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#35 - Tabletop RPGs with no Game Master are growing in popularity. The role of the GM can be a pain point for some groups possibly due to scheduling issues, GM burnout, or just plain curiosity about new ways to play where everyone at the table participates equally. In this episode, Clint takes a look at 5 of the Top GM-less games and who might enjoy them.
Resourced Mentioned:
- Clint’s Reddit Post - https://www.reddit.com/r/rpg/comments/1j44tsu/can_you_rank_your_top_5_gmless_ttrpgs_from_15/
- Review of Polaris (By Aaron Stone) - https://www.rpg.net/reviews/archive/12/12354.phtml
- Review of the Quiet Year (By Shelby “DJ” Babb) - https://www.rpg.net/reviews/archive/15/15874.phtml
- Review of Fiasco 2E Box Set - https://gnomestew.com/fiasco-review/
- Ironsworn Review (Jared Rascher) - https://gnomestew.com/ironsworn-review/
- Ironsworn Starforged Review (Jared Rascher) - https://gnomestew.com/ironsworn-review/
Previous Episodes Mentioned:
- 009: Should I play with a Gamemaster or go GM-less? - https://claimtogamepodcast.com/episode/009-should-i-play-with-a-gamemaster-or-go-gm-less
- 0018: Don't be Scared of Horror - With Ken Hite - https://claimtogamepodcast.com/episode/018-dont-be-scared-of-horror-why-you-should-give-the-horror-ttrpg-genre-a-chance-with-kenneth-hite
Games Mentioned During the Episode:
- Polaris - https://www.drivethrurpg.com/en/product/184944/polaris-rpg-core-rulebook-1-english?affiliate_id=4263376
- The Fall of Magic - https://heartofthedeernicorn.com/product/fall-of-magic-revised-edition/?v=0b3b97fa6688
- The Quiet Year - https://www.drivethrurpg.com/en/product/110152/the-quiet-year?affiliate_id=4263376
- Fiasco 2E - https://www.drivethrurpg.com/en/product/335287/fiasco?affiliate_id=4263376
- Ironsworn - https://www.drivethrurpg.com/en/product/238369/ironsworn?affiliate_id=4263376
- Ironsworn Starforged - https://www.drivethrurpg.com/en/product/391653/ironsworn-starforged?affiliate_id=4263376
*As an amazon affiliate, I earn from qualifying purchases at no extra cost to you. Some of these links are affiliate links for other programs but once again, if you choose to purchase through these links, it's no extra cost to you. I only promote products or services that I have investigated and feel can deliver value to you.
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00:00:00
>> Clint Scheirer: Are you a game master who feels a little burnt out prepping
00:00:03
and preparing for game sessions week after week?
00:00:06
Do you create marvelous worlds, fantastic
00:00:08
NPCs and intricate mysteries with juicy plot
00:00:11
points for your players only to have your hard work
00:00:14
put on hiatus due to a scheduling issue with your
00:00:17
group? Whether you need a break from prep or
00:00:20
always want a viable option when certain gamers are missing from
00:00:23
your scheduled game night GM list, tabletop
00:00:26
games might be just what you need. Keep listening
00:00:29
to discover my top 5 GM less
00:00:32
RPG's to soothe your achy achy Breaky
00:00:34
heart. Welcome to Claim to Game. We help tabletop
00:00:37
gamers have a great time with friends to experience
00:00:40
amazing stories. It can be overwhelming to start
00:00:43
and run great games. Lets make it easier for you to
00:00:46
play any game you want to have fun with your friends.
00:00:49
Im Clint Scheirer. Ive helped thousands of students in my
00:00:52
career find their way to better themselves and
00:00:55
better their game. With more than 10 years experience in
00:00:57
leadership, coaching, live performance and public
00:01:00
speaking, I know I can help you create immersive,
00:01:03
low stress games youll never forget. Its
00:01:06
time for you to make your Claim to Game.
00:01:38
Hello and welcome back to episode 35,
00:01:41
season two of Claim to Game, Still a
00:01:43
predominantly educational fun podcast in which I
00:01:46
am daring to coin the word funationalal.
00:01:49
Its like making a bacaking soda vinegar volcano for your
00:01:51
seventh grade science fair project, except only super
00:01:54
cool and not sticky or smelly at
00:01:57
all. In our time together you will need to go in
00:02:00
the wayack machine all the way
00:02:03
back to episode nine of the Claim to Game
00:02:06
Podcast titled Should I Play with a
00:02:09
Game Master or Go gmless.
