at their table at
00:05:12
home with friends.
00:05:14
>> Speaker A: So I think you need to It does
00:05:17
take a level of preparation a little bit higher than an
00:05:20
ongoing campaign because you don't have previous sessions to rely
00:05:23
on from that. And I think, ah, as the GM
00:05:26
or facilitator running the game, you do have to think a bit more
00:05:29
carefully about it. Obviously it's easier if it's with friends that you
00:05:32
know, but if you're going to a convention, which I'd recommend
00:05:35
to anyone, you don't even have to go to one. There's loads of online
00:05:38
conventions. You can go in and play one shot games there.
00:05:41
you need to really think carefully about certain aspects of the
00:05:44
game. The structure that I tend to have for
00:05:47
traditional style games, if you like trad games, if you're
00:05:50
running a game where it's a traditional, the GM plans it and you have
00:05:53
an adventure, the GMs got an idea of what's going on and players
00:05:56
go through it and play their characters. The
00:05:58
basic structure that I would have for that plot is I think I call
00:06:01
it the swell. So you need a really strong start
00:06:04
and you probably need to have planned out quite closely what that
00:06:07
first scene is going to be because you want to hit the ground
00:06:10
running. I always think in D20 &
00:06:12
D terms, you don't want to start in the tavern with the
00:06:15
old wizard giving you the quest, you want to start at the door of the
00:06:18
dungeon. Yeah. If you want to flashack to it, you can go
00:06:21
back to it and do it. You want a really strong start and you probably
00:06:24
want a really strong finish as well. Because you want to end with a bang. You want to do
00:06:27
that in the middle. It can be a bit more loosey goosey and
00:06:30
you can have just lots of options you can go through. And you can
00:06:33
also use that to pace it a little bit. Because the thing with one
00:06:36
shots is usually you're on a timetable. So you might
00:06:39
have three hours at a convention, you might have four hours at a convention,
00:06:42
you might have just two hours online. In Unconventional Gems, we've got a
00:06:45
sor of hard limit of two hours that we run to,
00:06:47
so you might not need to use all those bits in the middle.
00:06:50
You need to make that a little bit collapsible so you have a few options of where it
00:06:53
can go and the players can sort of drive play a little bit there, but
00:06:56
you try and so haul it back into a finale as well
00:06:59
from there.
00:07:01
>> Clint Scheirer: So one of the things that you mentioned was having
00:07:04
a strong start and a strong
00:07:07
finish. I think of when I think of the term
00:07:10
strong start. That's, that's Mike Sha's
00:07:13
lazy Dungeon master style, which is he got
00:07:15
me into becoming a better GM by thinking of
00:07:18
that structure. can you give me an
00:07:20
example of a strong start that
00:07:23
you have used in a campaign recently
00:07:26
or a game that you, that you ran?
00:07:29
>> Speaker A: Yeah. So it's going to be a cliche but I
00:07:32
think I stick with the sor of Robin Law's line that
00:07:35
CL is terrible in every art form apart from
00:07:38
roleplay where it's really, really good because you can hang on to
00:07:41
it. Very often it will be a fight.
00:07:43
And I have this idea that I talk about sometimes
00:07:46
that I did a thing. it was Twitter (X a
00:07:49
few years ago where I said at what point should you roll the first
00:07:52
dice in a one shot game? You know, you'at a convention, you've all
00:07:55
sat down. How far into the game should you roll that dice?
00:07:58
And everybody came back, said oh, 10 minutes, half
00:08:01
an hour was the longest. People saidint. I've sat
00:08:04
in one shot games at conventions and it's been an hour
00:08:06
before I've rolled initiative or did it. So it's that
00:08:09
thing if you need a quick setup, get the characters out. I'll give you an
00:08:12
example. a game I've run loads of times. 13th age
00:08:15
Glantha. I have a scenario beard of Lank on
00:08:17
my which I think is on the channel actually.
00:08:20
And literally the starting scene,
00:08:23
you're members of a clan, you're out on patrol. I don't do the
00:08:26
whole sort of Gloarantha backdrop,
00:08:28
16 pages of the world and stuff. All
00:08:31
you need to know, you're barbarian tribesmen, you're on
00:08:34
patrol, you see a duck, anthropomorphic duck
00:08:37
feature gloantha. Get there, you notice a feather fall. He's
00:08:40
hiding in a tree above you and he just,
00:08:42
just shushes you. And as you do that you hear a hunting
00:08:45
horn brew crashing beastman attack you and you
00:08:48
straight into the combat and you've got an engageing
00:08:51
npc. So you've got a question. What's going on with this duck that's
00:08:54
of the trees. Obviously he's your quest giver but you've got a rescue
00:08:57
group first and you're straight away getting into the sort
00:09:00
of meat and potatoes of the game. And there's not a
00:09:04
it's not the mission briefing thing. That's why you need to not start in
00:09:07
the tavern because you'll get before you know it you'll have
00:09:10
players going into their
00:09:13
sort of long term play where they can be saying things like
00:09:15
oh'just negotiate for a Bit more gold. It's a one shot. It
00:09:18
doesn't matter how much goldd they re can to give you. Like you've got to do
00:09:21
this quest otherwise we're going to go home now. Like we
00:09:24
can't play. So straight away, quick
00:09:27
introduction, go with a fight. It could be a fight, it could be a skill
00:09:29
challenge. I've done that a few times in games like Ironsworn Sworn
00:09:33
or similar, where you have a sort of extended task, everyone gets
00:09:36
to make a skill roll. You resolve it like that. Bit of peril at the
00:09:39
start, but yeah, combat is the absolute. If you
00:09:42
can't think of how to start it, start it like that, think, right, I'll start with a
00:09:44
fight. The characters are in danger straight away and
00:09:47
you can resolve it from that and you can teach the system then.
00:09:50
>> Clint Scheirer: Do you do the same thing for the end of the game too?
00:09:53
for a fight, you know, you said a strong start at the beginning, a strong start
00:09:56
at the end. Would you still recommend the end battle,
00:09:59
the end game, the big bad evil guy, the end
00:10:01
boss.
00:10:02
>> Speaker A: So it depends on your game, doesn't it? I think that you
00:10:05
want, you want something exciting, and
00:10:08
dangerous and you want at
00:10:11
least the sort of threat of jeopardy of this
00:10:14
might not work. And in a lot of traditional games
00:10:17
that is going to be a fight. In 13th age Clantha when I run
00:10:19
that, it is going to be a big fight at the end and it's
00:10:22
probably going to be more challenging than the first fight
00:10:25
and there's going toa be more things going around. It's going toa be things flying around and
00:10:28
stuff. There's a bit of terrain in the fight.
00:10:31
It could be a fight in other games where you've got more
00:10:34
flexibility in what an exciting scene could be. you can be a
00:10:37
bit more open with it. So for instance, I don't know if you've made
00:10:40
or played Agoon or the Paragon system
00:10:42
so that.