00:02:12
In that episode we weighed both the tenders which
00:02:15
are pro and the Tufts cons
00:02:17
for GMLed M games as well as the GMLess M
00:02:21
games. It was a great episode. Ill put the link in the
00:02:24
show notes for you to go back check it out if you havent listened to it
00:02:27
already. I promise we arent going to just rehash all the
00:02:29
points laid out in episode 9. However,
00:02:32
the reason Im'speaking about the top 5 GM list
00:02:35
games today is because episode 9
00:02:38
is one of my top downloaded and listened to episodes
00:02:41
since the conception of this podcast In March
00:02:44
of 2024, it has received two
00:02:47
times the number of love than any other
00:02:50
episode that I put out there. Why?
00:02:53
If I were to venture a guess, it would be two main
00:02:56
points that I laid out in that episode when talking about
00:02:59
the Tufts or cons for a game or
00:03:02
any game that requires a game master. The first
00:03:04
is GM burnout some GMs say that they never
00:03:07
burn out and they wouldn't want anybody else running the games at
00:03:10
their table. And that's totally fair. That's definitely
00:03:13
not me. I sometimes just want to
00:03:16
experience the role of the player. And if other
00:03:19
players at the table are not willing to take on that mantle of
00:03:22
GM and your table only wants to play
00:03:25
games that need to have a GM to lead them, well then
00:03:27
you'shit out of luck friend. You either need to find
00:03:30
a GM or your group doesnt t get to play your
00:03:33
intended game. And the second point was game
00:03:36
session or game campaign
00:03:38
preparation. There's many time saving
00:03:41
resources and tips for GMs who prepare and run
00:03:44
campaigns. Heck, this podcast is now becoming
00:03:46
a resource to help GMs manage
00:03:49
themselves and their tables with the greatest of ease.
00:03:52
Like a daring young man or woman on the flying
00:03:55
trapeze. Yet, sometimes it can
00:03:58
just be nice to show up and play a
00:04:00
game without spending any amount of time preparation
00:04:03
in advance or having to expend
00:04:06
any sort of mental energy managing the moving parts
00:04:09
of players, NPCs, dice, math
00:04:12
and anything else that goes along with being a game
00:04:15
master for a game. For this reason I
00:04:18
believe you and others are looking
00:04:20
into the deep dark void of the universe calling out
00:04:23
for sweet reprieve. Well dont you
00:04:26
worry friend, Reprieve has
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come if you are a GM who is
00:04:32
weary and burdened. Or maybe you wish to avoid the GM
00:04:35
seat altogether for fear of burnout and too
00:04:37
much prep. The gmless games are
00:04:40
here baby.
00:04:42
Okay, on a calmer note, I will mention that GM list
00:04:45
games are usually designed for one shot games where the
00:04:48
adventures are meant to be completed in one session.
00:04:51
If youre someone who wants a longer campaign played over
00:04:54
multiple sessions, I believe that my number one
00:04:57
pick has you covered right now on
00:05:00
the R RPG subreddit there are
00:05:02
30 GM list games listed by the
00:05:05
community that the community thinks are great and
00:05:08
I wanted to cut through this list with the communitys
00:05:11
help. So I asked the following
00:05:14
can you rank your top 5
00:05:17
GM list tabletop RPGs from 1
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to 5? It needs to be a game that is playable
00:05:23
for at least two or more players. Now this doesnt
00:05:25
mean that there isnt possibly a solo mode in
00:05:28
some of these games where you could just play by yourself without
00:05:31
other people. But I wanted these games to be ones that
00:05:34
a game master who maybe wants a break or
00:05:37
somebody who doesnt want to jump into the GMC yet
00:05:40
would be able to pick up this game with low prep and
00:05:43
get some friends around the table to play and with
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over 12 views and nearly 80
00:05:48
responses, I've analyzed and prioritized
00:05:51
the top 5 GM/less games which came up time
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and again as the best of the best. I
00:05:57
will put the link to that Reddit thread in the show
00:06:00
notes if you want to look at the entire conversation. There were some
00:06:03
games that I just couldn't include in this episode but
00:06:06
definitely should see the light of day and you
00:06:09
you should check it out. U I will say that if you can
00:06:11
imagine we are currently pouring out vinegar
00:06:14
into our baking soda clay volcano.
00:06:17
Time for an explosion of opportunity. We
00:06:20
are going to begin with Number five and end on the
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Number one GM List game.
00:06:25
Here we go.
00:06:28
Quick pause on the episode Okay, I lied.
00:06:31
Before I give you the number 5 pick for top GM list
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tabletop RPG's I just wanted to give a plug for one
00:06:37
of my personal favorite GM less RPG's
00:06:39
which unfortunately didnt make the top five
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list. Season one of the claim to Game Podcast
00:06:45
focused on Goblin Quest, the RPG
00:06:48
by game designer Grant Howitt. Simply put, you
00:06:51
play as green tiny little goblins trying to succeed
00:06:54
in a perfectly hopeless quest in a Lord
00:06:57
of the Rings-esque as setting. And in case you miss season
00:07:00
one, Ive helped you out. Ive packaged everything together
00:07:03
and tied it with a nice little bow in the show notes. You can find a link
00:07:06
to access my free resource the Complete seven
00:07:08
Episode Series of How to Play Goblin the
00:07:11
RPG and the Complete seven Episode
00:07:14
Series of the Rules hacks to Goblin Quest, giving you
00:07:17
different settings, character choices and modes of
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play. Still using the same rules as Goblin
00:07:22
Quest, picture yourself pretended to be gross
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grotty little buggers on your next game night with your
00:07:28
closest friends. Youll be wreaking havoc all over the great
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battle camp in no time. Thanks.
00:07:33
And now back to the episode number five on
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our list of top GMLESS tabletop
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RPGs is Polaris the Role
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Playing Game Shoutout. And much thanks to
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RPGT reviewer Aaron Stone. He took a peek at
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this game back in 2006 and his words
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enlightened my brain nuggets on how Polaris is
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played. So thanks Aaron. This game has unique
00:07:55
takes on narrative stakes and structured
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tragic themes created by Black Book editions.
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The story will revolve around a post apocalyptic
00:08:03
sci fi setting where wars and climatic
00:08:06
catastrophes have ravaged the surface
00:08:09
of Earth, making it uninhabitable
00:08:12
to all but mutated monsters.
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Humanity searching for refuge, combs the world's oceans
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and finds sanctuary in the
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frickin North Pole, the
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game's main city is at the top of the world and it's
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called Polaris. There's also a king
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also with the name of Polaris, so don't get that
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confused. A queen is also there, but we don't know
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her name. And there is a captain of the knights and
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the queen's guard, Al Gol. The city
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consists of strongholds surrounding a
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large opening straight to hell. And the pit is
00:08:45
called the Mistake, you think? And out of the
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Mistake there are demons that are coming out trying to destroy
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Polaris, probably the city and the king too.
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Players take on the roles of the Night
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Stellar who recognize this threat and they're trying to
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take on the destruction and the corruption coming out
00:09:02
of the Mistake. And the mechanics are very
00:09:05
interesting in how this is played without a gm. They're
00:09:07
fascinating because each player they are
00:09:10
designed to be a guide for other players
00:09:13
according to where they are sitting around the table in a circle.
00:09:16
First you have the heart and this is the player who is taking
00:09:19
on the primary storytelling role at
00:09:22
that moment or at that scene. Then you
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have the Mistaken and this is the person who's
00:09:28
directly opposite and seating position from
00:09:31
the primary storyteller. And that person the mistaken
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is trying to introduce conflict and
00:09:36
temptation controls all the enemies who are opposing
00:09:39
forces in the scene. You also
00:09:41
have the player who's being the new moon.
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This is the person who is to the left of the primary
00:09:47
storyteller who controls the characters who
00:09:50
are in close relationship to the
00:09:53
primary storyteller's character or close
00:09:55
relationship to the heart of the scene.
00:09:58
And lastly you have the Full moon who controls
00:10:01
characters who have more social or hierarchical
00:10:04
relationships with the primary storyteller. A quick
00:10:06
example, in a scene where the knight meets his lover,
00:10:09
the player who is currently the Heart plays the knight, the
00:10:12
primary storyteller. The New Moon plays
00:10:15
the lover. The Mistaken will try to introduce
00:10:18
conflict into the scene and the full moon will control
00:10:21
any close friends. There are many more facets
00:10:24
to this game such as aspects which are unique
00:10:26
characteristics of your nightight, ice, light,
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zeal, weariness scores as well as
00:10:32
the games major play modes which are free play,
00:10:35
conflict and experience. A single
00:10:38
side dice is occasionally rolled but the game is
00:10:40
mostly driven by player negotiation and
00:10:43
invention. Three to five players and ages
00:10:46
14 and up is what is recommended. However a
00:10:49
helpful tip from one of our Redditors said that
00:10:52
the rules allow for three players but really
00:10:55
anybody who he he or she has known to
00:10:57
have played Polaris said that it's really best played
00:11:01
with four players. So that's a word to
00:11:04
the wise. Bottom line, this game has so much
00:11:06
going for it and it's only number five
00:11:09
on our list. We still have four more to go. So put this on your
00:11:12
list of games to put on that shelf of shame and let's get
00:11:15
moving on to number four, which
00:11:18
is the Fall of
00:11:20
Magic. This game gets many
00:11:23
enthusiastic endorsements and is beloved on Reddit.