00:10:43
>> Clint Scheirer: No. But I did see somebody post, I think it was Craig
00:10:46
Shipman from Tabletop Talk. He posted how great
00:10:49
the game was on Blue sky the other day. And he's like, this is great
00:10:51
game.
00:10:52
>> Speaker A: So that has a conflict resolution system, where
00:10:55
you build towards a big battle at the end and that could be
00:10:58
a big fight or it could be a really tense
00:11:00
negotiation. I think when I'PLAYED it once we ended
00:11:03
up, it was facilitating and making sure a marriage
00:11:06
went well between two rival families on the
00:11:09
island. But it had that thing of like it was a bit
00:11:12
dangerous. We didn't know if it'work or not. Every player was
00:11:14
involved, every player was using their skills and there was a bit
00:11:17
of narration, rolepl play in it. So
00:11:20
something like that where everyone's involved, everyone's in a big group, they're all
00:11:23
helping to pull together for one thing. So whenever run. Starforged
00:11:26
Trek that has a Starforged Trek Adventures has a really good extended task
00:11:29
system, that you can use for like curing a disease
00:11:32
or negotiating a treaty with the Cllingons. And that's another
00:11:35
one where you can end with a really tense extended task where you're
00:11:38
trying to do it. What I would advise
00:11:40
against, which I've seen in some games
00:11:43
is that sort of trick solution where
00:11:46
you say right, you've solved the puzzle. And so that's
00:11:49
it Sol. and that always, that always falls a little bit
00:11:52
flat for me. You need the peril to be right until the
00:11:54
end.
00:11:56
>> Clint Scheirer: Yeahah. I was thinking whenever you go
00:11:59
in to try to make a treaty with a Klingon, it we'll probably end in
00:12:02
a fight, right?
00:12:03
>> Speaker A: Just use the combat system, it's fine.
00:12:05
>> Clint Scheirer: Yeah, that's awesome.
00:12:07
this got me thinking, right so we're talking about when you're sitting down, you're
00:12:10
starting the game, you are ending the game, on
00:12:13
a high note. A note where the solution is the end of the
00:12:16
game. Also what about prep?
00:12:18
You know, I've run games one shots at
00:12:21
my house where I didn't wanna spend a whole lot of
00:12:24
minutiae in all this stuff.
00:12:27
So sometimes I would email things out, I would send
00:12:30
things out to friends like hey, make sure that you got this going.
00:12:33
Make sure that you, you know, I know in conventions it's usually pre
00:12:36
gens, pre made characters. What would
00:12:39
be your suggestion or advice for preparing your
00:12:42
players before they get to the table to help streamline the
00:12:44
experience?
00:12:46
>> Speaker A: So I think it depends on the players that you've got. If it's
00:12:49
your own group and it's people that you know,
00:12:52
then by all means you could send out some stuff
00:12:54
beforehand. you could get. So obviously when we're
00:12:57
playing on the channel, people select their pre
00:13:00
gens. I send out a link to the preges beforehand. Me or Gaz will send out and
00:13:03
they'll pick it and it just means that they can get an idea of the
00:13:05
rules beforehand. And that is sort of an ideal
00:13:08
world for convention games.
00:13:11
My experience is that
00:13:13
expecting people to respond to that
00:13:16
is unlikely and it's just not worth it. And you might as well just
00:13:19
rock up to the table with your pre gens people that have booked to come
00:13:22
to a convention and play to your game they don't want to
00:13:25
do. They've not invested in doing any sort of preg game prep with
00:13:28
it like you are and you'll just
00:13:31
get frustrated yourself because it'd be that thing.
00:13:34
Three people have picked their pre gen and the other two haven't. It
00:13:37
ends up being a bit weird at the table. So for a convention game I'm
00:13:40
90% of the time I'm show up, hand
00:13:43
out the pre gens, teach the system. There's no
00:13:46
prior knowledge involved. The only exception that I do
00:13:49
make is if I'm running any games
00:13:52
like Powered by the Apocalypse where you might have a
00:13:55
selection of playbooks that players can pick from that might
00:13:57
change quite a lot what the focus of the game would be.
00:14:00
So if I'm running Apocalypse World, if one of the
00:14:03
players wants to play a hardholder which is the character that sort
00:14:06
of runs a community, if you've got a hard holder in play,
00:14:09
the whole session is going to be a little bit different and I'm going to
00:14:12
have to think about that in prep and I'm going to have to look at it
00:14:15
a bit differently if that's in play. So I'll get players
00:14:18
to just pick what they don't have to do. The character generation. Although
00:14:21
in PBTA it's really straightforward anyway. But just pick which one are
00:14:24
you going to be and then I can sort of craft it a little bit with that.
00:14:27
But it's not like you know, if I'm running D20 & D, it doesn't matter if I've got a
00:14:30
Druid and a M Monk or a Palin and arranger.
00:14:33
Like my scenario isnna be pretty much the same anyway.
00:14:36
>> Clint Scheirer: Yeah. That leads me into my next thought which
00:14:39
is the challenges. Right. So some of the
00:14:42
challenges and I've heard Craig say this, you're
00:14:45
four agents of chaos that you're throwing into the
00:14:48
game and a one shot, you know, some
00:14:51
people might be like well it's okay, you will never play this, this character
00:14:53
again. This story's a one time deal. Like maybe there's a little bit
00:14:56
of like it's okay for it not to be perfect. but,
00:14:59
but what are the challenges and still making it a
00:15:02
good experience when somebody throws a curveball at
00:15:05
you. How do you deal with the shifts and the turns
00:15:08
from maybe the normal the
00:15:11
normal story. Robin was talking about when
00:15:13
I talked to him back on episode 16 he was saying, you know, there's a
00:15:16
ball that people are handing you when you're at a
00:15:19
convention or playing a game and you don't want to slam the ball
00:15:22
on the ground and say, no, I'm gonna go over to
00:15:25
the tavern and talk to the wizard. You know, there was a fight but I'd rather
00:15:28
go, you know, do the stereotypical talking to the wizard. No, you
00:15:31
pick up the ball and you run with it and
00:15:34
you play along with the story. how do you overcome
00:15:37
challenges, twists and turns that your players may
00:15:39
throw?
00:15:41
>> Speaker A: So I think there's sort of two categories of that.
00:15:44
There's challenges that are twists and turns that are players being
00:15:47
inventive and buying into the premise and thinking,
00:15:50
oh, actually instead of just fighting the clickons, we're going
00:15:53
to go and negotiate with them. and that's great.
00:15:55
That's an inventive way to do it. That's, you know,
00:15:58
you support that and you try and have some options in your prep for it.
00:16:01
I think I've blogged before about, you know, if you're
00:16:04
going to do a structure for a one shot or a session,
00:16:07
it's sort of okay to have a straight line of linear
00:16:10
scenes. If each of those scenes could be resolved in
00:16:13
multiple different ways. Because that's not
00:16:15
linear, that's giving different options in each place that you go
00:16:18
to. So that's one category where I think you just have
00:16:21
to be open minded about prep and sor. Of be
00:16:24
prepared to run with it a bit. There is also the
00:16:27
other side of it which is players not engaging with the
00:16:30
premise. And it can be, I'll go to the tavern and do
00:16:33
this. It can be, oh, that wood looks dangerous. I'm
00:16:35
not going to go in there. I'm going to do this other thing as well.