00:11:26
Why? Maybe it's the handmade scroll that reveals a
00:11:28
landscape of locations, roads and strange
00:11:31
encounters. Possibly it's the open ended
00:11:34
story prompts that guides players in creating a narrative to
00:11:37
help develop a fantasy world. The handmade map
00:11:40
scrolrel is five and a half feet or about
00:11:42
1.6 meters. It's double sided, it's
00:11:45
100% cotton. So don't shrink that bad boy in
00:11:48
the washer in the dryer. Keep them Cheeto Dorito
00:11:50
fingers away. No touchy. The game's initial
00:11:53
prompt begins like this. The magic is
00:11:56
dying and the Magus is dying with
00:11:59
it. We travel together in the realm
00:12:02
of Umbra where magic was born.
00:12:05
So it is the characters job to accompany the dying
00:12:08
Magus or sorcerer in this magical realm.
00:12:12
One redditor described how each session
00:12:14
produced a uniquely immersive experience which is
00:12:17
never the same. By the end you develop a deep love
00:12:20
and understanding of the other players and characters.
00:12:23
This game is described as tactile, a ritual
00:12:26
like in the presentation of the scroll. it seems
00:12:29
truly enjoyable to players. It also comes with five metal
00:12:32
tokens, one die, 12 cards and an
00:12:34
instruction booklet. Now mechanically gameplay
00:12:37
is simple. On your turn you choose a prompt at
00:12:40
the location youre at on the map and answer the question.
00:12:43
You can tell a story, you can act out a
00:12:46
scene, you can just discuss what the answer is and
00:12:49
what it means to you. This is the game. You keep doing
00:12:52
this until you and the other players find the end of the
00:12:54
story and the first player moves the megas token
00:12:57
shared by all the players to a location on the map and uses the
00:13:00
locations primary prompt to set the
00:13:03
overall scene on a players turn. If they havent
00:13:06
yet chosen a prompt at a location they pick
00:13:09
one and then play out the scene. And if theyve already
00:13:12
had a scene they can either choose to do another
00:13:15
or decide to move the magus along the path and
00:13:17
answer the new locations prompt. This game is said
00:13:20
to be good for 24 players though I believe the consensus on
00:13:23
Reddit is that three or more players is the sweet spot.
00:13:26
Its published by Heart of Deernichord Studio and
00:13:29
Workshop based in Olympia Washington and their games
00:13:32
are focused to drive gameplay and have all
00:13:35
players share equally in the storytelling
00:13:38
experience. Coming in at number three, the Quiet
00:13:41
Year First, I want to give credit and much thanks
00:13:44
to Shelby DJ Bab, who left a very clear
00:13:46
and helpful review of this game back in 2013 on
00:13:50
RPG.net. after reading her description of the
00:13:53
game, I not only understood it better, but I got
00:13:55
excited about potentially using this game to allow my
00:13:58
gaming table to create their own world and
00:14:00
setting for another tabletop RPG system we may
00:14:03
play. In fact, this is what some of our Reddit friends said theyve
00:14:06
done playing multiple campaigns, using the Quiet Year to make their
00:14:09
world and then going on to use a different tabletop RPG
00:14:12
system later. I know the popular comedy and fiction
00:14:15
podcast the Adventure Zone created by the McElroy brothers
00:14:18
and their father Clint.Scheirer@claimtogamepodcast.com. Great name. They used
00:14:21
the Quiet Year in the first five episodes of their season
00:14:24
titled Ethery to build the world for their adventure
00:14:27
and then they moved on using Dungeons & Dragons 5th edition
00:14:30
for the remainder of the season. Quiet Year is a collaborative
00:14:33
strategy and map based storytelling game. Its purpose
00:14:36
is to build out a world by having players draw
00:14:39
responses to story prompts about the world on a
00:14:41
map, whether that's a physical paper or some type of
00:14:44
digital tabletop. It was published by the company Buried
00:14:47
Without Ceremony and the description is as
00:14:50
the Quiet Year is a map game. You define the
00:14:53
struggles of a community living after the collapse of a
00:14:56
civilization, an attempt to build something
00:14:58
good within their Quiet Year. Every
00:15:01
decision in every action is set against a backdrop
00:15:04
of dwindling time and rising concern.