00:16:39
And I tend to be quite. I think the way to deal with that
00:16:42
is to just deal with it outside of the game and be really
00:16:45
explicit about this is a one shot. What
00:16:48
you're going to do is go into this dangerous forest and look for the
00:16:51
wolf, the werewolf and
00:16:54
kill it or resolve the problem and take it back. So if
00:16:57
your character wants to go back into the town like they
00:17:00
can do, but you don't need to stay at this table because
00:17:02
the game's going to be happening over here and
00:17:05
sometimes you have to restate that because some players will
00:17:08
think that that's the trick for it,
00:17:11
but't try. Don't think you have to solve that in
00:17:14
game. I was in the game a couple of years ago. it was
00:17:17
a sort of science fiction, I think with Starforge
00:17:21
we'd found a derelict spaceship which was clearly
00:17:24
sort of what we had to get as dangerous. We had to go on board that. One of
00:17:27
the players with Adamant. Oh, well, you go on there, I'll stay on the ship.
00:17:30
And Germ's like, well, I mean you can do that, but
00:17:33
the game is going to take place on this derelic spaceship. So if you stay on the
00:17:36
ship, you're not going to be like able to do
00:17:38
anything. Said, oh well, no, I thought what to do and we had
00:17:41
to. Right. Time out. Actually, if you'ren toa do
00:17:44
that like you don't need to stay at this table, like go to the
00:17:47
bar or something. We're going toa play the game. The games here. You can't
00:17:50
wander off and just.
00:17:52
>> Clint Scheirer: So it's okay to take a time out, make a
00:17:54
quick restatement of the, I
00:17:57
guess the norms. Right. It's kind of like meeting norms if you're thinking
00:18:00
about your, your 9 to 5 job. If you're 9 to fiver
00:18:03
or somebody who's at a meeting for their, for their actual job.
00:18:06
>> Speaker A: Yeah. And I think, and I think don't, don't be afraid to say it because
00:18:09
sometimes, you know, the example I've given is maybe
00:18:12
it sound, it sounds like it's bad play or it
00:18:14
players not engaging or coming up to be disruptive. It
00:18:17
isn't always. Sometimes it's just a misunderstanding
00:18:20
and equally as a player I'll try
00:18:23
and be quite open and say, sorry, can I just check in?
00:18:26
Do we all need to go there or is there other stuff to do? You
00:18:29
know, if the adventure is taking place here, then we'll all go there.
00:18:32
I was going to go off and do something else, but if that's not where you want
00:18:35
us to be, let's go there. and just do that instead
00:18:38
of rolling with it and trying
00:18:40
to pull people back together. It's quite difficult to do it. There are games that
00:18:43
will let you do that. There are games that will let you be. Absolutely.
00:18:46
I'm prepping some hill folk to run this weekend, at
00:18:49
Seven Hills of convention that I run and literally I've got some
00:18:52
characters that are pointed at each other
00:18:55
and I've read the rules again and that's sort of my prep. I
00:18:58
don't really have a plot to bring them. They can do
00:19:01
whatever they want and I'll just have to roll with it. But any sort of
00:19:03
traditional game, even pbta, if, if I'm
00:19:06
prepping a Powered by the Apocalypse game, I'VE got a sort of
00:19:09
broad plot to hang on and I want the players
00:19:12
to hang themselves on that as well. If you see what I
00:19:15
mean.
00:19:15
>> Clint Scheirer: Yeah. Was I was thinking of I don't know if it was in
00:19:18
the Lazy Dungeon Master but I remember it was like it
00:19:21
doesn't become real until your characters make it real.
00:19:24
>> Speaker A: Yeah.
00:19:24
>> Clint Scheirer: So sometimes you can have a bunch of plot points that you want to have
00:19:27
happen and then you as the GM can kind of slide
00:19:30
them in as they seem appropriate. That's helped me
00:19:33
in flexibility. good luck with Hillfolk.
00:19:36
That sounds like a fun sandbox.
00:19:38
>> Speaker A: I had a moment of like oh, I've run this before. I checked and it
00:19:41
was like 2014 or something.
00:19:44
It was like when it first came out. Yeahah Inn have to
00:19:47
actually read this again. I ve played it.
00:19:49
>> Clint Scheirer: Is Robin Laws playing in that game?
00:19:51
>> Speaker A: He's not. No, it's not at kraken. It's at 7h that I've
00:19:54
played.
00:19:55
>> Clint Scheirer: I was going to say is Robin playing in his own game? That would be
00:19:58
pretty, pretty boss move. Feel like that's a little
00:20:01
cheating. okay.
00:20:02
So there was another word that you
00:20:05
used in our communication back and forth that I
00:20:08
don't know if the common person and
00:20:11
I'm saying that is like the person who maybe is new to gaming
00:20:14
or somebody who is even gamed before. Because when
00:20:17
you look up this definition outside of tabletop
00:20:20
rolepl playing it means something else and
00:20:23
the, the term was vignette. So
00:20:25
what is a vignette in tabletop role playing game?
00:20:29
Tabletop role playing games. I have a official
00:20:31
definition from Google but I, I want you
00:20:34
to share like what is a vignette and why is it important?
00:20:37
>> Speaker A: So you've got me question in own, my own use of the
00:20:40
word.
00:20:40
>> Clint Scheirer: Now I'm sure it's correct.
00:20:42
>> Speaker A: I mean there's lots of. It's on YouTube. Loads of me.
00:20:45
>> Clint Scheirer: Google's listening right now. You'you're new. You're going to be the new
00:20:48
definition. I don't know.
00:20:48
>> Speaker A: Yeah, language evolves, doesn't it? It's fine. That's it. So
00:20:51
what I'd say for vignette is a short self contained
00:20:54
scene that's almost like it could be a still
00:20:57
shot if you see what I mean. So my reference point,
00:20:59
I use it in two ways at the start and the end of sessions,
00:21:03
often in one shots. and I'll go into that now.
00:21:05
So my reference point for the start of sessions
00:21:08
is if you remember
00:21:11
old TV shows,
00:21:14
such as I'm going to give some references here like Robin of
00:21:16
Sherwood, Quantum Leap, even things
00:21:19
like Colombo and ironside, those old SOR of
00:21:22
80s 90s TV shows they would begin with. They'd
00:21:25
often been an establishing scene. And then as the credits,
00:21:28
like title credits rolled, they'd have loads of
00:21:31
shots of exciting stuff happening, which was
00:21:34
all, all recycled from the rest of that
00:21:37
season.
00:21:37
>> Clint Scheirer: So I'm thinking of MacGyver
00:21:39
rightlyeah.