00:15:07
The game is played using a deck of cards. Each of the
00:15:10
52 cards corresponds to a week during the
00:15:13
Quiet Year. Each card triggers certain
00:15:15
events, bringing bad news, good omens, project
00:15:18
delays and sudden changes in luck. And at the end
00:15:21
of the Quiet Year, the frost giants will
00:15:24
come ending the game. The main moves a player
00:15:27
takes when its their turn consists of discussing something new,
00:15:30
starting a project, or holding a discussion. The
00:15:32
discussing something new is a way that the activaer can actually
00:15:35
add a new element into the world by drawing it on the
00:15:38
map. Maybe they see a strange fog coming out of the
00:15:41
nearby body of water. That fog and that body
00:15:44
of water should be drawn onto the map by the player.
00:15:47
The starting a project move allows players to do something
00:15:50
with the elements added to the map. So with the fog and the
00:15:53
water, maybe the active player believes that the fog could be
00:15:56
dangerous to the community and needs to be explored. They
00:15:59
take one six sided dice and sit it on the map on
00:16:01
or near the fog or body of water and the number on the
00:16:04
dice that they place upward should be equal to how
00:16:07
many weeks they believe the project will take. The number on the
00:16:10
die will be reduced as time moves on in the game until
00:16:13
the project is completed and the player who started the project
00:16:16
will get to determine how that went for the group and
00:16:19
update the map accordingly. Now the last part
00:16:22
holding a discussion is where the active player gets to make
00:16:25
a statement example we should go explore the
00:16:27
strange fog and the other players then get to
00:16:30
respond with 12 sentences based on how they
00:16:33
feel. Theres no way that another player can
00:16:36
stop a project or reverse the actions of
00:16:39
another player. However there is an interesting mechanic
00:16:42
called contempt. Players can silently let the
00:16:44
acte player know if they disagree with an action
00:16:47
taken. They use markers and these markers
00:16:50
dont change anything thats been done. But by adding them
00:16:53
onto the map youre letting the activeer know that
00:16:56
you disagreed with what theyre doing and this adds an
00:16:59
element of social consideration. You can choose to keep moving
00:17:02
forward with the actions certain players at your table disagree
00:17:05
with, or you can decide to
00:17:07
communicate with the group, hold discussion and then to
00:17:10
decide whether you wa want to take a different approach Reddit players
00:17:13
recommended that the Quiet Year is best played with at least three or
00:17:16
more people and once again props and appreciation to
00:17:19
Shelby for her review. I'll put a link to it in the show notes if
00:17:22
younna check the whole thing out and I will dedicate my first
00:17:25
Quiet Year map and world that I build to Shelby.
00:17:28
And coming in at number two is Fiasco and I'll be
00:17:30
focusing on the second edition of this game which came in a box
00:17:33
set with cards. This game is narrative driven
00:17:36
narrative driven chaos and I've run it several times.
00:17:39
Moments in this game feel dynamic and cinematic
00:17:42
in regards to storytelling. The designer of this game
00:17:45
is Jason Morningstar who is actually active in the
00:17:48
R RPG Reddit community and
00:17:51
who actually replied to the question in this thread. He
00:17:54
didnt recommend his own game which shows a sign of
00:17:56
humility but instead offered up 5 games
00:17:59
he didnt design which he loves that offered GM
00:18:02
less play. So thanks for taking the time to share your top picks
00:18:05
Jason. If anybody wants to go check out Jasons list to the Reddit
00:18:08
thread go and look in the link in the show notes and look for the user
00:18:11
JM M star now prior to the 2e
00:18:14
box set of Fiasco which has cards and helps
00:18:17
to speed up and streamline the gameplay, the classic version
00:18:20
of Fiasco was more of a traditional pen and paper. there
00:18:23
is much love for both versions, but like I said, I've
00:18:25
only played the one in the box set, so that's the one I'm gonna focus on.
00:18:29
Hats off to Jared Rasher who wrote an
00:18:31
excellent review on this version of the game for Gnomes
00:18:34
Stew back in 2020. the link to that review is going to be
00:18:37
in the show. Notes Jared does a great job laying out the
00:18:40
gameplay and IMN to try my best to summarize
00:18:43
his experience of the gameplay as well as my own
00:18:46
the game is played out in two acts plus an aftermath
00:18:48
phase. Players assign relationship cards between
00:18:51
one another. Two players receive cards with needs on
00:18:54
them, another receives a location, and others receive
00:18:57
objects. Players choose to either establish a scene
00:19:00
or resolve a scene. The person resolving the scene
00:19:03
determines if its a positive end or negative end and the
00:19:06
players attempt to then work on the items handed out at
00:19:09
the beginning of the game. After playing through the first act,
00:19:12
characters total their positive and negative cards
00:19:14
and look up the tilt option, which
00:19:17
introduces a change in the status quo that needs to be worked
00:19:20
out into the narrative. After the second act is
00:19:23
played, each player can hand either a negative
00:19:26
or a positive card to another player and explain how
00:19:29
they helped or hindered the person that received the
00:19:31
card in the story. When the cards have all been handed out,
00:19:34
characters look at their totals and reference the aftermath
00:19:37
cards with the appropriate totals on them. The closer to zero
00:19:40
characters are, the more the characters hold their status quo,
00:19:43
the further away from zero, either positive or negative,
00:19:46
the more dramatic fortune shift.
00:19:48
The game introduces itself with the following
00:19:51
During a game you engineer and play out stupid, disastrous
00:19:54
situations, usually at the intersection of greed,
00:19:57
fear and lust. Its like making your own Coen Brothers
00:20:00
movie. And about the same time itd take to watch one
00:20:03
tell cinematic tales of small time capers gone
00:20:06
disastrously wrong. Inspired by films like
00:20:09
Blood Simple, Fargo, the Way of the Gun, Burn
00:20:11
After Reading, and A Simple you play ordinary
00:20:14
people with powerful ambition and poor impulse
00:20:18
control. I played two different games on two different
00:20:20
occasions. I used the Tales of Suburbia playset
00:20:23
as well as the Dragon Slayers playset, both
00:20:26
of which came in the box. And also there was another playset,
00:20:29
Poppleton Mall, that I've never played. What struck me about both
00:20:32
games was how truly easy it was to make characters and
00:20:35
start playing immediately. I vaguely remember one
00:20:38
of the players breaking an entry to a house in the
00:20:40
suburbs only to have cops unceremoniously show
00:20:43
up. The player jumped into a tree, but it was so
00:20:46
obvious that he was in plain sight. It was embarrassing for him when
00:20:49
using the dragon slayer playset. Im pretty sure there was a
00:20:52
character who was the dark Lord of the Sith Persona from Star Wars
00:20:55
and another one who was like the apprentice of the Dark Lord of the
00:20:57
Sith and a vigilante automaton who
00:21:00
another player was playing to try to bring them both to justice. And all
00:21:03
this happened while spelunking in a cavern with you guessed
00:21:06
it, a wild black dragon. If you do not
00:21:09
already have the Fiasco box set this is a must
00:21:12
because its so streamlined and simple. I love to
00:21:15
use it as an introduction to role playing for anyone who's never played
00:21:18
a role playing game before. The game basically holds
00:21:20
everyone's hand to perfection.
00:21:22
And finally coming in at number one I
00:21:25
actually have two games. Both were designed by Shaw
00:21:28
Tompkin, printed by Tompkin Press and are
00:21:31
pieces of art. Well not modern
00:21:33
art because modern art can be strange, confusing and
00:21:36
open to interpretation. No, these games are beautiful,
00:21:40
clear and open to marvelous storytelling
00:21:42
moments. The games im raving on about are Ironsworn
00:21:45
Sworn and its evolution into the sci fi genre.
00:21:48
Ironsworn Sworn Starforged Forged. Both of these
00:21:50
games have been described as powered by the apocalypse
00:21:53
Perfected. Lets begin with Ironsworn Sworn.