00:21:41
>> Speaker A: And like literally a season of Quantum
00:21:44
Leap, every episode of it is in that title
00:21:46
sequence. The cool bits of every episode of it. Is't that title
00:21:49
seque? and so I sort of crafted this into
00:21:52
a one shot thing where at the start of the session you often,
00:21:55
you'll ask people to introduce their character
00:21:58
and it's a bit of a hard ask. They've just got a
00:22:01
character sheet in front of them and you often get
00:22:03
quite disappointing descriptions. So
00:22:06
some people will go all out for it and it gets to someone and say, oh
00:22:09
well I'm a fighter. you'll see I'm
00:22:12
wearing chainmail armor and I've got a shield
00:22:15
and a sword.
00:22:16
>> Clint Scheirer: My AC is 14,
00:22:19
I have three attacks per round.
00:22:20
>> Speaker A: And you'll also. And it's just like I don't
00:22:23
want that. So how I do it now is I say, right, you do a
00:22:26
vignette is the word I use for it. So you're going to describe
00:22:29
a really short scene of your character. We see them in
00:22:32
action as the credits roll. it's from
00:22:35
another adventure that you've done. Sometimes I'll do it as
00:22:38
it's from the previous adventure. Your adventurers, you've been working
00:22:41
together for ages. The last time on this show that we're
00:22:43
watching this is what you got up to. sometimes I'll say that,
00:22:46
sometimes I won't say that. And the players will just naturally
00:22:49
like the barbarian will describe his character like standing
00:22:52
atop a pile of bones and he rips an orc's head
00:22:55
off. And naturally it'll go to the Wizd and they'll say, oh,
00:22:58
and in the background I'm doing this. So it all happens at the
00:23:01
same time and it just gives you a nice little way
00:23:04
of not just describing what characters look like, but a
00:23:07
scene. And you can tell a lot more with it. And it's a
00:23:10
bit easier for players to do it at the start of the game.
00:23:13
What I do this is a little. Might be
00:23:15
cheating. I have a bit of a judge of the players that
00:23:18
around the table because we're going to go around the table and do it. And
00:23:21
after I've handed out the pre gens, I try and pick which
00:23:24
of my players. So who's going to get this straight away and
00:23:27
run with it and give a really good little vignette?
00:23:30
Not it has to be amazing, but who's going to really go for
00:23:32
it and get it and start with them? Then they'll set the
00:23:35
standard and then the people that go around'sort of follow that and get the
00:23:38
idea. And sometimes if you play, if there's someone that you know in the
00:23:41
group, you can. You can sort of set them up a bit and say, I'm going to start
00:23:44
with you. Andint you did a description thing that
00:23:47
we always do and then people can follow it. And so that's the start of the game.
00:23:50
At the end of the game, I tend to do it, I think one shot, you play these
00:23:53
characters for two or three hours and then. Then you lay
00:23:56
them down and you sort of don't see them again. So after the adventure, after
00:23:59
we've like, right, we've killed the dragon, everyone,
00:24:02
everyone's great. That's brilliant. We'll often do a short
00:24:05
scene again with each character. Little vignette
00:24:07
of what they look like after the adventure.
00:24:10
Sometimes I'll do it immediately afterwards. Right, you're back at the
00:24:13
village celebrating. As the camera pans round
00:24:16
this village that you saved, what do we see of each character? How are
00:24:19
they, how are they celebrating this? And what's lovely is players
00:24:22
will call back to scenes beforehand and say, oh, well, I'll go in
00:24:25
there. I'm going to go and see that. That dwarf barmaid that
00:24:27
we chated to before. And if I can see if I can chat to
00:24:30
her and you just get it, just gives it a bit more,
00:24:33
versatilitude, which is another word that.
00:24:35
>> Clint Scheirer: I'm not sure I love that word.
00:24:37
>> Speaker A: But it makes it feel like you're.
00:24:38
>> Clint Scheirer: See the believability.
00:24:40
>> Speaker A: Y.
00:24:40
>> Clint Scheirer: No, you got it, you got it.
00:24:41
>> Speaker A: You're seeing a snapshot of these lives. We don't see either
00:24:44
side of it, but we know there's another side of it. There were characters before,
00:24:47
there'd be characters afterwards.
00:24:48
>> Clint Scheirer: That makes sense. Yeah. No, that's wonderful. I'm so glad somebody
00:24:51
else uses the word versitude. That's
00:24:54
great.
00:24:55
my next thought is, is there a
00:24:58
vignette that you remember? Either
00:25:01
one that you gave one that a player gave that like,
00:25:04
still sticks with you? Maybe there's many, but like, can you pick
00:25:07
one and share it?
00:25:09
>> Speaker A: I think, yeah. So
00:25:11
I did. I get. It's. It's a bit of a
00:25:14
cheat because the one that stands out is from a game of Fiasco.
00:25:17
And Fiasco has a. O great game. But it has an
00:25:20
explicit sort of aftermath, doesn't it? That I probably
00:25:23
stole it from that actually. But it has aftermath where
00:25:26
you do have to do the characters afterwards. And there's a bit of mechanical thing to
00:25:29
it, I think. When
00:25:32
the first edition of Fiasco, came out, the
00:25:35
sort of gaming club that I was in, we ended up
00:25:37
sort of by accident playing Fiasco every week
00:25:40
with a different place at every week for about 15 or 16
00:25:43
weeks. So we got just
00:25:46
immersed into it and we played. There
00:25:49
used to be a playse set for First Edition where you
00:25:51
are immortal Cthulhu
00:25:54
cultists. and we played this. It
00:25:57
was that really tight three player game. And at some point
00:26:00
it ended up with one of the characters being like
00:26:03
was a vampire. They got staked and like
00:26:06
bricked in a wall in a cellar.
00:26:09
And it being Fiasco, this happened
00:26:12
with several of that character's seen still to go.
00:26:15
So they had to sort of somehow show how they're influencing the plot
00:26:18
as it did. And their aftermath. Their vignette was just. We
00:26:20
had a brick wall
00:26:23
dimly lit. This is like 100 years
00:26:26
later. And we're just see a brick being tapped
00:26:29
out of the wall O and then another
00:26:31
hand appeared and just pressed it back in.
00:26:34
No. Who's that other hand? We don't know. But it
00:26:37
was that thing of like. Yeah. It can just be something as
00:26:40
tight as that. It doesn't need to be. Even have your character in it.
00:26:43
>> Clint Scheirer: Can bee end credits right there.
00:26:46
That's marvelous. Yeah, I love that. I love
00:26:48
Fiasco. I think, Jason Morningstar is somebody
00:26:51
who's active in the R RPG Reddit
00:26:54
community.
00:26:55
>> Speaker A: U.
00:26:55
>> Clint Scheirer: and it's just so cool when his name pops up. Yeah.
00:26:58
And he like chimes in very humbly like with
00:27:01
is some of his thoughts and whatever. So really appreciate
00:27:04
that guy.
00:27:05
>> Speaker A: It's a really good game for. I think it's a really
00:27:08
good game to improve your play as well as a player or a
00:27:10
gm. Particularly as a player. just get a couple of games if you ask
00:27:13
it. I mean he'll focus is another one like that actually.