00:21:56
The original Ironsworn Sworn was released in
00:21:59
2018. If you want a fantasy Viking
00:22:02
setting, use Ironsworn. A player of
00:22:04
Ironsworn takes on the role of a hero sworn to
00:22:07
undertake a perilous quest in the dark fantasy setting
00:22:10
of the Ironlands. The game has three modes of
00:22:13
play. Solo by yourself, co op, which I
00:22:16
would also title GMless and Guided which
00:22:19
means you actually play the game with a GM
00:22:22
acting as the facilitator and the moderator, such as you would
00:22:24
experience in a normal traditional GM LED rpg.
00:22:27
A big aspect of Ironsworn Sworn and also Starforged which
00:22:30
we'hit on shortly is the oracles. Oracles
00:22:33
are tables or charts which have general
00:22:36
ideas or themes or even names on them.
00:22:39
And to use the oracle you roll your dice, get a
00:22:42
number, find the number that you rolled on the
00:22:45
oracles table and that answer fills in the details
00:22:48
or at least begins to fill in the details to a question that
00:22:50
you don't already know the answer to. think of a Magic 8
00:22:53
Ball toy. When you ask the ball if you would win a million
00:22:56
dollars you shook it up and the little floating
00:22:59
answer dice that was bobbing around in that water would appear
00:23:02
at the window of the eight ball and say most likely
00:23:05
or probably not. Its a similar concept here.
00:23:08
Instead of shaking the eight ball again you take the answer that the
00:23:10
oracle gave you on the chart and you apply the
00:23:13
interpretation of it to your story. And this process
00:23:16
in a GM led game would be fulfilled through a human
00:23:19
game master. The Oracle opens up access for
00:23:22
all humans at the table to participate as
00:23:24
players in the storytelling experience. So
00:23:27
your characters in Ironsworn Sworn have stats
00:23:30
and they consist of edge, heart,
00:23:33
iron, shadow and widths. These are your main
00:23:36
abilities. You use these abilities which you assign a
00:23:39
score to during character creation to help you make
00:23:41
oaths and complete tasks. As you complete
00:23:44
more tasks on your way to completing your sworn vow or your
00:23:47
quest, you gain experience which allows you to gain
00:23:50
new assets for your character or upgrade existing
00:23:53
ones. An example of an asset might be a special
00:23:56
companion, maybe an animal companion or a friend who aids
00:23:59
you in combat. Or maybe you have non combat
00:24:01
oriented assets like special rituals
00:24:04
or natural talents, special gear, unique
00:24:07
allies, expert training. You get the idea. The
00:24:10
game uses a single six sided die
00:24:13
adding either an attribute or another number
00:24:16
and then comparing the two against two ten
00:24:19
sided dice. An example might be that youre re trying to climb a
00:24:22
cliff to reach an eagle nest of all things to
00:24:25
steal its eggs. Bold move right now climbing
00:24:28
a cliff might use your attribute of iron which is
00:24:31
related to anything involving physical strength or
00:24:33
endurance. There are certain moves you can take
00:24:36
outlined in the book which determine what you can do in combat
00:24:39
and also what you can do during your adventuring or non
00:24:42
combat. Without getting too far into the weeds here,
00:24:44
I would say this is a pretty risky move on my part.
00:24:47
So I would make the face danger adventure
00:24:50
move and on page 60 of the Core rulebook for
00:24:53
Ironsworn Sworn if I decided I was rolling my iron
00:24:56
attribute here, the number that I would assign during
00:24:59
my character creation to iron is what I'll use
00:25:02
to modify the roll of my dice. So If I
00:25:05
rolled 1D6 16 sided dice
00:25:08
and then added my number for iron let's say that my iron
00:25:11
is three. if I roll my 1D6 and I rolled a
00:25:14
five on the die I would then add three
00:25:17
to the five that I rolled and my action score
00:25:20
for trying to climb up the cliff and get those eagles
00:25:22
eggs is a score of 8. I am then
00:25:25
going to roll my 210 sided dice and
00:25:28
here's how my action resolves. If my
00:25:31
total action score 8 is higher than
00:25:34
both numbers I roll on my separate D10
00:25:37
then I get whats called a strong hit.
00:25:40
I succeed and usually im'often granted some type
00:25:43
of bonus or advantage in the situation and this will
00:25:46
be determined by the type of move im making and since I was
00:25:49
facing danger with the Face Danger move, this tells me that I
00:25:51
am successful and I takeus one
00:25:54
momentum. So I reach the Eagles nest and steal
00:25:57
the eagles egg. Now I'm gonna go to my character sheet and
00:26:00
I'm gonna move my momentum up on my momentum tracker
00:26:03
which we're not gonna cover here. you should go get the game. It's really great.