00:27:16
But by taking away some of the paraphernalia we
00:27:19
rely on, it really makes you think
00:27:22
about how your play works and
00:27:24
it means you can bring those skills into other games.
00:27:27
>> Clint Scheirer: Yeah. The story, the scene, the movie making
00:27:30
the storytelling. Like I think that Only adds, adds
00:27:33
to the, the flavor.
00:27:35
All right, next question. What
00:27:37
techniques help players feel invested
00:27:40
in their characters quickly when they're never
00:27:43
played again after a few hours? Now you've already mentioned
00:27:46
the vignettes, right? Like giving them what happened before, what do
00:27:49
they look like? What's their action scene? you talked about,
00:27:52
you know, as they're, as they're sitting down at the
00:27:54
table explaining the rules but then setting the scene
00:27:57
of you know, what does this look like in the game
00:28:00
world? You know, what are some other tips?
00:28:03
What are some other ways that you think this could
00:28:05
happen?
00:28:06
>> Speaker A: So a really good way to do it and something that you
00:28:09
can be tempted to miss out if you're playing
00:28:12
a one shot. but in some games I think it's
00:28:15
absolutely essential if you're going toa have any sor of
00:28:17
conflicting agendas or even sort of
00:28:20
PvP sort of slight things in here,
00:28:23
is to do something like Bonds. So Bonds
00:28:26
originally comes from Apocalypse World. Lots
00:28:29
of games have adopted it. So also I mean the freely
00:28:32
games have adopted it as well. So Vase and, and Mutant Year
00:28:35
zero which are pretty traditional games really in terms of
00:28:38
their thing. They will have bonds and you can make them up for
00:28:41
any game really. So it's almost like
00:28:44
you have some blanks in. So this character is someone that will
00:28:47
always look after me. This character. So
00:28:49
Blank Blank will always look after me. Blank is
00:28:52
reckless and in over his head. And you just go around
00:28:55
and get the players to pick another after they've introduced, after they've done their
00:28:58
film vignette, get each player to pick
00:29:01
two of the other characters to fill in, in those things,
00:29:03
in those statements and then you've got sor of
00:29:06
that instant role playing thing with it. Because when
00:29:09
you're playing characters for the first time some players will be quite
00:29:12
reluctant to actually rolepl play
00:29:15
with each other. They can be quite shy with
00:29:17
it. so that just gives them an instant hook.
00:29:20
So you know, you think the dwarf is reckless. So when
00:29:23
he suggests something you've got something to say and you can do
00:29:26
it. The other little trick, and this sounds It took me a while
00:29:29
to pick this up but it works really really well. If you
00:29:32
want investment in character comes from inhabiting character
00:29:35
and from talk like speaking in
00:29:37
character, having some discussion in it. Particularly in a game like
00:29:40
D20 & D or 13th age where a lot of what the
00:29:43
system's getting you to do is like
00:29:46
attack orcs with axes and things. So you need
00:29:49
that extra role playing thing. having one or
00:29:52
two non player characters that are with
00:29:55
the characters at the same time
00:29:57
that are a little bit controversial
00:30:01
will really help to get that because they can
00:30:03
just start a conversation and then
00:30:06
before they know what players will respond then another character can get
00:30:09
involved. It's a really good safety net to have. I
00:30:12
mean in the thirteenth age Florantha game this duck
00:30:15
adventurer insists on coming with them in a
00:30:17
really weird.
00:30:18
>> Clint Scheirer: Sort of like they ant enteromorphic duck that
00:30:20
whispering.
00:30:21
>> Speaker A: Well it's really. It's often the thing where like they're kind of oh it's really
00:30:24
dangerous. I'm definitely not going back there. And you
00:30:27
manipulate to the players, always persuade them to come with
00:30:29
them. and so they can play a big part in the
00:30:32
game by talking to lots of people or a really small part in
00:30:35
the game and just sit in the background and people forget they're there. And it just
00:30:38
depends on whether the players need that little
00:30:41
push to go into roleplay with that.
00:30:44
But having an NPC around with them. In
00:30:47
Dungeon Cor Classics I've even done it with just a couple of
00:30:49
highillings even though you know they really
00:30:52
flavourable heights are that halfling tailor that you bribe to
00:30:55
come along with you. He's absolutely useless to the
00:30:58
party in combat or in any sort of game thing
00:31:01
apart from I can put him in danger really easily to
00:31:04
make sure you keep taking risks. And he's really
00:31:06
talkative so he'll make you talk to each other.
00:31:09
and that sort of I
00:31:12
suppose it's Conversational lubricant. NPC
00:31:15
is what you need and that's a really good trick to get
00:31:18
there. I mean it also comes into how you
00:31:21
design your pre gens. talking about cliche, it's
00:31:24
also about. It's a lot easier for characters for players to get into
00:31:26
character if their characters are easy to understand.
00:31:29
So in a fantasy game I will have like
00:31:32
a haughty elf wizard. I will have a big
00:31:35
brutish barbarian who just wants to hit things.
00:31:38
Having some cliche in there and then some more interesting
00:31:41
things for players that want to stretch themselves a little
00:31:44
bit more is a good way to get it on there. Don't give
00:31:47
players. I think I've played. I don't know if you've ever played any like
00:31:50
free form laps or anything like that.
00:31:52
Fantastic. Another thing that will make you a better player but often
00:31:55
they're often one shots and you're given your
00:31:58
character and it's often like six pages of
00:32:01
text that you've got to read. And I'm into that. I'm
00:32:04
a fast reader and I volunteer to do it. But I'm always like, I'm
00:32:07
gonna forget something. I'mnna forget
00:32:10
something here. I don't know how I'm going toa play this character. Like so just give
00:32:13
them it. Really simple.
00:32:15
>> Clint Scheirer: Yeah. So several thoughts came up. I
00:32:18
don't know if it's fate, the game
00:32:20
fate. They, they did an activity
00:32:23
which I actually stole for a, Pathfinder 2E
00:32:26
2e campaign that I wanted to run where it
00:32:28
connects the bonds amongst the player
00:32:31
characters. FIA asksco also does a really good job at
00:32:34
that. And they have cards where it's just like you have to have a bond with
00:32:37
the person either to your right or to your left.
00:32:40
And it does just add another level
00:32:43
of versatilitude because now these
00:32:45
characters aren't just disjointed random people. They all
00:32:48
somehow are connected. It's pretty neat.
00:32:52
I guess my question, and this is, this is a
00:32:54
selfish question. Cause you played a lot of one shots.
00:32:57
What's a one shot character that you
00:33:00
loved playing that you still remember playing
00:33:03
that? Like if somebody said, hey, pick one of the one
00:33:06
shot characters that you've played in your time and
00:33:09
bring them back to life and bring him to this next sess,
00:33:12
what, what would that character be?
00:33:15
>> Speaker A: So, I mean I tend to.
00:33:18
There's the thing about playing one shot characters and there's probably another
00:33:20
podcast about playing one shots. there's always this thing about
00:33:23
there's not enough discussion about how to get the most as a
00:33:26
player from games. so I tend to
00:33:29
be sort of, you know, I'll often, if I'm at a
00:33:31
convention, I tend to pick the
00:33:34
simplest possible character that I
00:33:37
can play. just because if I'm running
00:33:40
games the rest of the time I just want to sit and like pile into
00:33:42
it and just be like that. I do remember.
00:33:45
I mean I have an awful lot of funness. It's very recently
00:33:48
that I play this character. but we had a one shot of
00:33:51
Cold City on the channel, which is
00:33:54
a, Cold War
00:33:57
Berlin, post war Berlin monster hunting game.
00:34:00
And you play characters from different factions and do it. And it
00:34:03
was. I still want to go back to
00:34:05
Brenda, my American nurse. It started
00:34:08
out, started out with her sort
00:34:11
of problem was she'd been infected by this mysterious.
00:34:14
There's all kinds of strange sort of technology going on
00:34:16
it. And in the very first scene I tried to
00:34:19
cure it and completely failed the Rolel and it ended up getting Much
00:34:22
worse. And then that rolled with it in the whole time. So
00:34:25
it's like, oh, Brenda, can you help me get this door off? And I used
00:34:28
my infected arm and like wrenched it off. And everyone's like, ah, are you
00:34:31
sure? You're so wanting to do good, but
00:34:33
clearly there's lots going on. It's just that thing of lot. I'd
00:34:36
love to go back and do a few more sessions of what's
00:34:39
actually going to happen to Brenda.
00:34:41
>> Clint Scheirer: Do you have an American accent?
00:34:44
>> Speaker A: I did not have an American accent. I mean one of my one shot
00:34:47
like adviceors is
00:34:50
don't do meri. Don't do accents. Like if
00:34:52
your players must, they can do them. But
00:34:55
I just find it, it's a minefield.
00:34:58
I, I'm playing a coup.
00:35:00
>> Clint Scheirer: It's distracting.
00:35:00
>> Speaker A: Well, in a couple of weeks I'm going to, you know, I'm going to Germany to playing in a
00:35:03
really an international convention with people.
00:35:06
So there's no chance it would
00:35:08
be. Nobody needs to try and interpret what
00:35:11
my dreadful, French accent is from
00:35:14
that.
00:35:15
>> Clint Scheirer: That's phenomenal.
00:35:16
Can running one shots improve a GM's ability to run long
00:35:19
term campaigns to improve their storytelling? I
00:35:22
think this is a loaded question. we
00:35:24
obviously believe yes, but, but
00:35:27
why, like why. Why do you feel
00:35:30
that doing these One shots can help in a
00:35:33
campaign that's happening. Happening more than once?
00:35:37
>> Speaker A: So I blogged about
00:35:39
this a while ago actually because I had a moment after.
00:35:42
Well it actually during COVID and Lockdown where I started
00:35:45
previously I've been pretty much all One Shots and I'd started running
00:35:48
a lot of online games then because I.
00:35:51
There wasn't a lot else for us to do was there when you
00:35:54
could leave the house and you were locked down. and a lot of it was
00:35:57
about a lot of my approach to running
00:36:00
campaigns is very similar to One Shots. It's just a bunch
00:36:03
of episodes. One Shots will make you really good at
00:36:06
pace. They'll make you really good at telling a tight
00:36:08
story. I personally much
00:36:11
prefer a campaign where each session
00:36:14
is a little bit of a bundled up
00:36:17
episode. So it's got a structure
00:36:20
within it and it ends with something good and it starts with something
00:36:23
big. I'm thinking of Sly Flourish again. Mike Sha has that, doesn't
00:36:26
he? That's how you do.
00:36:27
>> Clint Scheirer: He's just integrated the way that I do gmg.
00:36:29
>> Speaker A: So.
00:36:29
>> Clint Scheirer: Yeah, yeah, ye.
00:36:30
>> Speaker A: Yeah. And actually when I've run, I mean
00:36:33
shout out to Sly Flourish for lazy Dungeon Master is
00:36:36
absolutely the way that I prep ongoing campaigns.
00:36:39
It is just. I don't know what I'd do without
00:36:41
it really from there. So things like making each thing
00:36:44
episodic in an ongoing campaign. I would also
00:36:47
say one thing that can tweak it, that can really, really
00:36:50
make your campaignsing is just give each episode
00:36:53
a title. When you're doing your prep for next week, think right,
00:36:56
what's this called? Because what are we doing? Even if it's like
00:36:59
the Elf Barrow or whatever, it just
00:37:01
give makes it everything fit together
00:37:04
in one little thing and you can do it. So one shot'make
00:37:07
you really good at pacing. I think that running
00:37:10
lots of different games with lots of different people is
00:37:12
good. It gets you a
00:37:15
broader appreciation for the hobby and it gives you a different
00:37:18
experience. I think that playing one shots is really good as
00:37:21
well. I try and keep it as
00:37:24
close to 50, 50 as I can in terms of GMing and
00:37:27
playing sessions. And I think I really
00:37:30
feel for people who are like forever GMs who are having
00:37:33
to run for their groups again and again. It's that
00:37:36
paradigm. I think if you expected to do it all the time
00:37:39
because you become a better GM by playing
00:37:41
in other sessions, by playing with good
00:37:44
gems, but also by playing in with
00:37:47
gems where it doesn't sit. I'm not going to say worst gems,
00:37:50
but I've played in some one shots where it
00:37:53
hasn't really been for me and I've had three hours and it's
00:37:56
been quite fine. I can accept that other
00:37:59
people have had a lot of fun and the GMs worked really hard. Wasn't
00:38:01
really for me the way that that worked. But I've still got loads of
00:38:04
tips from it because I can think, well, why didn't that work? What was
00:38:07
it that happened? And actually there's a bit of
00:38:10
that that I do that maybe I shouldn't do if that's not what I like.
00:38:13
So. And I've had situations, several times where
00:38:16
I've played in one shot of systems where
00:38:20
I've walked away and thought, it's okay, it wasn't amazing. But I
00:38:23
really want to run that game myself because I can
00:38:25
see how I would twist it and do it. So I think
00:38:28
just lots of play is good. And having one
00:38:31
shots under your belt means that you get more play
00:38:34
and more diverse play.
00:38:36
>> Clint Scheirer: Yeah. Re you're doing iterations of your craft.
00:38:38
Yeah, that's pretty awesome.
00:38:40
do you run any long term or is it all one shot
00:38:43
nowadays?
00:38:44
>> Speaker A: So I do. I've just
00:38:47
got a few things I'VE not got one at the moment.
00:38:50
I tend to, I mean I tend to with long
00:38:53
term campaigns as well. A campaign for me
00:38:56
is sort of four to 12 sessions. and if it's going to go
00:38:59
longer than that, stop, take a break, play something
00:39:01
else and come back to it. And it just keeps it fresh and makes it
00:39:05
manageable. eight sessions is about the ideal I think
00:39:07
for a good sort of arc of what it is.