00:26:06
There's also a health tracker and a spirit
00:26:09
tracker, all of which are taken into account as your
00:26:12
hero journeys across the Ironlands.
00:26:15
Moving on, let's move on to Ironsworn Sworn
00:26:18
Starforged forged, released in 2022. The
00:26:20
artwork is beautiful and was completed by Josh
00:26:23
Mihan, who was the lead artist for the game. The gameplay
00:26:26
here is similar to Ironsworn Sworn, except you are a hero
00:26:29
that travels through space completing jobs which you do
00:26:32
through ritually swearing vows. Sound
00:26:35
familiar? Your character will have a command ship
00:26:38
allowing them to travel from planet to planet, gaining
00:26:41
new assets, Gaining new gear There have been some
00:26:44
elements added to Ironsworn Sworn starforge that weren't
00:26:47
existing in the original Ironsworn Sworn game, one of them being
00:26:49
safety tools which have been added to the game to
00:26:52
ensure proper reflection for the player or players
00:26:55
if an element of the game appears which they don't want to
00:26:58
explore during gameplay. And this came up in
00:27:01
episode 18. When I was speaking with game designer Ken Heightt about
00:27:04
horror games, we talked about the X Card and
00:27:06
safety tools ensuring emotional and mental safety
00:27:09
at the gaming table. Other elements of
00:27:12
starforged are altered slightly from Ironsworn Sworn, such
00:27:15
as starship mechanics, how experiences
00:27:18
tracked, space exploration, extra
00:27:21
assets, as well as a reference guide to navigate the expansive
00:27:24
universe of the Forge. And if you
00:27:27
want a sci fi setting in space
00:27:30
which feels like the Mandalorian you star forged,
00:27:33
it's good for solo play, two to three players for co op
00:27:35
mode, and if playing four, it s suggested
00:27:38
that players either increase to hard
00:27:41
mode with a less generous, set of stats,
00:27:44
or any more than four players, you'd probably either wa wantna play a different
00:27:47
game or run it with the gm. So whether it's
00:27:50
solo mode or co op mode, this
00:27:53
game, Starforged Forged and also Ironsworn Sworn, came
00:27:56
up time and time again as the top pick
00:27:59
for GM list games when we asked the Reddit
00:28:01
community. It's versatile. Its narrative structure
00:28:04
makes it consistently the favorite. In fact, both
00:28:07
of these games currently hold a prominent spot
00:28:10
at my workstation on my desk for me to gaze upon fondly
00:28:13
throughout the day. They are truly that great.
00:28:16
Okay, final thoughts GM burnout and being
00:28:19
tired of prepping as a GM for games is a real thing for
00:28:22
some people. Maybe you definitely for me.
00:28:25
And the RPG community rose up and
00:28:28
gave us five excellent GM list games that you should
00:28:30
consider to add to your next gaming night. And here they
00:28:33
are. #5 Polaris
00:28:36
#4 the Fall of Magic
00:28:38
#3 the Quiet Year has two
00:28:41
fiasco, second edition and number one which
00:28:44
I cheated and put two up on that pedestal.
00:28:47
We have Ironsworn and its cute little baby brother or
00:28:50
sister Ironsworn Sworn Starforged forged
00:28:53
and thats it. Thats all I got. our bacon soda volcano has
00:28:56
stopped fizzing.
00:28:57
Now go out there and play your GM list games.
00:28:59
Damnit. Join us next time as we find the best ways
00:29:02
to have great times with friends and experience amazing stories
00:29:05
through tabletop role playing. If you are struggling to keep
00:29:08
a campaign going, feeling overwhelmed as a GM or dont
00:29:11
know how to get started, get personalized guidance to
00:29:14
build confidence, create engaging sessions and manage your
00:29:17
group effectively with an absolute absol free
00:29:19
15 minute coaching strategy. Call with
00:29:22
me during our virtual call I will give you some
00:29:25
quick wins, actionable steps and clear directions
00:29:28
you can take away to make your game better. Click on
00:29:31
the link in the show notes to schedule your free 15 minute coaching call
00:29:34
today. Well laugh, well cry and well make you
00:29:37
the big bad evil guy dominating all the other GMs
00:29:40
in your path in just 15 minutes. Cant wait
00:29:43
to speak with you. Im ready and ran. Come at me
00:29:46
bro or sis or person. Alright im done and may you keep
00:29:49
having fun as we continue to make our claim to game.