00:39:10
I've actually played in some more more recently. but yeah
00:39:13
I do. I'mra. I've got a short run of Slug Blaster that
00:39:16
I'm running in a few weeks, through Open Hearth which
00:39:19
is a really good community to get involved in if you want to
00:39:23
play one shots or long form games. and yeah,
00:39:25
I've also got so of the middle ground of it. I don't know if this
00:39:28
is something you've heard of Clint.Scheirer@claimtogamepodcast.com, but
00:39:31
we've got something called Long Con in the uk
00:39:34
where it's a convention. It's at the same
00:39:37
place as a lot of our other conventions are. Ah, but the idea is
00:39:40
you sign up and you just play a game or weekend.
00:39:42
So while it's a one shot, it's a whole campaign that you
00:39:45
fit in sort of three sessions on Saturday, two sessions
00:39:48
on Sunday. You can get a massive thing we did a few
00:39:51
years ago we did, I played in the Dracula Dossier,
00:39:54
know Ken Height's sort of Dracula masterpiece of
00:39:57
that I should say Ken Height and goy around a hand hand. He wrote a lot
00:40:00
of it as well, didn't he? Oh yeah.
00:40:01
>> Clint Scheirer: There's a team of people, Pellegran Press
00:40:04
duo.
00:40:05
>> Speaker A: Yeah, yeah, stuff. So stuff like that is a really
00:40:08
tight way to do it. So it's a weekend away but you'll get
00:40:11
a whole campaign in it from there.
00:40:12
>> Clint Scheirer: This is the question that I ask everybody on my
00:40:15
channel and I think it's
00:40:18
tough because sometimes I've given people advanced warning
00:40:21
of this question and other times I have not and
00:40:24
I put them on the spot and they're like trying to count on their fingers
00:40:27
exactly how many words but, but I, I
00:40:30
love, I love this. It comes from Eric Newsom. he used
00:40:33
to be an NPR news writer. He does a lot
00:40:36
of pop culture fiction. Not fiction but I guess
00:40:38
nonfiction writing. I got his newsletter actually just today in
00:40:41
my inbox. So he's still active, still does things, but
00:40:44
he always challenges any team that he's on
00:40:47
to create a 10 word phrase
00:40:49
that really with the economy of words,
00:40:52
no more, no less. You can't go nine, you can't go
00:40:55
11. What is the core message that
00:40:58
you want people to carry with you when it comes to
00:41:01
pacing? The art of getting
00:41:04
players emotionally connected in a one shot game or
00:41:07
I guess any campaign, if we're treating every
00:41:09
session as a one shot, what is your 10 word
00:41:12
phrase that everybody has to remember?
00:41:16
>> Speaker A: So I approach this a bit differently which I guess is what you'd
00:41:19
expect from someone who is running lots
00:41:21
of hour and a half to two hour one
00:41:24
shots. So I went even further
00:41:27
with economy because I wrote a 10 word phrase and then I cut it down and said,
00:41:30
well, what's the minimum thing? I've got two
00:41:33
word phrase actually, which I'm going to offer you, which
00:41:36
I think is better than the ten word phrase I had before. Those
00:41:39
other eight words were extraneous and could be cut out. I
00:41:42
think the thing that I would say for one shot play and for
00:41:44
all the kind of you, the play culture that we do is just
00:41:47
play hard. It's about driving pace, it's
00:41:50
about investing in your character straight away. It's
00:41:53
about driving towards
00:41:55
not just action but also role playing
00:41:58
investment, emotional investment with the characters,
00:42:01
play with the other players and so on. But just
00:42:05
play hard.
00:42:05
>> Clint Scheirer: Yeah, I love that you said get invested.
00:42:08
Yeah, there's nothing u, I know
00:42:11
that Robin, Robin D Laws in his book about
00:42:14
the laws of good game mastering talks about the
00:42:17
casual player that just wants to hang out and
00:42:19
have fun. Nothing wrong with that. That's a,
00:42:22
that's a player type. That's hard for me because I really
00:42:25
love it when other people are getting invested in the story
00:42:28
and what's going on.
00:42:30
Is there anything you feel like we're missing? Is there
00:42:33
anything in your mind that you, you know, maybe has come up since we've
00:42:36
talked or come up, or that you've been wanting to
00:42:38
say and you just haven't had a platform or people
00:42:41
to listen.
00:42:42
>> Speaker A: I think the main thing is just that thing. I sort
00:42:45
of. My mantra is that I think one shot
00:42:47
should be afforded just as much
00:42:51
respect and attention and it should be,
00:42:54
it's just as much a valid form of play as a long
00:42:57
form campaign. And actually it would be
00:43:00
good if our games and our systems
00:43:03
supported that a bit better. So I'll give you some
00:43:06
examples why games are published
00:43:09
now, how you can have games. I've got a few in
00:43:11
mind that I won't mention that are really exciting
00:43:15
games that have been brought out, they've gone to Kickstarter,
00:43:17
they've been published. There's character creation
00:43:20
rules, there's all the rules for the setting in
00:43:23
there. There aren't any pre gens and there
00:43:26
isn't an adventure that you can do with it. I'm just like,
00:43:28
why, why are people bringing this out without bringing
00:43:31
in the quick start or the adventure first?
00:43:35
why do we have games that
00:43:38
Why isn't there a one shot mode attached to them? Lots of
00:43:41
games. There are a few games now that will say, right, if you want to run this in the one shot,
00:43:44
just do this. If you want to, just do it. So Die is a
00:43:47
fantastic example of it. It's quite a difficult game to get your head around
00:43:50
you without, without, going
00:43:53
into too much detail. You're playing gamers
00:43:56
trapped in a fantasy world, reliving your
00:43:59
trauma as gamers in the real world.
00:44:01
>> Clint Scheirer: And then you have to decide at the end whether or not you want to go
00:44:04
back or not. Right. Yeah. I love Grant
00:44:07
Howitt. I absolutely love most of his, I shouldn't say
00:44:10
all of his work pretty much. So yeah, go ahead.
00:44:12
>> Speaker A: But it's hard to get in the game. It's got right. If you want
00:44:15
to do a one shot of this, which you probably do because
00:44:18
it's a hard sell to get people to come in for eight weeks and
00:44:21
say, yeah, you're going to be playing, adults in the real world and in a
00:44:24
fantasy world and you're going to be exploring the trauma that your
00:44:27
characters have had and it's going to be quite messy. There's a one
00:44:30
shot in the game called Total Party
00:44:32
Kill. Really straightforward, tells you exactly what to do
00:44:35
with timings on and everything. Why can't more games have that?
00:44:38
why isn't there a D20 & D? You know, the starter set is all well and
00:44:41
good. You can't run through
00:44:44
Lost Minds of Fandelvea in three hours, can
00:44:47
you?
00:44:48
>> Clint Scheirer: No.
00:44:49
>> Speaker A: and there will be that. There's another podcast being recorded
00:44:52
right now by someone who's saying the probably with Lost Minds of
00:44:55
Thrandelvea is we only got like five sessions of play out of
00:44:58
it. There's not enough in there. But why isn't that
00:45:01
option as well? Why isn't there right, this a one shot. Just hand these out,
00:45:03
get through it and do it. I'll shout out. One of the
00:45:06
best quick starts that I've seen is a game called Fabula
00:45:09
Ultima.
00:45:10
>> Clint Scheirer: Oh yeah, yeah.
00:45:11
>> Speaker A: Jrpg. It's quick Start, press start is amazing.
00:45:14
It even has. You have a character sheet that's numbered
00:45:16
sections. Each scene of the adventure unlocks a
00:45:19
different bit of your char sheet. It's like, I don't know,
00:45:22
somebody has actually, I'm sure somebody
00:45:25
in the design team is a teacher or a
00:45:28
trainer or has actually has some knowledge of that because it's just
00:45:31
so easy to play and run. And even as you run, you run lot those
00:45:34
rules you go like why don't we have more of that? Why don't we have
00:45:37
more people thinking right here's a one shot. So if you get like
00:45:40
six people. I've a situation six people want to discover D20 &
00:45:43
D. I've, I've heard about it. I've played Baldur's Gate. I want to
00:45:46
play a role playing game. I want to do D20 & D because it's what I've heard
00:45:49
of. And I'd always say don't be sniffy
00:45:51
about D20 & D if it's not the game that you play all the time. If you want to play D20 &
00:45:54
D, run D20 & D for them. Like
00:45:57
why isn't there a pack that we can just do it and then
00:46:00
they'll get three hours of fun and be like ye, this is alrigh.
00:46:03
Now I'll go and now I'll invest some more
00:46:05
time into it or now I'll look at other games and now I'll do it.
00:46:08
>> Clint Scheirer: When Drive Thru RPG has done a really good job
00:46:11
allowing creators to create one shots. I
00:46:14
remember I was so sick of never
00:46:17
being able to get my players to the highest
00:46:20
level. Right. Because campaigns take
00:46:22
forever. So I just had a made level
00:46:25
18 characters and found somebody who had made a one shot
00:46:28
for level 18 characters really well. I'll actually put a link
00:46:31
in the show notes to that particular game. It was
00:46:34
phenomenal. but wow.
00:46:37
So overpowered. Our
00:46:40
people were basically gods in this world. Just
00:46:43
sloshing through all these high level monsters. But you're right.
00:46:46
>> Speaker A: Yeah. I always have this thing with D20 & D where'almost like it's not that complicated.
00:46:49
It's fine. I've done it. I don't play loads Ann. But then, then
00:46:52
I ran a campaign of it a couple of years back
00:46:54
and there was a moment, there's a moment where they hit sixth
00:46:57
level where I was like o know actually this is quite hard work now.
00:47:00
I't. That's why down in sort of level 1, 2 and 3
00:47:03
which is where you end up playing a lot. It's pretty straightforward,
00:47:06
easy to GM not Too many rules involved. Wants to hit sixth
00:47:09
level. You're like, oh, hang on a minute, I need to actually think about some of
00:47:11
this.
00:47:12
>> Clint Scheirer: Yeah. I also don't, you know, pooo.
00:47:15
D20 & D. Yeah. But it was my gateway drug
00:47:18
to tabletop RPGs because I got to a point where I'm
00:47:21
like, what else is there? And wow.
00:47:24
Yeah, there is so much else out there
00:47:27
that, that can really wet the pallet of almost any,
00:47:30
any form of storytelling that you want. Any genre
00:47:33
that you would be interested in beyond just the fantasy genre.
00:47:36
So that's a really awesome perspective
00:47:38
that. Why isn't there more? I
00:47:41
almost think of it like a video game tutorial.
00:47:43
>> Speaker A: Yeah.
00:47:44
>> Clint Scheirer: Yeah, Right.
00:47:45
If I was starting a game, it would be like press A to swing and
00:47:48
then later on it's telling me how I can go into my inventory
00:47:51
and heal myself after I get one damage from a little
00:47:53
imp that took down my H ##p, a few points. So,
00:47:57
if people want to connect with you more, if they wanna
00:47:59
see what your work is all about, learn more about
00:48:02
what you do, where can they find you?
00:48:05
Where should they go?
00:48:08
>> Speaker A: So I, am. If you want to connect me on Blue
00:48:11
Sky, I'm burn after running on there. I
00:48:13
also. That's your best bet at getting me on social
00:48:16
media, to be honest, these days.
00:48:19
I also. You'll also see The Unconventional Gems
00:48:22
YouTube channel we've talked about. Myself and my co host
00:48:25
Gaz, who's also the Smart Party podcast in the uk.
00:48:27
do tight two hour one shots with Pace VI and
00:48:30
Vigor. We've got loads of games on the apps that we've got D20 & D on there.
00:48:33
We've got, you know, a wide range and if you
00:48:36
want to see how different games can be, just
00:48:39
have a look at that and see that I.
00:48:41
>> Clint Scheirer: Was hard pressed to find a game that you guys hadn't
00:48:44
done that I was interested in when I went to your YouTube
00:48:46
channel.
00:48:47
>> Speaker A: Yeah, we've got a big list. We've got a list of stuff that
00:48:50
we're rotating through as well from there. and I blog at Burn
00:48:53
afternning. it's burnasterrunningrpg.com if you go
00:48:56
to burnafterrunning.coma, that's another guy that does a blog about
00:48:59
running. Not games, just running.
00:49:01
So burnafrunning rpg.com if you want to follow that. If you
00:49:04
like the stuff that's on there. There's loads of prepped one
00:49:07
shots as well as me saying what I reckon
00:49:10
about things and trying to comment on stuff. if you use
00:49:13
anything on there, I also have a Patreon that supports that.
00:49:16
So it's absolutely fine. If you want to support that or if you don't,
00:49:19
just tell people about it. It's great. it just,
00:49:22
helps to fund Internet the Internet
00:49:25
people to keep it online. But yeah, be great to connect with
00:49:28
people and we'll have to. Clint, we'll have to get you on on conventional
00:49:30
Gems.
00:49:31
>> Clint Scheirer: Oh my gosh. That would be a dream. That would be
00:49:34
a dream. I'd be so pumped. well thanks again guy for
00:49:37
coming. Thanks for being on the podcast. We hope to see more from you
00:49:40
and from the unconventional GMs and burn after running and all
00:49:43
the cool stuff that you do in the future.
00:49:45
thanks again.
00:49:47
>> Speaker A: It's been a pleasure.
00:49:47
>> Clint Scheirer: Clint Y so just play
00:49:50
hard. Play hard. Please hit like and
00:49:53
subscribe if you enjoyed hearing from Guai today and you wantna hear more
00:49:56
wisdom, power and love from others who want to have a great time
00:49:59
with friends and experience amazing stories through tabletop role
00:50:02
playing games. And may you keep having fun as you
00:50:05
continue to make that claim to game.

